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After seeing the Direct and MP reveal, what's your hype for E-Day?

Already pre-ordered for e... 2 100.00%
 
Be there day one at the games launch 0 0%
 
Waiting to see how reviews look 0 0%
 
May pick it up on sale 0 0%
 
Still not interested (booooo) 0 0%
 
Total:2
Zippy6 said:
G2ThaUNiT said:

I’m shocked at the 3% profitability margin. Here Satya and Hood wanted that at 30% lol. Phil and Sarah were clearly in desperation mode.

Massive change was always gonna be coming with the mess Phil left. That’s crazy that Asha even called them out mentioning being in this position from decisions made over the past 5 years.

They invested too much into getting tons of studios, and then put all the games on a subscription. The amount they were spending on creating gamepass content increased exponentially and with that the profit they were getting from each subscriber decreased. They tried to increase gamepass to $30 to fix this and there was a mass exodus of subscribers.

It's hard to make profit when so many of your fanbase are getting all your games so cheap. I stacked Gamepass PC at the beginning of this year for just £7/month. That's only a little more than the price of one game per year. They release just two games I'd purchase in a year and they're getting less money from me and that money has to be shared with other publishers.

How many fans do they have that would be spending $300+ a year just on their first party games? But instead just get gamepass which money needs to be shared with third parties.

I just don't see how they can have a high profit margin while giving away all their games day one on a subscription. Especially a subscription that sees them reportedly spend $1 Billion annually for third party content.

They need to remove day and date for their big first-party titles, there's no other way around it. They lose too much potential revenue. And I think they will. Removing CoD from Game Pass day one is basically an admission that AAA premium game is not commercially viable to be in Game Pass day one.

Now, the logical thinking is: if putting CoD day one in Game Pass is not viable, then surely it is also not viable for Gears of War, Elder Scrolls 6, Halo Next, etc.

This is why I predict they will remove day and date for big first-party titles. They haven't done it yet for upcoming 2026/2027 titles yet, obviously, for a few reasons.

1. At the moment, they lost a lot of subscribers (millions), and now their immediate goal is to increase the number of subscribers back to where they were before.

2. They obviously couldn't remove all big titles from GP day one at once in the same announcement with CoD; that positive PR they got earlier in the year for the price cut would have actually turned into negative PR.

But once they subscribers reach roughly where they were and start plateauing, they'll remove day and date. This is one the things I believe Asha referred with "hard choices ahead".



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Any chance they patch 3rd person mode in Halo as just a menu option rather than needing to find hidden objects? Being FP kinda while I held off replaying the first game after 22 years. Tho I like some FPS games. Halo oddly one I just rather be in TP. How are Halo games with post launch feature updates?



Bite my shiny metal cockpit!

Leynos said:

Any chance they patch 3rd person mode in Halo as just a menu option rather than needing to find hidden objects? Being FP kinda while I held off replaying the first game after 22 years. Tho I like some FPS games. Halo oddly one I just rather be in TP. How are Halo games with post launch feature updates?

Little to no chance. The fact that 3rd person view is a skull, means they know it’s something very few players will actually want to take advantage of.

There won’t be many updates. It’s not a live service release. Doesn’t even have any multiplayer. Just the campaign. That’s why they’ve added so many skulls and a new remix to change things up. Since it’s only the campaign, make it as replayable as possible.

I’m sure there will be YouTube videos that’ll show where each skull that you want is located.



You called down the thunder, now reap the whirlwind

Zippy6 said:
G2ThaUNiT said:

I’m shocked at the 3% profitability margin. Here Satya and Hood wanted that at 30% lol. Phil and Sarah were clearly in desperation mode.

Massive change was always gonna be coming with the mess Phil left. That’s crazy that Asha even called them out mentioning being in this position from decisions made over the past 5 years.

They invested too much into getting tons of studios, and then put all the games on a subscription. The amount they were spending on creating gamepass content increased exponentially and with that the profit they were getting from each subscriber decreased. They tried to increase gamepass to $30 to fix this and there was a mass exodus of subscribers.

I disagree, the justification for the 30$ was because of adding stuff like Fornite battle pass thing and Ubisoft games.  Asking people to pay more for what they not wanted let to people unscribing. 

This discussion is old but goes back to 2021 when we had all those discussions in this thread.  I literally posted pictures of stores in Europe barely having any Xbox section in stores and some none.  Some said it doesn't matter but it does, because to sell gamepass you also need to sell Xbox consoles, if users go to the competition then you will have a hard time to win them over ever again.  It is only getting harder when the number of subscribers hardly go up.

Investing and controlling what studios do, if project like Outer worlds are barely succesfull why go for an Outer Worlds 2?  It was written in the stars it would be hard to sell and even on xbox (Trueachievments) less than 25% who played Outer Worlds gave the sequel a go. What if they made Fallout New Vegas 2 instead would that not have been way more succesfull? Make it exclusive or atleast Time Exclusive and it would have done wonders.

The last 5 years they barely did anything to make their ecosystem attractive.






shikamaru317 said:

Got a good laugh out of this one. Last I checked relationships are a 2 way street. Xbox has now given Sony 2 Forza games, a Halo game, a Gears game, so all 3 of their biggest franchises, plus a bunch of their smaller games, and they kept most Zenimax releases on Playstation even though they weren't required to. Sony has given them MLB: The Show because MLB was going to give the MLB game license to another publisher like 2K if they didn't, and Marathon only because Bungie requested no exclusivity as part of their acquisition deal. They have now even pulled their singleplayer games off of PC even though they were selling reasonably well, because there were reports that Project Helix would be able to play PC games.

Why should Sony give MS anything (outside of the contractual obligated ones), MS wasn’t putting games on PS out of the kindness of their heart it was coz you lot stopped buying em 😜 and you’d be pretty pissed off too if you had to re-edit your showcase at the last minute. They effectively lost two games from the showcase coz Halo was chosen over something else. 



Ride The Chariot | ‘26 Completed

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One of the special sales I get is one for the new KH I-III collection.   40€ is great if you don't have them yet.

Talking about buying, what I bought the last 30-40daysish














+ Technically FFVII Rebirth (doesn't show up on the list) and Subnautica 2 (guess not showing up because it is early access don't know).

(Gears 5 as gift) 






What the heck does almost having a 3% accountability margin mean?

Is that like, we would have had 3% profit margins, if you dis-reguard x,y,z ?
Potentially meaning they arn't profitable atm?



JRPGfan said:

What the heck does almost having a 3% accountability margin mean?

Is that like, we would have had 3% profit margins, if you dis-reguard x,y,z ?
Potentially meaning they arn't profitable atm?

From Jason Schreier:

"Seeing a lot of misunderstanding about this. Profit margin is the percentage of revenue that is kept as profit. A 3% margin means that for every $100 you make, you're spending $97 and keeping $3. Margins don't reflect how much money you're making; they reflect how efficient the business is.

"A business with 3% margins could be making millions of dollars and doing totally fine. But if you're part of a company like Microsoft, which has divisions with 40%+ margins, then it's much harder to convince the bean-counters to keep making big investments in your biz"

Post by @jasonschreier.bsky.social — Bluesky



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news, as well as posting random gaming content. Follow me on Bluesky.

I post and adjust the VGChartz hardware estimates, with help from Machina.

Writer of the Sales Comparison | Monthly Hardware Breakdown Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

trunkswd said:
Zippy6 said:

They invested too much into getting tons of studios, and then put all the games on a subscription. The amount they were spending on creating gamepass content increased exponentially and with that the profit they were getting from each subscriber decreased. They tried to increase gamepass to $30 to fix this and there was a mass exodus of subscribers.

It's hard to make profit when so many of your fanbase are getting all your games so cheap. I stacked Gamepass PC at the beginning of this year for just £7/month. That's only a little more than the price of one game per year. They release just two games I'd purchase in a year and they're getting less money from me and that money has to be shared with other publishers.

How many fans do they have that would be spending $300+ a year just on their first party games? But instead just get gamepass which money needs to be shared with third parties.

I just don't see how they can have a high profit margin while giving away all their games day one on a subscription. Especially a subscription that sees them reportedly spend $1 Billion annually for third party content.

Microsoft was clearly hoping Game Pass would keep growing to like 100 million subscribers, which is unrealistic. We don't know how many subs there are, but after the last increase they lost millions of subs. I had Ultimate tier maxed out at 3 years before the last increase thanks to MS Rewards. That is now down to 2 years and a few months. Once it runs out I will probably switch to PC Game Pass. 

I could see them investing less in third-parties to help lower costs as they now have a steady stream of first-party games. 

At one point they reached like ~34m game pass subscriptions right? before the price hike. 
I wonder how many they lost due to the price increase.



trunkswd said:
JRPGfan said:

What the heck does almost having a 3% accountability margin mean?

Is that like, we would have had 3% profit margins, if you dis-reguard x,y,z ?
Potentially meaning they arn't profitable atm?

From Jason Schreier:

"Seeing a lot of misunderstanding about this. Profit margin is the percentage of revenue that is kept as profit. A 3% margin means that for every $100 you make, you're spending $97 and keeping $3. Margins don't reflect how much money you're making; they reflect how efficient the business is.

"A business with 3% margins could be making millions of dollars and doing totally fine. But if you're part of a company like Microsoft, which has divisions with 40%+ margins, then it's much harder to convince the bean-counters to keep making big investments in your biz"

Post by @jasonschreier.bsky.social — Bluesky

But that is a profit margin.....   She never says that, she said a "accountability margin".
I think there has to be a reason for that word use, instead of profit margin, or net profit or some such (like operating margin).

You don't use creative language unless you want to mislead. 
If every other business uses "profit margin" and you choose not too, there is a reason for it.
Ei. its probably worse than 3%.

Last edited by JRPGfan - on 11 June 2026