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Forums - Gaming Discussion - 11 US Congressmen ask Biden Admin to pressure Japan over allowing Sony to buy console exclusivity deals

chakkra said:

My theory? MS wants to buy something in Japan and asked for the US government's help to preemptively put some pressure into Japan so they don't block it.

I think so. 



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shikamaru317 said:
Machiavellian said:

The case isn't being made about Japanese people choosing which system to buy, its about developers option to choose MS or include MS and if their are some coercion done on Sony part to limit that.  Who knows if its true but it would be interesting to see if there is.  Not sure how evidence would be found unless a few studios throw out some anon.  Anyway, at the end of the day, it could be MS looking at a longer game who knows.

Microsoft already claimed at one point to regulators during the ABK battle that they have evidence that Sony paid to keep FF7 Remake off of Xbox. The game was originally supposed to be a 1 year timed exclusive according to advertising for the game, but 1 year came and went and still no Xbox port, and now it has almost been 2 years since the original timed exclusive period would have expired and still no Xbox port.

To be fair, I would not consider that enough evidence to make any real push in Japan.  MS would need something like a agreement that if Japan studios choose only sony or Nintendo they get benefits like reduce cost to publish on PS and other perks.  That would be the smoking gun MS would seek to get as then it would show that Sony make wide ranging deals to lock out MS from competing in Japan.



rapsuperstar31 said:

American studios have been shunning Nintendo for the past 25+ years and some Japanese studios.  When was the last time EA consistently released sports games on Nintendo's hardware, the biggest game of all time Grand Theft Auto 5 has never been on a Nintendo console.  Do you hear Nintendo complaining or do they innovate and strive to succeed their own way?  120 million units sold, and 3rd parties are still ignoring the Switch.  In just over 2 years both the PS5 and Xbox Series already have more EA games than the Switch has gotten.

That is a slightly different situation. The main reason many AAA western devs who focus on high graphics games don't port to Switch is mostly because Switch's specs are now about 2 generations outdated compared to home consoles. In order to make a game with intensive graphics run on Switch, a studio has to go through a pretty lengthy and expensive porting process that involves creating lower quality assets and making other downgrades to get the game to run on Switch. Some western publishers just don't see it as worth it, some of them have already trialed certain games on Switch and those just didn't sell enough for the publisher to find justification for a long and expensive porting process. Switch 2 could be a major boon for western 3rd party support on Switch, because it's specs will be much closer to Xbox Series S than Switch 1's specs were to base Xbox One. Porting to Switch 2 will be easier between that and DLSS support.

With these Japanese games that skip Xbox though, the difficult porting argument doesn't fly, those same games are already on PS5 which is very close in specs to Xbox Series X, and some of them are also on PC, so lower quality assets from PC low settings already exist which can be used on Series S if necessary. We know that some Japanese games sell fairly well on Xbox, and porting to Xbox is fairly easy, and yet we have quite a few Japanese devs still skipping Xbox even though Xbox Series lifetime sales in Japan are already more than 3x Xbox One sales.

Then we have games like FF7 Remake, which was supposed to be a 1 year timed exclusive, and yet it has almost been 3 years since the game released and still no Xbox port. Xbox has already suggested they have some proof that Sont is making exclusivity deals with certain Japanese publishers like Square Enix in order to hurt Xbox. If they do indeed have that evidence, that would be proof that Sony is breaking Japanese antitrust laws, you can't just go around paying off developers and publishers to skip releasing on your closest competitor's system.



shikamaru317 said:
rapsuperstar31 said:

American studios have been shunning Nintendo for the past 25+ years and some Japanese studios.  When was the last time EA consistently released sports games on Nintendo's hardware, the biggest game of all time Grand Theft Auto 5 has never been on a Nintendo console.  Do you hear Nintendo complaining or do they innovate and strive to succeed their own way?  120 million units sold, and 3rd parties are still ignoring the Switch.  In just over 2 years both the PS5 and Xbox Series already have more EA games than the Switch has gotten.

That is a slightly different situation. The main reason many AAA western devs who focus on high graphics games don't port to Switch is mostly because Switch's specs are now about 2 generations outdated compared to home consoles. In order to make a game with intensive graphics run on Switch, a studio has to go through a pretty lengthy and expensive porting process that involves creating lower quality assets and making other downgrades to get the game to run on Switch. Some western publishers just don't see it as worth it, some of them have already trialed certain games on Switch and those just didn't sell enough for the publisher to find justification for a long and expensive porting process. Switch 2 could be a major boon for western 3rd party support on Switch, because it's specs will be much closer to Xbox Series S than Switch 1's specs were to base Xbox One. Porting to Switch 2 will be easier between that and DLSS support.

With these Japanese games that skip Xbox though, the difficult porting argument doesn't fly, those same games are already on PS5 which is very close in specs to Xbox Series X, and some of them are also on PC, so lower quality assets from PC low settings already exist which can be used on Series S if necessary. We know that some Japanese games sell fairly well on Xbox, and porting to Xbox is fairly easy, and yet we have quite a few Japanese devs still skipping Xbox even though Xbox Series lifetime sales in Japan are already more than 3x Xbox One sales.

Then we have games like FF7 Remake, which was supposed to be a 1 year timed exclusive, and yet it has almost been 3 years since the game released and still no Xbox port. Xbox has already suggested they have some proof that Sont is making exclusivity deals with certain Japanese publishers like Square Enix in order to hurt Xbox. If they do indeed have that evidence, that would be proof that Sony is breaking Japanese antitrust laws, you can't just go around paying off developers and publishers to skip releasing on your closest competitor's system.

I can see that with the last few Nintendo consoles, but the Switch can clearly run the ps3/360 version of Grand Theft Auto 5 no problem, and 2 I said the past 25 years.  The Gamecube was just as powerful as the original Xbox and PS2, the Xbox was a brand new brand and it still got almost double the amount of games the Gamecube got.



I'm imagining a situation where I'm getting BLM sermons from supporters of All lives matter.

American media does it all the time.

The UK does it too.

Last edited by Oneeee-Chan!!! - on 28 March 2023

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rapsuperstar31 said:
shikamaru317 said:

That is a slightly different situation. The main reason many AAA western devs who focus on high graphics games don't port to Switch is mostly because Switch's specs are now about 2 generations outdated compared to home consoles. In order to make a game with intensive graphics run on Switch, a studio has to go through a pretty lengthy and expensive porting process that involves creating lower quality assets and making other downgrades to get the game to run on Switch. Some western publishers just don't see it as worth it, some of them have already trialed certain games on Switch and those just didn't sell enough for the publisher to find justification for a long and expensive porting process. Switch 2 could be a major boon for western 3rd party support on Switch, because it's specs will be much closer to Xbox Series S than Switch 1's specs were to base Xbox One. Porting to Switch 2 will be easier between that and DLSS support.

With these Japanese games that skip Xbox though, the difficult porting argument doesn't fly, those same games are already on PS5 which is very close in specs to Xbox Series X, and some of them are also on PC, so lower quality assets from PC low settings already exist which can be used on Series S if necessary. We know that some Japanese games sell fairly well on Xbox, and porting to Xbox is fairly easy, and yet we have quite a few Japanese devs still skipping Xbox even though Xbox Series lifetime sales in Japan are already more than 3x Xbox One sales.

Then we have games like FF7 Remake, which was supposed to be a 1 year timed exclusive, and yet it has almost been 3 years since the game released and still no Xbox port. Xbox has already suggested they have some proof that Sont is making exclusivity deals with certain Japanese publishers like Square Enix in order to hurt Xbox. If they do indeed have that evidence, that would be proof that Sony is breaking Japanese antitrust laws, you can't just go around paying off developers and publishers to skip releasing on your closest competitor's system.

I can see that with the last few Nintendo consoles, but the Switch can clearly run the ps3/360 version of Grand Theft Auto 5 no problem, and 2 I said the past 25 years.  The Gamecube was just as powerful as the original Xbox and PS2, the Xbox was a brand new brand and it still got almost double the amount of games the Gamecube got.

With GTA V, I'd say the lack of a port is more so because of Switch's poor online service than Switch's specs. Take-Two makes most of their money from GTA Online microtransactions, but I'm guessing they think that GTA Online will flop on Switch because of its poor online including needing to use a phone for voice chat. Also worth noting that Take-Two released their LA Noire remaster on Switch as a trial run for Switch viability on AAA western games, guessing they weren't happy with it's sales on Switch in relation to the Xbox and PS ports of LA Noire remaster.

As for Gamecube, I'd say that many of the more "adult" western games were skipping it at the time because of Nintendo's reputation for being a kids console. It did get some western games of course, I personally owned a 007 game on Gamecube as well as Spider-Man 2, but it's worth noting that if you look at the sales figures for many of those western games that did get Gamecube ports, Gamecube sales were often the lowest of the 3 consoles, which may have dissuaded the publishers to port more games to it. For instance on that 007 game that I owned on Gamecube from EA, that game sold at least 2m of it's 5m lifetime sales on OG Xbox apparently and made the 2nd tier of Xbox's platinum hits lineup as a result, PS2 versions sold the 2nd most copies, and Gamecube was last. If I'm not mistaken you can find quite alot of 3rd party games that generation where the Gamecube version was 3rd place in sales.

It's also worth noting that Xbox was spending big money in order to break into the market at the time, they were courting developers who only released on PC before that point in order to get Xbox ports from them, paying for exclusive deals on 3rd party games, publishing alot of 2nd party games, etc. Xbox didn't just earn it's early success by default, they worked hard to beat Gamecube for 2nd place that gen.

Last edited by shikamaru317 - on 28 March 2023

Some of you are reading to much into this seriously, politician love those kinds of stats to have a foothold during trade talks, there's nothing new to this and those stats were made public just over a few weeks ago. A lobbied effort from MS on this is plausible but not a necessity and even in the case it is it would only be a fair shot to use Sony's own arguments against themselves with a performative stunt.
Kind of ironic how much people agree this will be of no benefits for MS while also attributing this to some low end tactics on MS parts to benefits themselves.

More likely that the actual target is the FTC, which as a very anti Big Tech stance right now, by creating diverging political interest between the FTC and Congress and help them get the FTC to the table rather than in court. This is supported by the fact the FTC is already using and may further on it's uses of delay tactics for what every expert consider an already lost court case battle.



This is just sabre rattling, they're letting Sony know if they want to raise a stink about their acquisitions that MS has power even in the US political ranks to shine an unfavorable light on Sony's moneyhatting practises too.

The more MS can establish that Sony is no angel either when it comes to content deals, the better it is for MS. 



So we went from this:

To this?



ConservagameR said:

So we went from this:

To this?

lolwut