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Forums - Gaming Discussion - Where do you stand on Microsoft buying Activision/Blizzard?

 

For or against the acquisition?

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Total:140
zero129 said:
SvennoJ said:

Nintendo and Sony had agreed on their terms and signed a contract. Nintendo broke the contract.

Nintendo had pursued Sony, aggressively, to work with them to develop a new console that could use compact discs instead of the cartridges familiar from its Super Nintendo Entertainment System; they had consented to the deal, if somewhat reluctantly, and had been working on the hardware under the terms of a contract agreed to by both parties. Sony’s executives turned up to the Consumer Electronics Show expecting to listen to Nintendo’s promised presentation of the partnership. When Sony’s then-president Olaf Olaffson heard Yamauchi announce on stage that Nintendo would be working with Philips, it was the first he had heard of it. “We view this as a very serious matter,” was all he could tell stunned journalists after the announcement. He said it was “not clear” whether Nintendo had breached their contract.

But sure, keep blaming Sony for Nintendo shooting themselves in the foot.

“According to the contract, Sony could make and sell CD-ROM games without buying them from Nintendo. Nintendo wanted a monopoly on manufacturing games for its hardware.

How do you come to the conclusion that Sony wanted royalties from Nintendo first party games???




Did MS have a deal with Sony to work together before making the original Xbox? Very different situation.

Actually they did work together earlier on the MSX but that never caught on in the US https://tedium.co/2019/01/29/microsoft-msx-history/ Sad as console history would have been very different with an open platform where manufacturers can compete on the hardware as well as the software. MSX was made by National, Sony, Pioneer, Panasonic, Samsung, Sharp, Philips, Canon, Yamaha, Toshiba, Mitsubishi, Sanyo, JVC, Fujitsu, Spectravideo, GoldStar, Hitachi, Kyocera, Yashica, Daewoo, Dragon MSX, Casio and developed by ASCII Corporation, Microsoft.


From Google

"Concerned about Sony's successful PlayStation console damaging the personal computer market, Microsoft initiated plans in 1999 to create its own console gaming system to both diversify its product line and capitalize on the thriving gaming industry."

Pretty different from

"Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s."


MS is now eyeing the thriving mobile games industry and inroads onto your smart TV with game streaming. Google and Apple are MS' competitors.

Thats a nice way to twist history.

"Using the same Super Disc technology as the proposed SNES drive, Sony began development on what was to eventually become the PlayStaion. Initially called the Super Disc, it was supposed to be able to play both SNES cartridges and CD-ROMs, of which Sony was to be the "sole worldwide licenser," as stated in the contract. Nintendo was now to be at the mercy of Sony, who could manufacture their own CDs, play SNES carts, and play Sony CDs. Needless to say, Nintendo began to get worried."

By this point, Nintendo had had just about all it could take. On top of the deal signed in 1988, Sony had also contributed the main audio chip to the cartridge-based Super NES. The Ken Kutaragi-designed chip was a key element to the system, but was designed in such a way as to make effective development possible only with Sony's expensive development tools. Sony had also retained all rights to the chip, which further exaserbated Nintendo.Link https://www.ign.com/articles/1998/08/28/history-of-the-playstation

The SNES CD-ROM all started with Ken Kutaragi, a young engineer at Sony who’d later become known as the “father of the PlayStation.” Kutaragi struck a deal with Nintendo to create the sound chip for the Super NES—a decision he apparently made without the knowledge of Sony’s board of directors. The project was a success—the SNES’ sound hardware is one of the most widely praised aspects of the machine’s design—and for the next step in what was looking like a fruitful partnership between Nintendo and Sony, Kutaragi proposed that Sony be allowed to create a Super Nintendo that had a CD-ROM drive built in. Nintendo agreed. (Much different from Nintendo begging Sony)

The behind-the-scenes of this deal are mostly shrouded in Japanese corporate secrecy, but in late 2016, we got some rare insight into how it all went down—from one perspective, that is. Shigeo Maruyama, the former head of Sony Computer Entertainment, discussed it with the Japanese site Denfaminicogamer, translated by Nintendo Everything. (Straight from someone who worked at Sony)

Kutaragi “was a strong advocate for pursuing CD-ROM support over cartridges,” Maruyama said. “But Nintendo wanted to stick to [cartridges] for games. CD-ROMs can take 10-15 seconds to load, after all. They probably didn’t think users would want to wait that long. But Kutaragi wouldn’t let up his arguments, so eventually Nintendo told him, ‘Alright. We don’t think it will be successful, but you can do your CD-ROM thing.’”

It was, by all accounts, Nintendo’s skepticism in the viability of CD-ROMs that caused it to give away too much in the contract it signed with Kutaragi. Sony got the rights to create and sell CD-ROM software that would run on the Super NES-compatible machine, which it called the “Play Station.” It wouldn’t have to pay Nintendo any royalties or get its approval for CD-ROM games. This meant that if developers and consumers did embrace CD-ROM gaming on the Super NES, Nintendo wouldn’t get a dime off any of those game sales—only the hardware sales.

Why would Nintendo allow this to happen? Maruyama said it was because Sony “explicitly told them we were going to focus on everything but video games.” In other words, Sony’s position was that it would make encyclopedias, home karaoke software, and other non-gaming applications using CD-ROMs, and leave all the gaming to Nintendo. But apparently this was not in the contract itself, and once the ink was on paper, Sony had carte blanche. (Pretty much Sony tricked Nintendo and wanted to make them a 2nd party using their own software. When nintendo found this out they clearly didnt want the deal.)

The Summer Screwjob

If you’ve heard any story about the Super NES CD-ROM, it’s probably this one: At the Summer 1991 Consumer Electronics Show, the entire world expected that Nintendo would stand up at its press conference and reaffirm that Sony would provide the CD-ROM drive for its upcoming Super Nintendo. Instead, Nintendo betrayed its partner and shocked the world by announcing that it had instead decided to partner with Philips for the SNES CD, delivering a stunning insult to Sony that caused the company to go it alone and develop what we now know today as the PlayStation.

It’s a riveting story, but it’s not entirely true. What really happened is much more complicated. (as you can see what you posted isnt exactly true, but nice try to paint Sony as the good guy Nintendo as the bad)

It is true that, until very shortly before the Summer CES, the Nintendo-Sony joint venture was still on. A Nintendo Power article about Super NES in its June 1991 issue made reference to “the CD-ROM unit currently being developed jointly by Nintendo and Sony.” And it is also true that things fell apart rather quickly. But it was not, as the oft-told story goes, that Sony executives were sitting in the audience for Nintendo’s conference expecting to hear the word “Sony” and instead heard “Philips.”

Sony executives, wrote David Sheff in his 1993 book Game Over, “had learned about the pending press conference forty-eight hours earlier, and were… stunned.” Howard Lincoln, then a Nintendo of America exec, told Sheff that Sony had sprung into action when it heard the news, trying to put the kibosh on the whole thing. “There were tremendous efforts on a worldwide basis to keep that press conference from happening,” he said.

How did Sony’s spies find out that Nintendo was planning on announcing a partnership with Philips? Likely by the time-honored espionage technique of… reading the newspaper. “Nintendo, Philips Join In Games On CD,” read the headline of a Seattle Times story dated May 31, 1991, exactly two days prior to Nintendo’s June 2 event. “Japan’s Nintendo Co. Ltd. has agreed... with Dutch electronics maker Philips Electronics NV to put its popular video games on compact discs, a Nintendo spokesman said today,” the story read.

So a Nintendo spokesperson had already told the media that the company planned to go with Philips as its partner, notwithstanding the deal it already had in place with Sony. That meant that when Sony had its own press conference on June 1, 1991 and announced its “Play Station” device, it already knew what Nintendo planned to do the next day.

Perhaps that’s why the media came out of Sony’s conference with the impression that Sony was planning on using its contract with Nintendo to try to back-channel its way into game publishing.

“Sony, Nintendo’s Partner, Will Be a Rival, Too,” read the headline of a New York Times piece on June 1, following the conference. “While Sony and Nintendo have collaborated on the machine, Sony will clearly become a competitor of Nintendo,” read the piece. “Sony confirmed yesterday that it had retained all licensing rights for any compact disk game developed for the new system.”

“By that oversight, Sony ended up with a very important business advantage,” Larry Probst, then the CEO of Electronic Arts, remarked in the story. “I heard they gave the store away,” said one analyst. Sony made it clear that it planned to leverage its new holdings in the music and movie businesses, noting that it planned to release a game based on the movie Hook and floated the possibility of a Michael Jackson game as well.

So, while the shift from Sony to Philips did all happen in whirlwind fashion, the fact is that when Nintendo finally made it official on June 2, nobody was surprised. Once all the dust had settled, Sony still planned to release the Play Station, which was simply a Super Nintendo with a CD-ROM drive attached to it, and create CD-based game software for it. Separately, Nintendo and Philips would team up to create an add-on for the Super Nintendo that would add CD-ROM capability and be compatible with the standalone machine that Philips was going to release later that year, called the CD-i.

“Our engineers reached the conclusion that from a technical standpoint that it was better for Nintendo to work with Philips,” Howard Lincoln told the New York Times. “There is a dispute between Sony and Nintendo as to the terms of the agreement.” Meanwhile, the Super Nintendo itself had not even been released yet, and the Times correctly noted that all of the backstabbing had taken away attention from the actual, really cool, games that Nintendo was showing off at CES.

“It’s easy to say that Sony was 100% the victim, and Nintendo 100% the wrongdoer,” said former Sony Computer head Shigeo Maruyama in the 2016 Denfaminicogamer interview. “In fact, that’s the story the company gave all of us while I was working there.” But he wasn’t so sure that Sony had no culpability. “I get the feeling something was going on behind the scenes. After all, there had to be a reason Sony wasn’t able to go after them.

Link: https://kotaku.com/the-weird-history-of-the-super-nes-cd-rom-nintendos-mo-1828860861

You can read all the story there.

Anyway as you can see things wasnt as black and white as you tried to say.

Sony wanted to get into the video game market long before they made the deal with Nintendo. Also they tried to trick Nintendo by holding all the rights to any game that was released on CD by stating they didnt plan on making games and would leave that up to Nintendo. They pretty much wanted to release their own console that could also play Super nintendo games not the other way around being a Super Nintendo that could also play Nintendo CD based games with Nintendo getting royalty's. When this didnt work out for Sony they waited for when the next gen would start and released the PlayStation anyways and went for the kill on Nintendo.

Back then in the video game market Sony was the Microsoft compared to Nintendo and Sega, they had much more money, had their hands in much more then just video games, could afford to offer lower license fees and buy exclusives etc.

So pretty much nothing changes with my original statement. Its just some Sony fans dont know or want to know the history of Sony while they are shitting on everyone else.

Can we never have a civilized conversation without you ending with shit like your last statement?

Anyway I got my info from the link I posted, I guess the nationalpost is mistaken.
https://nationalpost.com/entertainment/how-nintendos-massive-mistake-led-to-the-creation-of-the-sony-playstation-25-years-ago

This though: But Kutaragi wouldn’t let up his arguments, so eventually Nintendo told him, ‘Alright. We don’t think it will be successful, but you can do your CD-ROM thing.’”

Does nothing to change my mind that Nintendo shot themselves in the foot.
But now it does make sense why Zelda appeared on CD-i, what a terrible piece of ... that was. (My aunt had one, nobody wanted to play on it lol)



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SvennoJ said:
zero129 said:

Thats a nice way to twist history.

"Using the same Super Disc technology as the proposed SNES drive, Sony began development on what was to eventually become the PlayStaion. Initially called the Super Disc, it was supposed to be able to play both SNES cartridges and CD-ROMs, of which Sony was to be the "sole worldwide licenser," as stated in the contract. Nintendo was now to be at the mercy of Sony, who could manufacture their own CDs, play SNES carts, and play Sony CDs. Needless to say, Nintendo began to get worried."

By this point, Nintendo had had just about all it could take. On top of the deal signed in 1988, Sony had also contributed the main audio chip to the cartridge-based Super NES. The Ken Kutaragi-designed chip was a key element to the system, but was designed in such a way as to make effective development possible only with Sony's expensive development tools. Sony had also retained all rights to the chip, which further exaserbated Nintendo.Link https://www.ign.com/articles/1998/08/28/history-of-the-playstation

The SNES CD-ROM all started with Ken Kutaragi, a young engineer at Sony who’d later become known as the “father of the PlayStation.” Kutaragi struck a deal with Nintendo to create the sound chip for the Super NES—a decision he apparently made without the knowledge of Sony’s board of directors. The project was a success—the SNES’ sound hardware is one of the most widely praised aspects of the machine’s design—and for the next step in what was looking like a fruitful partnership between Nintendo and Sony, Kutaragi proposed that Sony be allowed to create a Super Nintendo that had a CD-ROM drive built in. Nintendo agreed. (Much different from Nintendo begging Sony)

The behind-the-scenes of this deal are mostly shrouded in Japanese corporate secrecy, but in late 2016, we got some rare insight into how it all went down—from one perspective, that is. Shigeo Maruyama, the former head of Sony Computer Entertainment, discussed it with the Japanese site Denfaminicogamer, translated by Nintendo Everything. (Straight from someone who worked at Sony)

Kutaragi “was a strong advocate for pursuing CD-ROM support over cartridges,” Maruyama said. “But Nintendo wanted to stick to [cartridges] for games. CD-ROMs can take 10-15 seconds to load, after all. They probably didn’t think users would want to wait that long. But Kutaragi wouldn’t let up his arguments, so eventually Nintendo told him, ‘Alright. We don’t think it will be successful, but you can do your CD-ROM thing.’”

It was, by all accounts, Nintendo’s skepticism in the viability of CD-ROMs that caused it to give away too much in the contract it signed with Kutaragi. Sony got the rights to create and sell CD-ROM software that would run on the Super NES-compatible machine, which it called the “Play Station.” It wouldn’t have to pay Nintendo any royalties or get its approval for CD-ROM games. This meant that if developers and consumers did embrace CD-ROM gaming on the Super NES, Nintendo wouldn’t get a dime off any of those game sales—only the hardware sales.

Why would Nintendo allow this to happen? Maruyama said it was because Sony “explicitly told them we were going to focus on everything but video games.” In other words, Sony’s position was that it would make encyclopedias, home karaoke software, and other non-gaming applications using CD-ROMs, and leave all the gaming to Nintendo. But apparently this was not in the contract itself, and once the ink was on paper, Sony had carte blanche. (Pretty much Sony tricked Nintendo and wanted to make them a 2nd party using their own software. When nintendo found this out they clearly didnt want the deal.)

The Summer Screwjob

If you’ve heard any story about the Super NES CD-ROM, it’s probably this one: At the Summer 1991 Consumer Electronics Show, the entire world expected that Nintendo would stand up at its press conference and reaffirm that Sony would provide the CD-ROM drive for its upcoming Super Nintendo. Instead, Nintendo betrayed its partner and shocked the world by announcing that it had instead decided to partner with Philips for the SNES CD, delivering a stunning insult to Sony that caused the company to go it alone and develop what we now know today as the PlayStation.

It’s a riveting story, but it’s not entirely true. What really happened is much more complicated. (as you can see what you posted isnt exactly true, but nice try to paint Sony as the good guy Nintendo as the bad)

It is true that, until very shortly before the Summer CES, the Nintendo-Sony joint venture was still on. A Nintendo Power article about Super NES in its June 1991 issue made reference to “the CD-ROM unit currently being developed jointly by Nintendo and Sony.” And it is also true that things fell apart rather quickly. But it was not, as the oft-told story goes, that Sony executives were sitting in the audience for Nintendo’s conference expecting to hear the word “Sony” and instead heard “Philips.”

Sony executives, wrote David Sheff in his 1993 book Game Over, “had learned about the pending press conference forty-eight hours earlier, and were… stunned.” Howard Lincoln, then a Nintendo of America exec, told Sheff that Sony had sprung into action when it heard the news, trying to put the kibosh on the whole thing. “There were tremendous efforts on a worldwide basis to keep that press conference from happening,” he said.

How did Sony’s spies find out that Nintendo was planning on announcing a partnership with Philips? Likely by the time-honored espionage technique of… reading the newspaper. “Nintendo, Philips Join In Games On CD,” read the headline of a Seattle Times story dated May 31, 1991, exactly two days prior to Nintendo’s June 2 event. “Japan’s Nintendo Co. Ltd. has agreed... with Dutch electronics maker Philips Electronics NV to put its popular video games on compact discs, a Nintendo spokesman said today,” the story read.

So a Nintendo spokesperson had already told the media that the company planned to go with Philips as its partner, notwithstanding the deal it already had in place with Sony. That meant that when Sony had its own press conference on June 1, 1991 and announced its “Play Station” device, it already knew what Nintendo planned to do the next day.

Perhaps that’s why the media came out of Sony’s conference with the impression that Sony was planning on using its contract with Nintendo to try to back-channel its way into game publishing.

“Sony, Nintendo’s Partner, Will Be a Rival, Too,” read the headline of a New York Times piece on June 1, following the conference. “While Sony and Nintendo have collaborated on the machine, Sony will clearly become a competitor of Nintendo,” read the piece. “Sony confirmed yesterday that it had retained all licensing rights for any compact disk game developed for the new system.”

“By that oversight, Sony ended up with a very important business advantage,” Larry Probst, then the CEO of Electronic Arts, remarked in the story. “I heard they gave the store away,” said one analyst. Sony made it clear that it planned to leverage its new holdings in the music and movie businesses, noting that it planned to release a game based on the movie Hook and floated the possibility of a Michael Jackson game as well.

So, while the shift from Sony to Philips did all happen in whirlwind fashion, the fact is that when Nintendo finally made it official on June 2, nobody was surprised. Once all the dust had settled, Sony still planned to release the Play Station, which was simply a Super Nintendo with a CD-ROM drive attached to it, and create CD-based game software for it. Separately, Nintendo and Philips would team up to create an add-on for the Super Nintendo that would add CD-ROM capability and be compatible with the standalone machine that Philips was going to release later that year, called the CD-i.

“Our engineers reached the conclusion that from a technical standpoint that it was better for Nintendo to work with Philips,” Howard Lincoln told the New York Times. “There is a dispute between Sony and Nintendo as to the terms of the agreement.” Meanwhile, the Super Nintendo itself had not even been released yet, and the Times correctly noted that all of the backstabbing had taken away attention from the actual, really cool, games that Nintendo was showing off at CES.

“It’s easy to say that Sony was 100% the victim, and Nintendo 100% the wrongdoer,” said former Sony Computer head Shigeo Maruyama in the 2016 Denfaminicogamer interview. “In fact, that’s the story the company gave all of us while I was working there.” But he wasn’t so sure that Sony had no culpability. “I get the feeling something was going on behind the scenes. After all, there had to be a reason Sony wasn’t able to go after them.

Link: https://kotaku.com/the-weird-history-of-the-super-nes-cd-rom-nintendos-mo-1828860861

You can read all the story there.

Anyway as you can see things wasnt as black and white as you tried to say.

Sony wanted to get into the video game market long before they made the deal with Nintendo. Also they tried to trick Nintendo by holding all the rights to any game that was released on CD by stating they didnt plan on making games and would leave that up to Nintendo. They pretty much wanted to release their own console that could also play Super nintendo games not the other way around being a Super Nintendo that could also play Nintendo CD based games with Nintendo getting royalty's. When this didnt work out for Sony they waited for when the next gen would start and released the PlayStation anyways and went for the kill on Nintendo.

Back then in the video game market Sony was the Microsoft compared to Nintendo and Sega, they had much more money, had their hands in much more then just video games, could afford to offer lower license fees and buy exclusives etc.

So pretty much nothing changes with my original statement. Its just some Sony fans dont know or want to know the history of Sony while they are shitting on everyone else.

Can we never have a civilized conversation without you ending with shit like your last statement?

Anyway I got my info from the link I posted, I guess the nationalpost is mistaken.
https://nationalpost.com/entertainment/how-nintendos-massive-mistake-led-to-the-creation-of-the-sony-playstation-25-years-ago

This though: But Kutaragi wouldn’t let up his arguments, so eventually Nintendo told him, ‘Alright. We don’t think it will be successful, but you can do your CD-ROM thing.’”

Does nothing to change my mind that Nintendo shot themselves in the foot.
But now it does make sense why Zelda appeared on CD-i, what a terrible piece of ... that was. (My aunt had one, nobody wanted to play on it lol)

I guess they where mistaking as they where running with the original rumor. Sorry for the last bit im just so tired of seeing some (Not all mind you) Sony fans doing this all the time and twisting history to suit their agenda (Im also not saying its only Sony fans that does this as some fans from every company does). No offense meant to you, you where just posting what you read. But imo Nintendo didnt shoot themselves in the foot as Sony wanting to make their own console that could also play snes games and get full fees from devs and leaving Nintendo with none was not something any company would agree to. But something we can agree on Zelda on CDI was a piece of shit .

Anyway Sony entered the console market since they couldnt make the deal with Nintendo

MS entered the console market since they couldnt get other company's to make a console for them while they worked the console side, and was worried Sony was going to take away from PC sales. both had their reasons not that it matters anyways.



Machiavellian said:
ConservagameR said:

Just look at XB One and you'll see what MS does once it believes it has the market cornered. Its harder to see when it's happening inch by inch since PC is far more open to begin with.

Why has Windows been the go to OS for PC with basically no competition for like 30 years now? Why did MS want to partner with Sony or Nin for consoles initially and what did they offer to the platforms? When MS couldn't monopolize console OS, what was their next move and what have they done since like with Game Pass most recently?

You don't need control over everything when you have control of enough things to basically control everything else, but then can use that strategic control to keep gaining more and more control.

MS was dominate on the PC because they succeeded in getting a solid OS for a long period of time. Windows 98 and second addition pretty much solidified MS position as the OS of choice.  During that time there were a lot of challenger but none came close. After that it was more consumer not wanting to change more than MS doing any real dirty tactics.  You can blame users not wanting to try something new or different more than MS, at least when it comes to the OS on PC.

Nothing you have stated actually changes Zero statement.  People were giving choice back in the day and and they continue to have choice today but they continue to chose Windows.  So MS did not act like they owned the PC space, they continued to keep a product that provided all the tools needed to run a PC including legacy devices which many business and users needed for their daily life.

Just being an alternative is not enough for most users, you clearly have to be above the reigning champ in order to claim marketshare.  Its the same thing in the console space.  MS cannot just offer an alternative against Sony and Nintendo since they are the leaders in that space.  MS must offer something above what the competition is doing in the market. 

While this is the understanding of most at this point, and could be the rare circumstance it's actually true, it reminds me way too much of all the other stories like this that turned out to be false narratives.

Like prior to AMD Ryzen, everyone was buying Intel for over a decade and it was said that was simply because Intel chips were so superior. That was the story, until AMD sued Intel more recently for billions and won because AMD found out that Intel was doing illegal deals behind the scenes all this time. That's not to say it's the only reason Intel had so much market share, since their tech was legit better, but they went way out of their way to hobble their competition so they wouldn't have to worry about competing much at all. Which of course led to $2000 8 core Intel chips and 4 core mainstream chip stagnation with pitiful performance gains for years and years.

Maybe this was the case with Windows, maybe not, but a similar type of story even existed with XB, until recently when the XB documentary explained what really went on. Since 2000 it was said to just be MS wanting to get into console gaming, when it was really because MS wanted to stop Sony and PS from growing and potentially getting into MS dominated markets eventually. So MS created XB as a roadblock. Now MS wants to take the entire market with Game Pass and seems to have made it clear they'll just subsidize their way to a monopoly since Sony or Nin can't compete with that. The difference here is that none of this was illegal.

While MS may have started off legit with Windows, maybe, they sure haven't operated like that for a very long time since in any space. Which can't help but make you wonder about their Windows monopoly. Illegal deals or just sleazy tactics, MS has been extremely controlling and monopolizing for a very long time now.



SvennoJ said:
zero129 said:

Thats a nice way to twist history.

"Using the same Super Disc technology as the proposed SNES drive, Sony began development on what was to eventually become the PlayStaion. Initially called the Super Disc, it was supposed to be able to play both SNES cartridges and CD-ROMs, of which Sony was to be the "sole worldwide licenser," as stated in the contract. Nintendo was now to be at the mercy of Sony, who could manufacture their own CDs, play SNES carts, and play Sony CDs. Needless to say, Nintendo began to get worried."

By this point, Nintendo had had just about all it could take. On top of the deal signed in 1988, Sony had also contributed the main audio chip to the cartridge-based Super NES. The Ken Kutaragi-designed chip was a key element to the system, but was designed in such a way as to make effective development possible only with Sony's expensive development tools. Sony had also retained all rights to the chip, which further exaserbated Nintendo.Link https://www.ign.com/articles/1998/08/28/history-of-the-playstation

The SNES CD-ROM all started with Ken Kutaragi, a young engineer at Sony who’d later become known as the “father of the PlayStation.” Kutaragi struck a deal with Nintendo to create the sound chip for the Super NES—a decision he apparently made without the knowledge of Sony’s board of directors. The project was a success—the SNES’ sound hardware is one of the most widely praised aspects of the machine’s design—and for the next step in what was looking like a fruitful partnership between Nintendo and Sony, Kutaragi proposed that Sony be allowed to create a Super Nintendo that had a CD-ROM drive built in. Nintendo agreed. (Much different from Nintendo begging Sony)

The behind-the-scenes of this deal are mostly shrouded in Japanese corporate secrecy, but in late 2016, we got some rare insight into how it all went down—from one perspective, that is. Shigeo Maruyama, the former head of Sony Computer Entertainment, discussed it with the Japanese site Denfaminicogamer, translated by Nintendo Everything. (Straight from someone who worked at Sony)

Kutaragi “was a strong advocate for pursuing CD-ROM support over cartridges,” Maruyama said. “But Nintendo wanted to stick to [cartridges] for games. CD-ROMs can take 10-15 seconds to load, after all. They probably didn’t think users would want to wait that long. But Kutaragi wouldn’t let up his arguments, so eventually Nintendo told him, ‘Alright. We don’t think it will be successful, but you can do your CD-ROM thing.’”

It was, by all accounts, Nintendo’s skepticism in the viability of CD-ROMs that caused it to give away too much in the contract it signed with Kutaragi. Sony got the rights to create and sell CD-ROM software that would run on the Super NES-compatible machine, which it called the “Play Station.” It wouldn’t have to pay Nintendo any royalties or get its approval for CD-ROM games. This meant that if developers and consumers did embrace CD-ROM gaming on the Super NES, Nintendo wouldn’t get a dime off any of those game sales—only the hardware sales.

Why would Nintendo allow this to happen? Maruyama said it was because Sony “explicitly told them we were going to focus on everything but video games.” In other words, Sony’s position was that it would make encyclopedias, home karaoke software, and other non-gaming applications using CD-ROMs, and leave all the gaming to Nintendo. But apparently this was not in the contract itself, and once the ink was on paper, Sony had carte blanche. (Pretty much Sony tricked Nintendo and wanted to make them a 2nd party using their own software. When nintendo found this out they clearly didnt want the deal.)

The Summer Screwjob

If you’ve heard any story about the Super NES CD-ROM, it’s probably this one: At the Summer 1991 Consumer Electronics Show, the entire world expected that Nintendo would stand up at its press conference and reaffirm that Sony would provide the CD-ROM drive for its upcoming Super Nintendo. Instead, Nintendo betrayed its partner and shocked the world by announcing that it had instead decided to partner with Philips for the SNES CD, delivering a stunning insult to Sony that caused the company to go it alone and develop what we now know today as the PlayStation.

It’s a riveting story, but it’s not entirely true. What really happened is much more complicated. (as you can see what you posted isnt exactly true, but nice try to paint Sony as the good guy Nintendo as the bad)

It is true that, until very shortly before the Summer CES, the Nintendo-Sony joint venture was still on. A Nintendo Power article about Super NES in its June 1991 issue made reference to “the CD-ROM unit currently being developed jointly by Nintendo and Sony.” And it is also true that things fell apart rather quickly. But it was not, as the oft-told story goes, that Sony executives were sitting in the audience for Nintendo’s conference expecting to hear the word “Sony” and instead heard “Philips.”

Sony executives, wrote David Sheff in his 1993 book Game Over, “had learned about the pending press conference forty-eight hours earlier, and were… stunned.” Howard Lincoln, then a Nintendo of America exec, told Sheff that Sony had sprung into action when it heard the news, trying to put the kibosh on the whole thing. “There were tremendous efforts on a worldwide basis to keep that press conference from happening,” he said.

How did Sony’s spies find out that Nintendo was planning on announcing a partnership with Philips? Likely by the time-honored espionage technique of… reading the newspaper. “Nintendo, Philips Join In Games On CD,” read the headline of a Seattle Times story dated May 31, 1991, exactly two days prior to Nintendo’s June 2 event. “Japan’s Nintendo Co. Ltd. has agreed... with Dutch electronics maker Philips Electronics NV to put its popular video games on compact discs, a Nintendo spokesman said today,” the story read.

So a Nintendo spokesperson had already told the media that the company planned to go with Philips as its partner, notwithstanding the deal it already had in place with Sony. That meant that when Sony had its own press conference on June 1, 1991 and announced its “Play Station” device, it already knew what Nintendo planned to do the next day.

Perhaps that’s why the media came out of Sony’s conference with the impression that Sony was planning on using its contract with Nintendo to try to back-channel its way into game publishing.

“Sony, Nintendo’s Partner, Will Be a Rival, Too,” read the headline of a New York Times piece on June 1, following the conference. “While Sony and Nintendo have collaborated on the machine, Sony will clearly become a competitor of Nintendo,” read the piece. “Sony confirmed yesterday that it had retained all licensing rights for any compact disk game developed for the new system.”

“By that oversight, Sony ended up with a very important business advantage,” Larry Probst, then the CEO of Electronic Arts, remarked in the story. “I heard they gave the store away,” said one analyst. Sony made it clear that it planned to leverage its new holdings in the music and movie businesses, noting that it planned to release a game based on the movie Hook and floated the possibility of a Michael Jackson game as well.

So, while the shift from Sony to Philips did all happen in whirlwind fashion, the fact is that when Nintendo finally made it official on June 2, nobody was surprised. Once all the dust had settled, Sony still planned to release the Play Station, which was simply a Super Nintendo with a CD-ROM drive attached to it, and create CD-based game software for it. Separately, Nintendo and Philips would team up to create an add-on for the Super Nintendo that would add CD-ROM capability and be compatible with the standalone machine that Philips was going to release later that year, called the CD-i.

“Our engineers reached the conclusion that from a technical standpoint that it was better for Nintendo to work with Philips,” Howard Lincoln told the New York Times. “There is a dispute between Sony and Nintendo as to the terms of the agreement.” Meanwhile, the Super Nintendo itself had not even been released yet, and the Times correctly noted that all of the backstabbing had taken away attention from the actual, really cool, games that Nintendo was showing off at CES.

“It’s easy to say that Sony was 100% the victim, and Nintendo 100% the wrongdoer,” said former Sony Computer head Shigeo Maruyama in the 2016 Denfaminicogamer interview. “In fact, that’s the story the company gave all of us while I was working there.” But he wasn’t so sure that Sony had no culpability. “I get the feeling something was going on behind the scenes. After all, there had to be a reason Sony wasn’t able to go after them.

Link: https://kotaku.com/the-weird-history-of-the-super-nes-cd-rom-nintendos-mo-1828860861

You can read all the story there.

Anyway as you can see things wasnt as black and white as you tried to say.

Sony wanted to get into the video game market long before they made the deal with Nintendo. Also they tried to trick Nintendo by holding all the rights to any game that was released on CD by stating they didnt plan on making games and would leave that up to Nintendo. They pretty much wanted to release their own console that could also play Super nintendo games not the other way around being a Super Nintendo that could also play Nintendo CD based games with Nintendo getting royalty's. When this didnt work out for Sony they waited for when the next gen would start and released the PlayStation anyways and went for the kill on Nintendo.

Back then in the video game market Sony was the Microsoft compared to Nintendo and Sega, they had much more money, had their hands in much more then just video games, could afford to offer lower license fees and buy exclusives etc.

So pretty much nothing changes with my original statement. Its just some Sony fans dont know or want to know the history of Sony while they are shitting on everyone else.

Can we never have a civilized conversation without you ending with shit like your last statement?

Anyway I got my info from the link I posted, I guess the nationalpost is mistaken.
https://nationalpost.com/entertainment/how-nintendos-massive-mistake-led-to-the-creation-of-the-sony-playstation-25-years-ago

This though: But Kutaragi wouldn’t let up his arguments, so eventually Nintendo told him, ‘Alright. We don’t think it will be successful, but you can do your CD-ROM thing.’”

Does nothing to change my mind that Nintendo shot themselves in the foot.
But now it does make sense why Zelda appeared on CD-i, what a terrible piece of ... that was. (My aunt had one, nobody wanted to play on it lol)

Nin did make the right call by laughing MS out of the room though with their partnership and acquisition offer. Gotta give them that.



ConservagameR said:
SvennoJ said:

Can we never have a civilized conversation without you ending with shit like your last statement?

Anyway I got my info from the link I posted, I guess the nationalpost is mistaken.
https://nationalpost.com/entertainment/how-nintendos-massive-mistake-led-to-the-creation-of-the-sony-playstation-25-years-ago

This though: But Kutaragi wouldn’t let up his arguments, so eventually Nintendo told him, ‘Alright. We don’t think it will be successful, but you can do your CD-ROM thing.’”

Does nothing to change my mind that Nintendo shot themselves in the foot.
But now it does make sense why Zelda appeared on CD-i, what a terrible piece of ... that was. (My aunt had one, nobody wanted to play on it lol)

Nin did make the right call by laughing MS out of the room though with their partnership and acquisition offer. Gotta give them that.

Just like they did with Sony by not accepting their bad deal, Sony was literally trying to trick Nintendo and then set out to try destroy them when Nintendo left them red faced after finding out what Sony's plan was. Now Nintendo is number 1 in the console market so that didnt work out well for Sony.

Btw you remind me of another user we used to have here. Funny you only joined a year ago too. The mods really should check you out make sure your not him.



Around the Network
LudicrousSpeed said:
KratosLives said:

Yeah if your on a tight budget and can't afford games, it's good to have gamepass, but having all those multiplats come as exclusive, for the serious gamer out there who has no problem buying games, it means less overall exclusives compared to if there is no aquisition.

Picture this. There is no acquisition,  and with microsoft already getting questioned over the lack of exclusives, and needing to step it up,  will have to invest and push out exclusives to keep up with sony and the complaints. So ontop of microsoft putting out exclusives, you then have all these multiplat games coming from activision /blizzard, on top, for a bigger count.

If the aquision goes through, more of the multiplat titles will now take the place of some of the " would have arrived" exclusives from xbox. So that's less overall potential exclusives in the end. 

Microsoft will have to market the exclusives from the aquisition,  as their own games.  And with that 68 billion spent, what incentive would they have to go out and spend more money on exclusives.

No offense intended but like.. what in the actual fuck are you talking about? Goopy is that you? 

Here’s what you said: please please someone give me a reason this deal is good if you hate Xbox has no exclusives 

And I replied: this deal gives them loads of potential exclusives 

And to that you reply: but GamePass is for poor casuals and REAL gamers will see there are less exclusives and MS won’t spend money on exclusives if the deal goes through!!!

Yes, MS won’t need to spend money to moneyhat third party games as much if the deal goes through… because ABK will provide them with many. 

Feel free to call my bluff but what games has MS signed up recently that compete with CoD, Diablo, Elder Scrolls, or Starfield? “but those games were coming anyway!!” Yes, and now they’re coming to GamePass, and now I don’t have to deal with Sony signing exclusive content from the games. 

AND

Youll still have games like Bleeding Edge, Pentiment, and Grounded, which only happened because of Bill Gates money. 

Complete win/win for Xbox gamers.

Are you narrow minded or can't comprehend my most? 

As a multi console owner , that deal means I get less AAA  big budget games by the time the console cycle is over, from xbox,  than what I would have if they don't get the purchase. 



zero129 said:

I guess they where mistaking as they where running with the original rumor. Sorry for the last bit im just so tired of seeing some (Not all mind you) Sony fans doing this all the time and twisting history to suit their agenda (Im also not saying its only Sony fans that does this as some fans from every company does). No offense meant to you, you where just posting what you read. But imo Nintendo didnt shoot themselves in the foot as Sony wanting to make their own console that could also play snes games and get full fees from devs and leaving Nintendo with none was not something any company would agree to. But something we can agree on Zelda on CDI was a piece of shit .

Anyway Sony entered the console market since they couldnt make the deal with Nintendo

MS entered the console market since they couldnt get other company's to make a console for them while they worked the console side, and was worried Sony was going to take away from PC sales. both had their reasons not that it matters anyways.

No problem, I had to look stuff up as my memory isn't all that reliable anymore. Anyway I always wondered how Zelda ended up on CD-i, thanks for clearing that up. I didn't make the connection between the CD-i and a CD-Rom peripheral for the snes.

And yeah Nintendo would have been eaten by Sony and be a third party developer now. They would still make great games but the Wii might have never been, which would have slowed down PS Move and Kinect, which would have slowed down PSVR. Interesting alternative history possibilities.(Eye Toy did come before but I doubt Move and Kinect would have had their success without the Wii paving the way for mass market motion controls)

What Nintendo did do 'wrong' is staying in their red ocean at the time while Sony lured older gamers into console gaming by clever marketing strategies and more 'mature' games. Successfully breaking the stigma that consoles are just for kids. Then Nintendo one upped that with the Wii (only to lose the new blue ocean to mobile games doh)

What's next, I don't know. Personally I hope PSVR2 catches on and that Starfield and BotW2 turn out great as well as Stalker 2. I see that last one is now slated for December. I already bought it last year, hope that ..... war is done soon. So to get back on topic, I have no eggs in the Acti-Blizz take over bucket. But I do hope that if the deal goes through, MS fires all the bad apples at Acti-Bliz. Time to clean house!

Actually I do have an egg in there, would like some co-op Diablo 4 action, yet atm anything Blizzard is not welcome :/



KratosLives said:
LudicrousSpeed said:

How in the world does this deal make it worse? It literally gives them a large catalogue of games they can make exclusive if they choose. 

Yeah if your on a tight budget and can't afford games, it's good to have gamepass, but having all those multiplats come as exclusive, for the serious gamer out there who has no problem buying games, it means less overall exclusives compared to if there is no aquisition.

Picture this. There is no acquisition,  and with microsoft already getting questioned over the lack of exclusives, and needing to step it up,  will have to invest and push out exclusives to keep up with sony and the complaints. So ontop of microsoft putting out exclusives, you then have all these multiplat games coming from activision /blizzard, on top, for a bigger count.

If the aquision goes through, more of the multiplat titles will now take the place of some of the " would have arrived" exclusives from xbox. So that's less overall potential exclusives in the end. 

Microsoft will have to market the exclusives from the aquisition,  as their own games.  And with that 68 billion spent, what incentive would they have to go out and spend more money on exclusives.

Okay.. let me see if I understand this; so you are saying that it would be better for Xbox owners if Microsoft started today creating 10+ studios from scratch, and then start seeing the fruits of said studios in the next 5 years at minimum.. instead of, you know, playing Diablo and COD day one this year..


Huh.. Going by that logic, I guess it would have been better for PS owners if Sony had started a new studio from scratch 4 years ago instead of purchasing Imsoniac.



zero129 said:
ConservagameR said:

Nin did make the right call by laughing MS out of the room though with their partnership and acquisition offer. Gotta give them that.

Just like they did with Sony by not accepting their bad deal, Sony was literally trying to trick Nintendo and then set out to try destroy them when Nintendo left them red faced after finding out what Sony's plan was. Now Nintendo is number 1 in the console market so that didnt work out well for Sony.

Btw you remind me of another user we used to have here. Funny you only joined a year ago too. The mods really should check you out make sure your not him.

Coming up with a better deal would've been best, but that's maybe expecting a lot from Nin and Sony based on how things were back then. Lot's of people say N64 would've faired much better against PS1 if it had discs instead of carts, yet not at the expense of giving Sony too much control. PS1 wouldn't have even been a thing if N64 ended up disc based if their partnership had been worked out.

Just because Ken wanted to get into console gaming, didn't mean he wanted to end Nin, though if you wanted to extrapolate, I guess it's possible Sony could've eventually tried to. Yet all this time, even after feeling betrayed, where Ken wanted to go after Nin and make them pay, PS still hadn't come close to ending Nin and nowadays looks to be leaving them alone.

At least Ken just wanted to get into gaming for gamings sake initially, where as MS wanted to put a stop to PS growth, and now wants everything.

A mod mentioned that earlier on and already made it clear they looked into it already. Didn't exactly make me feel welcomed the way it was handled. I've known about the site since PS4, so 2014 I guess, and checked it out here and there, just never decided to sign up until more recently. Was just bored one day and decided what the heck. Not sure why I remind people of someone else or why that would be a problem. A few people here remind me a bit of a few friends I have, though that doesn't strike me as odd. Not everyone is purely unique.



ClassicGamingWizzz said:

They are firing 10k while spending 70 billion to acquiree the IPs and a company that have like 9500 employers. Want to see next interviews phill and nadella give, lets hope the people interviewing them have the cojones to ask hard questions and not doing what they keep doing that is allow them to lie and give BS responses. Also just read what fired devs are saying about the management of those studios, if they can barely run what they have imagine how it will be when they have ANOTHER publisher. No regulation org in their right minds shiuld allow microsoft to aquire more publishers and big companies.

True they are laying off 10K but they are also giving them above severance pay, 6 months paid medical, continued stock awards.  Contrast that to Elon Musk and twitter, and its a world of difference how you handle laying off people.  The thing is the money is already spent on ABK/Blizz either MS win and pay out 70K or they lose and have to pay out 2 billion.  Either way that deal has to go to its conclusion.

As to what people who are lay off feel about anything, well let just say they probably not in the most upbeat mindset.  Also if you think about it, that fact that they are cleaning house within 343 points more to MS realizing that there needs to be a change within that Dev studio and for all we know, the ones let go were determined not to be holding their own.  You never really know and I know I have been on the end of lay offs multiple times so I know how it feels.  Sometimes you are actually happy.  You get a great severance package like I did from one company and was hired within the same month to another with a nice fat increase to my bank account.

At the end of the day, the whole industry is getting hit with layoffs because they hired to many people.  For tech people and developers there are a lot of jobs out there, for other employees I am not sure since I am not in that space.

Last but not least, one studio problems is not a case for the 22 other studios MS has.  I believe you are being very unrealistic on that point.