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Forums - Nintendo Discussion - VGC: Switch 2 Was Shown At Gamescom Running Matrix Awakens UE5 Demo

sc94597 said:

Here is my final prediction: 

If GPU is Tegra T239:

The performance level to expect when docked (assuming 18-20W total power target) would be about 85%-90% (in terms of framerate) of a RTX 2050 mobile 30W.

https://www.techpowerup.com/gpu-specs/geforce-rtx-2050-mobile.c3859

The performance level to expect when portable would be slightly better than the base PS4, but of course with more modern features (i.e ray-tracing.) 

Over time the Switch 2 would outperform the 2050 mobile because it would have much more video memory available. 

As far as desktop GPU's are concerned, it would be somewhere between a GTX 1050ti and GTX 1650. 

IF GPU is a Lovelace Tegra or if power target of the T239-based platform is loosened to 25W-30W total:

The performance level to expect when docked (25W-30W power target) would be somewhere between an RTX 2050 mobile 30W and RTX 3050 mobile 35W 4GB, likely closer to the latter. 

https://www.techpowerup.com/gpu-specs/geforce-rtx-3050-mobile.c3788

A roughly comparable desktop GPU would be the RX 570 or a GTX 1650. 

This would put it at about (or very slightly below) the level of a Series S when docked, with the Series S more like a GTX 1650 super/GTX 1060/RX 580.  

When portable, I'd expect between PS4 and PS4 Pro performance.

EDIT: DLSS isn't magic, but it can in many cases bridge the gap between a budget/performance half-tier or even tier (i.e GTX 1650 level -> GTX 1650S level; RX 570  level -> RX 580 level; GTX 1050ti level -> GTX 1650 level, etc.) Half-tiers/tiers tend to be about 5%-15% more performance than the iteration they improve upon. That's in the realm of what gains the Switch 2 would expect to get for using DLSS over FSR and slightly decreasing internal resolution (say internal 800p instead of internal 900p/1080p by using DLSS rather than FSR; 30%-50% reduction in internal pixel-count for similar image-quality target.) 

EDIT 2: I'd expect most Switch 2 games to upscale from 720p-900p -> 1080p or 1440p in docked mode and from 540p-720p -> 720p-1080p in handheld mode (depending on the screen resolution mostly.) Some simple 2d/2.5d titles would do 1080p -> 1800p or 4k. VRR would be nice, but if there isn't VRR then we'll probably have a 60fps target for simpler games, and 30fps for graphically demanding ones, dependent on genre too of course. 

Ageing like wine.  

Note: Matrix Awakens doesn't run on the 2050 because of VRAM limitations according to Digital Foundry. Switch 2 runs Matrix Awakens. 



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How likely is it that Switch 2 does native 16k resolution (TV, on the controller only 12k), with 50 gb ram, 10 terabytes of SSD, DLSS 7.0, all under $359.99?



Dulfite said:

How likely is it that Switch 2 does native 16k resolution (TV, on the controller only 12k), with 50 gb ram, 10 terabytes of SSD, DLSS 7.0, all under $359.99?

All but confirmed.



sc94597 said:

haxxiy said:

Given that many titles become VRAM bottlenecked on 4GB chips these days, that is something also to consider. Switch 2 will almost certainly have more than 4GB of memory available for graphics. 

True enough.

The main question remains the manufacturing node and how much power it's allowed to consume, though. If we knew those we could extrapolate rather precisely from the mobile GeForce GPUs.

Since we don't know either, we can but keep educately guessing.



 

 

 

 

 

It would be wild to see what a Switch system only marginally less powerful than PS5 at the Switch launch price would sell. I feel like sales would be through the roof and Nintendo would more than make up on software sales any hit they might take on hardware costs.



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HyrulianScrolls said:

It would be wild to see what a Switch system only marginally less powerful than PS5 at the Switch launch price would sell. I feel like sales would be through the roof and Nintendo would more than make up on software sales any hit they might take on hardware costs.

It would also be wild seeing a unicorn ride on the back of a dragon.  



Resident Evil 4 on the iPhone Pro doesn't even match the base ps4 version. DF seems to think it is 300p upscaled to 700p. Framerate is mostly stable at 30 fps.  Genuine question, given what we are seeing from the $1200 iPhone Pro on modern games, do people still think the $400 switch 2 is going to be comparable to the ps5?

https://www.eurogamer.net/digitalfoundry-2024-resident-evil-4-on-iphone-15-pro-targets-the-ps4-experience-but-doesnt-quite-hit-the-target



Dulfite said:

How likely is it that Switch 2 does native 16k resolution (TV, on the controller only 12k), with 50 gb ram, 10 terabytes of SSD, DLSS 7.0, all under $359.99?

I could definitely see it!! (*sarcasm*)



Chrkeller said:

Resident Evil 4 on the iPhone Pro doesn't even match the base ps4 version. DF seems to think it is 300p upscaled to 700p. Framerate is mostly stable at 30 fps.  Genuine question, given what we are seeing from the $1200 iPhone Pro on modern games, do people still think the $400 switch 2 is going to be comparable to the ps5?

https://www.eurogamer.net/digitalfoundry-2024-resident-evil-4-on-iphone-15-pro-targets-the-ps4-experience-but-doesnt-quite-hit-the-target

On par is definitely a stretch but, DLSS and engines being so scalable will help make some pretty games on Switch 2. The mass market won't view Switch 2 the way you might, they will view it as a home and portable console offering similar looking games to PS5 and Xbox series. PS5 has to focus on getting games up to 4K while Switch 2 will offer some of those games at 1080p probably if they are more demanding, do you think millions of consumers wouldn't be willing to trade 4K for 1080p at home and on the go? This world is constantly in pursuit of making life more convenient, what is convenient about a gaming console you can only play at home? Thats what makes Switch 2 so interesting, it promises similar looking games on the most convenient platform along with the most successful first party games on the planet.



IDK what happened here but these results are terrible relative to the performance capabilities of an iPhone 15. I suspect a quick port into an unoptimized Android engine. Switch 2 will have a real console OS with Nvidia APIs, no comparison to Android/iOS gaming. Switch 1 can handle PS4 ports in a better way already.