Some interesting tidbits I noticed in the gameplay:
- Weapon selection UI seems to have 12 slots, 3 per d-pad direction
- You can carry huge amounts of ammunition and grenades, the character is seen carrying 2119 rounds of pistol ammo and 19 grenades
- The carry weight limit seems very generous compared to past Bethesda games, with a weight capacity of 1100 shown. In Skyrim the max achievable with no mods was 600, but that wasn't really a realistic number as it would require putting all of your level up points into stamina and none into health or mana, so most people's max carry weight was closer to 500. Fallout 4 had a max carry weight of 905, but again that number wasn't really an easy feat, as it required multiple pieces of legendary armor that raised strength, a creation club exclusive backpack item, and stem usage to achieve, the max most people would achieve through normal gameplay was more like 450.
- There are 3 weapon damage types, physical, energy, and EM, as well as 4 additional armor stats that are more akin to elemental resistances in other RPG's, those being thermal, airborne, corrosive, and radiation.
- Hide helmet option is available once again like most past Bethesda games
- If there is a transmog system available in Starfield, it isn't accessed from the inventory UI
- 1st person and 3rd person options return, with multiple camera distance settings for 3rd person, with both over the shoulder and behind the back camera options in 3rd person. 3rd person animations looks a good bit better than they did in Fallout 4
- No top of the UI compass like Skyrim and Fallout 4, instead the bottom left UI element has a ring around the O2/CO2 meters which rotates as the player turns and shows directional markers for waypoints
- Planet/Moon names shown are Nesoi, Cassiopeia I, and Tau Ceti VIII-B (likely meaning it is the 2nd moon of the 8th planet in the Tau Ceti solar system). In real life Tau Ceti, at 11.9 light years from Earth, is one of the closest solar systems with planets and moons that are in the habitable zone (the right distance from the star in their system to have a temperature capable of possibly sustaining life).