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Forums - Nintendo Discussion - Rumor : Retro/Nintendo conflict

@ Dodece

I agree on some points. But I don't know if it really would help to change Retro much. Maybe give them a few more people to work on games so it gets faster done and let them make other games then Metroid games now when Prime trilogy is over, just like they where about to do before Metroid took up all their time, like that dragon fantasy game or what it now was and for Nintendo to just do supervising quality control and insight.

And then we have Monolith Soft and their game Disaster: Day of Crisis and hopefully at least one more Wii game. And then some close work with Factor 5 and N-Space (2 titles for Wii?) published or not by Nintendo or other company. And yeah, that Fatal Frame 4 thing that Nintendo might/will publish.

And then we have other third party developers like High Voltage trying to do some good stuff for Wii. Maybe it will be all Nintendo needs to get an okay size hardcore install base happy, maybe not. I would like Nintendo to buy another stake at one more developer just for Wii hardcore support, but having Retro to do other stuff then Metroid and Monolith Soft for more then one game will make me happy.

Looks way better for Wii then GameCube ever did, even if (real) hardcore support is late for Wii.



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Retro studio isn´t as Factor 5, Rare ....
20 years ago they are nintendo of america. this person are who translate game for the nes.
Retro it´s not second party it´s a first party.






http://wii.ign.com/articles/869/869021p1.html

Looks like Surfergirl may actually have been correct for once.



The rEVOLution is not being televised

From Shacknews: The proximate Shacknews says that Retro is not closing shop and corroborates the tale from the commenter about senior staff being escorted off premises, but I'm told from a few folks that that there is a general feeling of uneasiness in the Retro offices that could lead to more departures. The quote in the previous update is not meant to imply that relocation is going to happen, just that no Retro employees would relocate if Nintendo asked them to since there is no real incentive for them to so considering Nintendo's previous behavior. Giving extremely little autonomy does not create favorable sentiment. Also, if you are a developer that values creative freedom, avoid Nintendo.



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Viper1 said:
http://wii.ign.com/articles/869/869021p1.html

Looks like Surfergirl may actually have been correct for once.

 I think this is the only appropriate response.

http://www.youtube.com/watch?v=KV967I4Eohw 



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Dodece said:
@Erik Aston

Yes those phrases have meaning. What rock have you spent the last decade living under? Nintendo got lambasted in the previous two generations for neglecting the mature audience. This generation Nintendo still hasn't stepped forward to address that problem. They really need to address it otherwise its going to come back and haunt them.

The market changes over time that is what has given Nintendo a chance to reassert themselves. Nintendo hasn't changed over the last ten years. The market changed and it is likely that it will change again like a swinging pendulum. That isn't so much good strategy as it is dumb luck. They are still marketing the exact same gaming experience they were marketing ten years ago.

Nintendo is like the third world country that has one marketable resource. When that resource is in demand they do well. When that resource is not in demand they do poorly, and that is why most third world countries remain third world countries. They have no control over their position, and when their product is in demand the forget the cardinal rule of economics diversify.

That is what Nintendo should be doing right now. Diversifying their offerings. Generating franchises that appeal to the mature audience. That way when tastes eventually do change as they will they will not repeat the previous two console generations again. They will not end up marketing a library that doesn't match the publics tastes.

Your probably not going to understand this, and in six years if Nintendo did not diversify their first party offerings you will talk about how Nintendo lost touch with the consumer. When the reality would be that Nintendo never bothered to diversify so it would be harder for them to completely fall out of favor.

I agree with what you are saying here to a point but think you miss understand Nintendo's real business model. Here is a link to an article that really nails it. http://lostgarden.com/2005/09/nintendos-genre-innovation-strategy.html Point is that Nintendo has no real motivation to cater to the hardcore gamer and never will. Why bother when they can make money by leveraging their franchise names and innovation. They will milk the wiimote functionality and then move on to the next thing and hand over the motion control type game play to their competitors . They need more Hardcore games like Disneyland needs to have more horror rides. All the statements to the contrary are just marketing BS and part of the reason, as a gamer, I hope Nintendo doesn't end up as the market leader. edit, having a hard time getting the link to work, anyone know how to fix these things. edit- fixed link

Sort of a shame that this is true.

Some people always encourage Nintendo to buy more studios with their big profits, but I really don't think that's a good idea. It has rarely worked out for them in the long term.

Retro should be announcing a new project soon, and whatever it is, I guarentee it will now be looked at with skepticism.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

misteromar mk4 said:
Bad move for Retro, They may suffer the curse of second parties that leave the big N, look at Rare, Silicon Knights, Factor 5 etc.

About the "Nintendo curse"...

Rare started losing key staff members years before Microsoft bought them. So it's not because of leaving Nintendo that they stumbled and have only recently managed to start to hit their stride again, the problems were already brewing.

As for Silicon Knights, development on Too Human was happening even when they were still very close to Nintendo, and the jury is still out on that one anyways.  Even if it doesn't live up to their past games it can hardly be blamed on developing on another console.

Factor 5 was simply a company trying something different that backfired. There have been companies that had the same thing happen that were never involved with Nintendo so it's kind of hard to lay that one on making games for other consoles. I mean look at Core and Tomb Raider: The Angel of Darkness. They stumbled pretty badly on that one and had they released their earlier games exclusives on Nintendo consoles it would have been chalked up to the "curse" as well.



Too bad I was really looking forward to Retro's next offer...suppose I still am



Wait a minute, 3 people leave and all of a sudden, Retro will suck? As far as I'm concern, nothing has really change. Considering that they release a title every couple of years, I think you can still expect the same quality from them as before.