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Forums - Sony Discussion - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

Looks like for launch day, R&C: Rift Apart topped off near 9,000 concurrent players on Steam. The number is most likely lower on Epic Games Store. Not great but not bad. Hopefully the number will increase by the time the weekend is here.

I doubt Sony is expecting these games to sell gangbusters like the console versions are meant to do. This is more residual income if anything would be my guess.



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DonFerrari said:

So we can conclude that Insomniac nor Sony were lying about R&C needing PS5 SSD (as that was in contrast to PS4) right?

I mean...

"Ratchet & Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the Solid State Drive of the PlayStation 5."

Even if we're to grant Smith's mindset, the SSD-only marketing has literally been debunked.  I think you're being way too lenient here.

Last edited by coolbeans - on 26 July 2023

Glad to see it runs well on the Deck! I'm gonna play the game on my PC first before I play it on my Deck though lol



gtotheunit91 said:
DonFerrari said:

I may be wrong, but I also think that most likely this was on the time that wasn't clear most Sony IPs would/could go to PC after about 2 years of release.

Most likely. It seemed kind of random what releases Sony IPs would release on PC initially. In 2021 when R&C originally released, it was just Horizon: Zero Dawn and Days Gone on PC, and Nixxes had barely been acquired. Initially fixing the Horizon port as well as being fully focused on both Spider-Man games. 

So it's hard to say if R&C was even being considered for PC at that time. For every brand new game now, I wouldn't doubt they're being made with the intent of being ported to PC 2 years down the road regardless of the title. That's just how it's being planned. 

Sony is still doing some catch up. You still have the likes of TLOU Part 2, Demon's Souls, Ghost of Tsushima as well as last years titles before we most likely start seeing dry spells on PC ports.

And Sony also needs to put their act together and ensure their ports are running very smooth on PC. No point in lowering their prestige on making late ports running poorly.

Ryuu96 said:
DonFerrari said:

Sure. Will try to put more data there.

Okay. Thanks. I said elsewhere that I'm distracted/busy this week so I'm even neglecting Empire a little and not following the news much, so I have even less desire to monitor a topic I have almost no interest or knowledge in, like those tweets, I didn't know about them, Lol. Anyway I'm out of this thread again! Sorry for barging in, I know how it can feel when a Mod who has little interest in the topic of the thread interjects themselves into a community focused thread (from a very long time ago, Lol). 💀😂

Edit - Told Bandorr to transfer the OP.

No problem. Will try to improve the OP and keep it civil.

gtotheunit91 said:

Looks like for launch day, R&C: Rift Apart topped off near 9,000 concurrent players on Steam. The number is most likely lower on Epic Games Store. Not great but not bad. Hopefully the number will increase by the time the weekend is here.

I doubt Sony is expecting these games to sell gangbusters like the console versions are meant to do. This is more residual income if anything would be my guess.

 Any 500k-1M for a late port is certainly big profits for low risk/investment/time, R&C is a fantastic game, but the IP was never very big although I really like it.

coolbeans said:
DonFerrari said:

So we can conclude that Insomniac nor Sony were lying about R&C needing PS5 SSD (as that was in contrast to PS4) right?

I mean...

"Ratchet & Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the Solid State Drive of the PlayStation 5."

Even if we're to grant Smith's mindset, the SSD-only marketing has literally been debunked.  I think you're being way too lenient here.

The way to run the game as intended without the SSD of PS5 (which is yes in comparison to PS4) is to over compensate on PC with a lot more RAM and CPU/GPU and still perform worse than the PS5 version, so nope I don't think Insomniac was lying.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I played some more of Kingdom Hearts BBS (PS4) on my PS5.

I'm having a much easier time playing the game compared to my PSP and PS3 runs. Likely because I know the mechanics of the game entirely now (and I over leveled lol).

Playing on Proud mode so I got my ass kicked in the first battle when I first played the game - doing good now.

Terra - Lv 20 , 5 hours in - I finished Dwarf Woodlands and was able to get past the first two Mirage Arena matches.



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DonFerrari said:
coolbeans said:

I mean...

"Ratchet & Clank: Rift Apart is a game that utilizes dimensions and dimensional rifts, and that would not have been possible without the Solid State Drive of the PlayStation 5."

Even if we're to grant Smith's mindset, the SSD-only marketing has literally been debunked.  I think you're being way too lenient here.

The way to run the game as intended without the SSD of PS5 (which is yes in comparison to PS4) is to over compensate on PC with a lot more RAM and CPU/GPU and still perform worse than the PS5 version, so nope I don't think Insomniac was lying.

Alright.  Once again, if you use words like X thing (game, feature, etc.) "...would not have been possible without the Solid State Drive of the PlayStation 5..." during your game's hype train and that's shown to be proven incorrect later on, don't act surprised when anyone slings mud at their face.  We're talking about a game already Steam Deck approved at launch (capable of running on SD cards).  No amount of convenient post hoc qualifiers can erase what now comes off as fanboying from a developer.

I did some more digging and it seemed like Rift Apart's Game Director, Mike Daly, tacitly agreed and made a more measured observation: "You could make a game like [the new] 'Ratchet & Clank' on the PS4, but just visually speaking, you would have to dial back a ton in order to get it to run."  Unsurprisingly, that grounded response came out after the game's release.  It's unfortunate that Insomniac's own clarification hasn't been circulated as widely as the "not possible without PS5 SSD" line.  

Whether you want to say it is/isn't a "lie," the moral of the story should be this if you're a developer: show excitement for your next game without leaning into console-wars hyperbole.  That's Jim Ryan's job.

Last edited by coolbeans - on 27 July 2023

coolbeans said:
DonFerrari said:

The way to run the game as intended without the SSD of PS5 (which is yes in comparison to PS4) is to over compensate on PC with a lot more RAM and CPU/GPU and still perform worse than the PS5 version, so nope I don't think Insomniac was lying.

Alright.  Once again, if you use words like X thing (game, feature, etc.) "...would not have been possible without the Solid State Drive of the PlayStation 5..." during your game's hype train and that's shown to be proven incorrect later on, don't act surprised when anyone slings mud at their face.  We're talking about a game already Steam Deck approved at launch (capable of running on SD cards).  No amount of convenient post hoc qualifiers can erase what now comes off as fanboying from a developer.

I did some more digging and it seemed like Rift Apart's Game Director, Mike Daly, tacitly agreed and made a more measured observation: "You could make a game like [the new] 'Ratchet & Clank' on the PS4, but just visually speaking, you would have to dial back a ton in order to get it to run."  Unsurprisingly, that grounded response came out after the game's release.  It's unfortunate that Insomniac's own clarification hasn't been circulated as widely as the "not possible without PS5 SSD" line.  

Whether you want to say it is/isn't a "lie," the moral of the story should be this if you're a developer: show excitement for your next game without leaning into console-wars hyperbole.  That's Jim Ryan's job.

If you cut a lot of stuff and basically change the games core is it the same game?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."



PS5 surpassed 40 million units sold through to consumers by 16th july 2023.

https://sonyinteractive.com/en/playstation-5-surpasses-40-million-in-sales/



If covid didnt happen...