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Forums - Sales - Famitsu Sales: Week 27, 2023 (Jun 26 - Jul 02)

IcaroRibeiro said:
Kakadu18 said:

Square Enix shouldn't do these exclusivity deals anymore. They literally went out of their way to get a deal like that.

This deal is most likely just a timed exclusive. FF XV was released on PC 2 years later and sold pretty well. Looking at the sales right now, XVI won't take much more than a few months to get a PC release. What is bothering me is they seem to have no plans for DLCs or other editions to extend the life of the game. XV greatly benefited with an enchanted royal edition, it even helped me to change my perception of the game itself, made it lot better  

Let's pray that SE doesnt go the DLC route again, that was what messed up the story in XV. To figure out what was actually going on you had to buy all the DLC, not only that, they ended up cancelling DLC that was supposed to have fixed the story.

One of the main reasons the FF series sucks now and is a B/C series is because the stories after X have started to go all over the place with tons of plot holes and story skips so that the player has no idea whats going on half the time. Having DLC to fix the story or fill it in is NOT a good business model.



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Soundwave said:
Norion said:

Look at the Matrix Awakens and the trailer for Unrecord. Games this generation that'll be a leap over gen 8 games in terms of visuals will come, game development just takes longer now. Improving other aspects should get more focus going forward yeah but we're still at least 10-15 years away from there not being much more to go in terms of graphics.

Matrix Awakens is also a DEMO and not a full game for a reason but even that, once the "game" part of the demo (and not the scripted/fixed camera angle scenes) starts ... I mean it looks like a fairly normal video game. 

The fact is not many devs want to or even can afford to make a full game that looks like that. 

Well yeah I said game development takes longer now. Taking into account it's from 2021 I think it looks clearly better than everything pre-2022. UE5 will help devs a lot with making high fidelity games though the real fun will be when true photorealism becomes easy enough for even indie teams to tap into. Another example is the recent path tracing update for Cyberpunk, path tracing becoming standard will be huge for improving visuals.



Wyrdness said:

1-  As someone point out Rise only released recently on non Switch and PC platforms, we know from Capcom's own numbers that Rise sold 8.8m just before the PC release with half the sales being in Japan, this means that Switch alone at that point was around 4.4m in the region to further highlight the liklihood of the Switch version being pass 5m is how all non PC versions only released in January where sales where already around 11.4m.

7.7mil, that's why I said 3.7mil on Switch at that point.



Can't believe we're still seeing downplaying of Rise's sales after it has become the second highest selling Capcom game ever.

Game has sold more on Switch than plenty of first party games.

Last edited by curl-6 - on 12 July 2023

Norion said:
Soundwave said:

Matrix Awakens is also a DEMO and not a full game for a reason but even that, once the "game" part of the demo (and not the scripted/fixed camera angle scenes) starts ... I mean it looks like a fairly normal video game. 

The fact is not many devs want to or even can afford to make a full game that looks like that. 

Well yeah I said game development takes longer now. Taking into account it's from 2021 I think it looks clearly better than everything pre-2022. UE5 will help devs a lot with making high fidelity games though the real fun will be when true photorealism becomes easy enough for even indie teams to tap into. Another example is the recent path tracing update for Cyberpunk, path tracing becoming standard will be huge for improving visuals.

How much longer are we talking here? Even during Gen 8, you were seeing games that had long dev times. Halo Infinite came out 6 years after Halo 5. Even if you account for COVID and say it would've come out sooner if there was no pandemic. That's still between 5-6 years. Last of Us 2 came 7 years after Last of Us 1 and 4 years after Uncharted 4. Ragnarok is 4 and half years after GOW 2018, and Spider-Man 2 is slated to be 5 years after Spider-Man 1. Tears of the Kingdom came 6 years after Breath of the Wild, which came 5 and half years after Skyward Sword... which came 5 years after Twilight Princess.

Red Dead Redemption 2 came 8 years after Red Dead Redemption 1. It's already been 5 years since that game came out and we still have no sign of a Red Dead Redemption 3. These dev times just keep getting longer and longer. At this point, I don't think we're going to see GTA VI or Elder Scrolls VI until the PS6 and next Xbox start making the rounds. 

As this games get more demanding in resources and development alongside consoles, in order to have these games out within a certain amount of time, it's going to cost THAT much more money and resources to make sure they do. Now some of the bigger studios and publishers can afford that, but not everyone can. And the ones who can, they need the games to sell THAT much more in order to cover the rapidly rising development costs, otherwise they run into a wall where they can't afford to spend any more unless they want to start losing money on some of these games. And what that happens, the devs, publishers, and event he console makers will be faced with the question: "Is it really worth it?"

Last edited by PAOerfulone - on 11 July 2023

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PAOerfulone said:
Norion said:

Well yeah I said game development takes longer now. Taking into account it's from 2021 I think it looks clearly better than everything pre-2022. UE5 will help devs a lot with making high fidelity games though the real fun will be when true photorealism becomes easy enough for even indie teams to tap into. Another example is the recent path tracing update for Cyberpunk, path tracing becoming standard will be huge for improving visuals.

How much longer are we talking here? Even during Gen 8, you were seeing games that had long dev times. Halo Infinite came out 6 years after Halo 5. Even if you account for COVID and say it would've come out sooner if there was no pandemic. That's still between 5-6 years. Last of Us 2 came 7 years after Last of Us 1 and 4 years after Uncharted 4. Ragnarok is 4 and half years after GOW 2018, and Spider-Man 2 is slated to be 5 years after Spider-Man 1. Tears of the Kingdom came 6 years after Breath of the Wild, which came 5 and half years after Skyward Sword... which came 5 years after Twilight Princess.

Red Dead Redemption 2 came 8 years after Red Dead Redemption 1. It's already been 5 years since that game came out and we still have no sign of a Red Dead Redemption 3. These dev times just keep getting longer and longer. At this point, I don't think we're going to see GTA VI or Elder Scrolls VI until the PS6 and next Xbox start making the rounds. 

As this games get more demanding in resources and development alongside consoles, in order to have these games out within a certain amount of time, it's going to cost THAT much more money and resources to make sure they do. Now some of the bigger studios and publishers can afford that, but not everyone can. And the ones who can, they need the games to sell THAT much more in order to cover the rapidly rising development costs, otherwise they run into a wall where they can't afford to spend any more unless they want to start losing money on some of these games. And what that happens, the devs, publishers, and event he console makers will be faced with the question: "Is it really worth it?"

Elder Scrolls VI won't be till then but GTA VI should be next year or 2025. Development times won't be far from their peak length currently since things like ray tracing are gonna help reduce it overtime and companies will want to avoid taking much longer than 4-5 years. Things will be far better when doing photorealism is fast and easy.