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Forums - Gaming Discussion - The Discussion Thread - The 14th Annual Greatest Games Event

Mnementh said:
mZuzek said:

It's often lost on us in this day and age just why people used to have all these legends, mythologies, folklore. Putting it in videogame form like this is a good way to remind us of how important those stories were.

I agree. This is why I had Immortals: Fenyx Rising on my list for a year. It has it's flaws, but telling a new legend with these well-known gods and myths. Okami is better, which why it is consistently high in my list. And I guess your love for Guardians of the Galaxies stems from it being a modern legend. Sure it has space ships, but the way it is told feels more like legends than gritty realism. To many artists these days fear to be seen as silly with over-the-top stuff, but that limits their creativity. We need more legends in art - old ones retold and new ones.

I wouldn't say Guardians of the Galaxy feels like a legend, even a "modern" one. The way in which it explores its characters with such depth and humanity, it feels extremely realistic to me - that's the main reason I connected with both the films and this game, they are some of the only works of art where I ever felt like these characters onscreen were real people. And that strong connection becomes love through how deeply I relate to Rocket.

Legends are, comparatively, more black and white, and they hide their messaging in allegories. In Okami, when you're helping people with their inner demons, this is represented by quite literally fighting evil demons that show up. In Guardians of the Galaxy, when addressing each of their inner demons, it's more realistic, it's something that takes a long time and has no easy fix. And even when they get better, it's no guarantee that they won't get worse again - real people don't live in character arcs, they fall down, they get back up again, they slip back down, they go again... Whereas in legends, like Okami, once someone is "fixed", they pretty much stay "fixed".

Ultimately it's just a vibe thing, though. Guardians of the Galaxy just hasn't got that legend vibe in my opinion. I look at my favourite games, and there are many I'd agree to call a "modern legend", such as Ori, Shadow of the Colossus, maybe Nier Automata - though that'd go against my argument about realistic character depth, heh. In the realm of space operas, Star Wars is something I could think of as a modern legend, too. I just don't get that feel from Guardians, I suppose. But I'm glad you do!

Around the Network

It is time to dedicate a post to the honourable mentions, before I post the final five games. However since I made the list with a ranking engine this time I'll use the #51 to #60 as my "Honourable mentions". Because of that things that were super important to me won't be mentioned. Like Duck Hunt on NES, which I now mentioned anyway. Without further ado, here's the games that almost made it;

  • 51: Anno 1404 (alternate name: Dawn of Discovery)
  • 52: Star Wars: Dark Forces
  • 53: Uncharted 3: Drake's Deception
  • 54: Virtua Tennis
  • 55: Blast Corps
  • 56: Dungeon Keeper
  • 57: Luigi's Mansion 2 (alternate name: Luigi's Mansion: Dark Moon)
  • 58: Fire Emblem: The Sacred Stones
  • 59: Star Wars Knights of the Old Republic II: The Sith Lords
  • 60: Child of Light


The Legend of Zelda: Link's Awakening

Guessed by drbunnig

When I first played The Legend of Zelda: Link's Awakening, my mind was blown. An intro cutscene? A deep storyline with events throughout the game? Unique characters that do things, mini-bosses, fishing, a musical instrument with multiple songs usable for different situations, side-quests? This all for sure wasn't in its 'big' console brother A Link to the Past (#39).

One might say I was just still quite impressionable being a child at the time, however the remake on Switch, proved I was right. This is an amazingly clever game that easily holds up as one of the greatest to this day. Yoshiaki Koizumi may certainly write more Zelda games if you asked me.


Super Mario World 2: Yoshi's Island

Guessed by drbunnig

I assume the 'Mario' title of Super Mario World 2: Yoshi's Island, was just a marketing ploy. Because this is no Mario game in the vein of the regular Super Mario platforming series, this is its own game. And with it, I'd say it is the best 2D platform game ever created, and even the best 2D game ever created.

A big part of what sells it, besides the gameplay being basically flawless and the great levels, is the way it looks. The hand-drawn crayon look is timeless and because of it, it is one of the best looking games ever to me. And oh, the crying baby? That never bothered me, it is part of the charm of the game, and it has a function. I'd just say to doubters; get good.

Super Mario 64

Guessed by drbunnig

The Mario series contains plenty of great games, and most were milestones for the gaming industry in general, pioneering many elements of gameplay that would become mainstream throughout games as a whole. Anyway if that isn't enough, this one is also just an extremely fun game. Just the right challenge, just the right variety, just the right length. It is very memorable, and the soundtrack even more so. Nintendo was at the peak of their creativity at this point.

I played Super Mario 64 many times, and beat it a couple times as well. There really wasn't a part I didn't like, and many parts I loved. I especially loved the slides, and I used to play those 'just because'.