IcaroRibeiro said:
Most teens and kids indeed start gaming at mobile nowadays. But I don't think dedicated gamers can truly look to mobile as a viable option. Most smartphone games are developed thinking on monetization practices, it's a different subset of bussines that don't target the same audience who buys consoles or build PCs The pre built PCs, mostly laptops, are much more expensive than console and with worse performance. Well at least where I live. A basic gaming laptop with inferior setup to a PS5 is above 5500 BRL range. PS5 is 4500 range. Series X is also 4500 range. I think PC gaming still fairly good option in Brazil though, thanks to software prices on Steam being way cheaper than on Sony store (don't know about MS store) and also free online, so the higher entry price can pay itself in long run at least (and your collections never really dissappear, you can buy another PC and keep all your games). One of the reasons why I feel PC gaming is more popular than consoles here. |
I don't think all of those 40+ million PS5s are all for very dedicated gamers, and as the generation progresses further, further sales will probably skew more heavily towards less dedicated gamers. Among that crow, mobile devices are probably a stronger contender than among more dedicated gamers. It's not as much of competition as, say, Microsoft is, but it's something. Additionally, I think phone prices have gone up, which I would expect to correlate with more processing power, and there seem to be more traditional games for mobile devices, so mobile devices are probably a more viable alternative than they've been in the past. I'm sure the big three are wary of the situation and factor it in their decisions.
I know PCs are also priced differently, but like you said, game prices help offset the difference a bit. Additionally, for older games and many smaller games, even more affordable hardware suffices. Again not necessarily in as direct competition as, say, Xbox, but it's something, and if you're willing to pay more, it's pretty direct competition due to the larger number of games your more expensive PC can run. Again, this is probably something the big three have to factor in to stay competitive.
I know the alternatives to the main consoles aren't exactly the same thing, but they do restrict how much space the big three have to maneuver. Dumb down games for a larger audience? Now you're competing against mobile devices. Increase prices? Suddenly PC seems like a more tempting option than before. And there's definitely more things to consider. The alternatives, as different as they are, help keep things competitive, perhaps to a lesser extent than other consoles though.









