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coolbeans said:
DonFerrari said:

The way to run the game as intended without the SSD of PS5 (which is yes in comparison to PS4) is to over compensate on PC with a lot more RAM and CPU/GPU and still perform worse than the PS5 version, so nope I don't think Insomniac was lying.

Alright.  Once again, if you use words like X thing (game, feature, etc.) "...would not have been possible without the Solid State Drive of the PlayStation 5..." during your game's hype train and that's shown to be proven incorrect later on, don't act surprised when anyone slings mud at their face.  We're talking about a game already Steam Deck approved at launch (capable of running on SD cards).  No amount of convenient post hoc qualifiers can erase what now comes off as fanboying from a developer.

I did some more digging and it seemed like Rift Apart's Game Director, Mike Daly, tacitly agreed and made a more measured observation: "You could make a game like [the new] 'Ratchet & Clank' on the PS4, but just visually speaking, you would have to dial back a ton in order to get it to run."  Unsurprisingly, that grounded response came out after the game's release.  It's unfortunate that Insomniac's own clarification hasn't been circulated as widely as the "not possible without PS5 SSD" line.  

Whether you want to say it is/isn't a "lie," the moral of the story should be this if you're a developer: show excitement for your next game without leaning into console-wars hyperbole.  That's Jim Ryan's job.

If you cut a lot of stuff and basically change the games core is it the same game?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."