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Forums - Nintendo Discussion - Digital Foundry: Pikmin 4

Salnax said:
JackHandy said:

Yes, it definitely does (affect gameplay). But none of it seems to matter with Nintendo games. Thirty frames, sixty, 720P... Nintendo games these days sell regardless. So I just don't see the point, other than just analyzing for analyzation's sake... which is fine. But Nintendo seems to live within their own bubble, and their games likewise sell within their own bubble. They've created their own world, and their fans seem to be happy there. 

I'm not sure if people being apathetic towards game performance is specific to Nintendo's fanbase. Games in recent years like PUBG, Battlefield 2042, Cyberpunk 2077, the GTA Trilogy, and various Ubisoft games have had technical and/or performance issues while still selling millions of copies.

No, this is another segment of the market, people who hype incomplete and messy games as long they are investing in top notch technology 



 

 

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JackHandy said:
Salnax said:

Technical merits affect gameplay, at least to an extent. A high and constant framerate is valuable in action and platformer games where precision is key, high resolution helps in games like Pikmin where being able to zoom out and make out details helps inform players, lighting and shadow effects help shape the environments in games like Metroid and Zelda, etc.

Yes, it definitely does (affect gameplay). But none of it seems to matter with Nintendo games. Thirty frames, sixty, 720P... Nintendo games these days sell regardless. So I just don't see the point, other than just analyzing for analyzation's sake... which is fine. But Nintendo seems to live within their own bubble, and their games likewise sell within their own bubble. They've created their own world, and their fans seem to be happy there. 

this is such an odd take; commenting this in a thread about digital foundry complimenting a nintendo game's graphics.

no, nintendo aren't the preeminent developers in terms of graphics but, they have certainly done a lot with a little (in terms of hardware.) some of their achievements on their hardware are incredibly impressive. especially with their art style, nintendo has done some amazing things. digital foundry themselves saying some of their SW on the switch looks almost as good as pixar-level CGI.

not to mention, many AAA developers these days have not exactly put out 60fps 1080p experiences at all times. though, image quality and performance aren't the only things to be mentioned when discussing graphics. 



JackHandy said:
Salnax said:

Technical merits affect gameplay, at least to an extent. A high and constant framerate is valuable in action and platformer games where precision is key, high resolution helps in games like Pikmin where being able to zoom out and make out details helps inform players, lighting and shadow effects help shape the environments in games like Metroid and Zelda, etc.

Yes, it definitely does (affect gameplay). But none of it seems to matter with Nintendo games. Thirty frames, sixty, 720P... Nintendo games these days sell regardless. So I just don't see the point, other than just analyzing for analyzation's sake... which is fine. But Nintendo seems to live within their own bubble, and their games likewise sell within their own bubble. They've created their own world, and their fans seem to be happy there. 

Technology and performance still matters even when it's not the top priority.

Pikmin 4's use of physically based rendering makes its world more believable. Its consistent framerate improves playability. The franchise itself owes its existence to the progress of technology; having a hundred little Pikmin running around at once was made possible by the increased power of the Gamecube.

Nintendo may not utilise high end hardware, but they do a remarkably impressive job of squeezing great results from their systems, and that's something worth appreciating.



The summary puts it as a very competent product on performance. My son is trying the demo.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

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