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JackHandy said:
Salnax said:

Technical merits affect gameplay, at least to an extent. A high and constant framerate is valuable in action and platformer games where precision is key, high resolution helps in games like Pikmin where being able to zoom out and make out details helps inform players, lighting and shadow effects help shape the environments in games like Metroid and Zelda, etc.

Yes, it definitely does (affect gameplay). But none of it seems to matter with Nintendo games. Thirty frames, sixty, 720P... Nintendo games these days sell regardless. So I just don't see the point, other than just analyzing for analyzation's sake... which is fine. But Nintendo seems to live within their own bubble, and their games likewise sell within their own bubble. They've created their own world, and their fans seem to be happy there. 

this is such an odd take; commenting this in a thread about digital foundry complimenting a nintendo game's graphics.

no, nintendo aren't the preeminent developers in terms of graphics but, they have certainly done a lot with a little (in terms of hardware.) some of their achievements on their hardware are incredibly impressive. especially with their art style, nintendo has done some amazing things. digital foundry themselves saying some of their SW on the switch looks almost as good as pixar-level CGI.

not to mention, many AAA developers these days have not exactly put out 60fps 1080p experiences at all times. though, image quality and performance aren't the only things to be mentioned when discussing graphics.