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shikamaru317 said:

The Sony hats continue:

Previous gens, they did do these deals. Even supposedly spending way too much money on some. So they certainly can. 

But I think MS is a lot more interested in bolstering their internal lineup than making 12 month exclusives, that may or may not work out. 

It probably makes more sense for MS to pay a studio $50 million to make a game that MS publishes, that they can keep on gamepass forever, as opposed to spending $50 million (suppose $20 million on a year of exclusivity and $30 million, I don't know what it would cost) to keep on gamepass for a few years.

Whereas Sony is more content with short term deals, because their console business is their priority, and it's a more time sensitive business. Sony wants to build momentum for their console, whereas MS wants to build a long term service.

coolbeans said:

That's two!  

I know he was being sarcastic, just wanted to join in.  



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Spade said:
Ryuu96 said:

Baited by classic British sarcasm.

V is British too? Ouch. :/

It hurts me too dw. 

coolbeans said:

That's two!  

I know he was being sarcastic, just wanted to join in.  

:) 



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Shaunodon said:

Meuh :) (French)



I mean, I would actually be in favor of MS not doing timed deals for big games if it means they're spending that money on acquiring new studios instead. But MS has been very quiet on that front for a while now so hopefully they have something to announce soon.



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Redfall Finished

Report Card

  • Playthrough: First
  • Hero: Devinder
  • Time To Complete: 19hrs
  • Difficulty: Easiest
  • Content % Complete/GS: 100%/712GS
  • Patch Version: Launch Day

Impressions

General Likes

  • Gunplay. while being a step back from Prey (2017) it wasn't as bad as videos/early impressions made out and at times when the game wasn't struggling was actually pretty fluid. * This absolutely requires tweaking the control settings to achieve otherwise the gunplay is an unresponsive floaty mess.
  • Devinder. Was such a great character power wise that he was probably the only reason I was able to enjoy this solo.
  • OST/VA. To the narration to standard characters/enemies the overall VA was pretty solid and the OST really captured the vibe they where going for.
  • Art Design. Arkane have this pleasing art design that reminds me of something from Valve and that's ok with me.

General Dislikes

  • Technical Bugs. Whilst overall crashes where low (I only experienced 2 crashes) the overall bug report started growing and honesty became ridiculous by the end. To list what I experienced frequently/permanently;
    • The map becoming unresponsive/unusable due to becoming uncentered
    • Controls becoming unresponsive and requiring I quit the game
    • Enemy life bars disappearing
    • Aim assist (that cannot be turned off) simply ... stopped working and never returned
    • Ammo auto pickup stopped working and never returned
    • Wasn't able to climb through windows and the ability to never returned either
    • The very first side quest decided to glitch and I was never able to finish it
    • Massive FPS drops during the later boss fights/areas to the point one mission ran at 10fps for the entirety of it and forced me to put the game down and lay down for a few hrs.
  • The waypoint system or lack of. Basically requiring to open map and put a manual waypoint anytime I needed to go to a mission area.
  • Too big. The first area was a fairly small area and could have easily served as the only area but there was a second that was insane in size. What's worse is there was nothing filling that space, nothing to do except go from point A to B.
  • AI balancing. Do enemies want to do 10DMG per shot or 300? the game couldn't decide. Even on the easiest difficulty there where times I got mollywopped.
  • Level & Skill point limitations. Level 21-22 is about all you'll really get to and the amount of skills I unlocked was very low, builds are pretty restrictive coz of that.
  • Loot cycling. You find a new weapon great, immediately find something better. Let me just upgrade what I got.
  • NO MELEE STAKE. I'm putting this in caps due to how mind boggling it was that one never existed. Having to change weapon to stake a vamp was a needless overlook by the devs. 
  • Achievements. Odd numbered cheevs. Bugged cheevs. Multiple NG run cheevs. Extremely easy to immediately fail cheevs with no way to retry. Simple sucks.

Overall score: 6.1 towards the end I was praying that it would end already, it overstayed it's welcome and the overall gameplay loop kind of sucked, there was nothing to do in a oversized play area. I will play this again after it gets significantly patched tho and a new hero drops but a second run is all this game is getting from me.



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Damn didn't know V could write like that, gotta step up for my KH final review/retrospective.



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Spade said:

Damn didn't know V could write like that, gotta step up for my KH final review/retrospective.

Hey I'm British don't forget, the only skill I failed was math.



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VersusEvil said:
Spade said:

Damn didn't know V could write like that, gotta step up for my KH final review/retrospective.

Hey I'm British don't forget, the only skill I failed was math.

You mean maths?

Are you actually British?



the-pi-guy said:
VersusEvil said:

Hey I'm British don't forget, the only skill I failed was math.

You mean maths?

Are you actually British?

Busted. 



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