Ryuu96 said:
Exactly...All of that shown and "in due time" is odd, not even a "2026" date? I would be absolutely baffled if it was a 2027 release based on what we were just shown. So what we have is Clockwork being the ONLY non-2025 1st party shown but also one of the most lengthy and detailed trailers in the entire show, Lol. Why wouldn't they just say 2026? Does it really have a chance of slipping into 2027? I feel like based on what was shown it is far more likely to launch in Early 2026 than slipping into 2027. |
Keep in mind, yes, they showed a lot of really cool stuff that seems really far along, but the big selling point here that really puts the game over the top in terms of making it unique is the way you can alter the timeline. This idea of your choices affecting not only things like relationships with characters you meet, or fairly binary story outcomes, but literally the whole structure and state of the world. It's one thing to show that in a trailer with some quick visual cuts of different aesthetics, and another to fully build that out in terms of the amount of work you have to do. Level design work goes through the roof, you have to write way more dialogue for all the different scenarios, QA testing all these branching levels to make sure one of them (or some potential combination you choose) doesn't cause something in the chain of reactivity to break...that's just off the top of my head as a non dev.
If the game was a much more static world, say if we just took a snapshot of the first minute or so that they showed off...then yea, it would probably be ready to go pretty soon. But when you take the full scope of what they're trying to do into account, it's hard to say how much work they still have ahead of them.








