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NightF0x73 said:
Leynos said:

They changed the wrapper and the name but still, the same people in charge managed by the same overhead. Do you really think anything will change esp how bad MS has been about everything the last 10 years? You get a shinier mediocre product.

The people in charge of the license between Halo 4 and Halo Infinite are no longer at the studio.

Pierre Hintze was put in charge of the studio after Halo Infinite had already been in place for a "long time".

I think we can give him the benefit of the doubt, but he has a big and complicated job ahead if he ever wants to bring the license back to the power it had in the Xbox 360 era.

Yeah I was going to say this isn't 343 anymore. Every aspect of leadership at the studio that has been there throughout the past 10+ years is gone. 

I'm not a huge fan of the studio name, but it represents that this is not the same studio.



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derpysquirtle64 said:

Now that Pixel Remasters are coming to Xbox finally, y'all have no excuse not to buy it after asking for it to be ported all these years)

Xbox fans complained about Genshin Impact not being on Xbox for years, I better see everyone become Gacha simps on launch day and blow their bank balances, become destitute. We even got it before Switch owners who have been promised it for years now, Lol.

Wman1996 said:

I've only played a few hours of Halo VS before in a few Halo games over the years and only a mission or two in Halo 3 back in the day but I'm finally playing the Master Chief Collection on Xbox One X. I'm about halfway through CE and it's awesome so far. And I hear Halo 2 and 3 are the GOAT so I'm looking forward to those campaigns when I get to them.

Halfway through, have fun with the 2nd half

If the Halo CE Remake is legit then I would not be against them changing up the 2nd half of the game, especially Two Betrayals. It's tedious how the 2nd half is basically the 1st half but backwards.

Halo CE is the best first time experience, never forget the first step on the Halo, Halo 2 has the best story, Halo 3 is the best overall but a let down in the story department (Imo).

Koragg said:

So how's everyone finding shattered space so far? I'm disappointed with the amount of Andreja content, she has only said 1 or 2 new sentences at dazra

There's a glitch if you have the leadership perk that dialogue won't trigger, it was fixed but then reintroduced with this expansion, I'm putting it on hold for now until that glitch is fixed but then I'll be busy with other things so I might not play Shattered Space until December.

Zippy6 said:

I bought the premium upgrade for Starfield and played it at launch and didn't have a good time. My plan was to wait for the expansion to give it another try, as I'd already paid for it, but with how it's been received I think I'll just keep waiting. With how much I love Fallout 3/4 and Skyrim I want to love this game but I'll wait until the final expansion/update to give it the best shot of winning me over on my second try.

Where Oblivion?



Machiavellian said:
shikamaru317 said:

I don't blame them for renaming, the 343 name has been drug through so much mud over the years, better to start fresh with a new name since the studio has been under new leadership for a few years already. Halo on UE5 looks good, but I don't really like them just remaking Halo 1 instead of continuing the story, this had better just be part of a new remake series of the older games and not a full on reboot of the series, I won't mind if they just go back and forth between brand new games in the series and remakes of 1-3, ODST, and Reach, or something like that, but we need the original storyline continuing to push forward to a conclusion.

That is an interesting take because all I hear from you guys is MS do not do remake and if there was a time to do a remake, it probably would be now with a brand new engine.  Forget about continuing the story until you can at least get some measure of interest back into the franchise.

Personally I wouldnt mind a full on reboot.  New studio go do something bold and go all out.  Being held down with how creative you can be by trying to relive the past is always half measures and usually you get half measure results.  Pretty much like GOD of War.  If you believe in your direction and skill set then do not hold back trying to relive past glory because those days are over.  Carve out something better if you believe you can make it.

I just think fans deserve a conclusion to the original storyline before they even think about a full reboot. They setup so much great story stuff for various characters between Halo Infinite and some of the recent novels, it would be a shame to never see payoff on any of that. 

I've never been against remakes from Xbox personally, I would love to see them remaking old stuff like OG Halo, Morrowind, Oblivion, Fallout 3, Fable, and more. More CoD remakes too, since they now own that. I just don't want only remakes, I like a good mix of new and old. 



G2ThaUNiT said:

Wait, what?!?!

Halo on X: "Experience a new way to play! 3rd Person Mode is coming to Halo Infinite this November 🔥

Good to see Halo fans haven't changed, still whiny babies

Optional 3rd person mode is fine, I likely won't ever use it in PVP but it would be cool to use it in Firefight, especially to show off customisation, I also wouldn't mind it in Campaign although I'd likely still only use 1st person there.

derpysquirtle64 said:

I was more surprised to find out HoloLens was still around to this day. Haven't heard anything about it in years. And once MS "deprecated" UWP with Win11 release a few years ago, it was obvious that the writing was on the wall for this device. Personally, I don't think these AR devices have a shot at becoming mainstream anytime soon. Too expensive and very unclear use case for mass market

Military contracts were probably keeping it alive, it was always geared towards industry/military.

Wman1996 said:

Delta Halo is my favorite Halo mission yet. I loved messing with the Ghost in that mission as I'm continuing my Halo playthroughs (first time).
CE was great, Halo 2 seems even better.

Delta Halo is awesome.

Halo 2 is better than Halo CE.

Wman1996 said:
G2ThaUNiT said:

All you need now is to get some friends together, hook up a few Xbox’s on your home modem, and then have a LAN party all night to have had the full Halo experience

Damn, I’m jealous of you getting to experience this epic saga for the first time! Looking forward to seeing you get to finish the fight 😎

Does finishing the fight refer to the original trilogy or all the main games?

I do want to play all the main games and even the spin-offs like ODST, Halo Wars duology, and Spartan Assault. 

Should have played it in Chronological Order!



343 Leadership

CVP, Head of 343 Industries

- Bonnie Ross (2007-2022)
- Pierre Hintze (2022-Current)

Pierre is known as the guy who "fixed" TMCC but it of course was a team effort. He joined 343i in 2018 as Head of Publishing in their secondary team working with external partners, the primary team being the mainline titles, Pierre was tasked with leading the Master Chief Collection repair efforts which he did so brilliantly, TMCC before 2018 was an absolute mess, since Pierre took over it was updated massively and not only that, added more content than was ever promised. Pierre's expertise are mostly focused in production/producer as well.

Franchise Development Director

- Frank O'Connor (2008-2023)
- Corrine Robinson (2023-Current)

Frankie was essentially known as the 2nd in charge of 343i behind Bonnie Ross.

Head of Transmedia and Entertainment

- Kiki Wolfkill (2015-2023)

I'm unsure who replaced her or if she simply moved outside of 343i, I have previously speculated that maybe the whole Transmedia team was moved outside of 343i to be less of a distraction for Pierre, Kiki was essentially the 3rd pillar of 343i back in the day.

General Manager (New)

- Bryan Koski (2022-Current)

Technically Bonnie Ross was Studio Head, CVP, General Manager, etc. Since she left, Pierre decided to split her roles up.

Chief Operating Officer (New)

- Elizabeth Van Wyck (2022-Current)

This was another role in which Pierre decided to split up instead of one person being in charge of everything.

Studio Design Director

- Max Szlagor (2023-Current)

*Unsure if this is a new role or not, 343 had Live Design Director, Multiplayer Design Director and Narrative Design Director but I can't find a "Studio Design Director" listed in Halo 5 or Halo Infinite credits, it could be that the name was simply changed or maybe this is Chris Lee's role but with a slight name change? Studio Director > Studio Design Director, are they the same thing?

Max comes from the Publishing team too (like Pierre) and given a lot of credit for positively changing MCC from the state it was in after he joined the team starting in 2017-2018.

Studio Director/Head of FPS Development

- Chris Lee (2016-2020)

Unsure who has replaced him, I would speculate either Max Szlagor or Pierre have absorbed his role.

Head of Design

- Jerry Hook (Halo Infinite-2022)

Lead Game Designer

- Dan Gniady (2024-Current)

Did Dan replace Jerry Hook? Lead Game Designer and Head of Design sound like the same thing but I've listed them separate to be safe.

Multiplayer Creative Director

- Tom French (Left 2022)

Can't find his replacement yet.

Lead Multiplayer Designer

- Andrew Witts (Halo Infinite-2022)

Can't find his replacement yet.

Forge Lead

- Tom French (Halo 5 Guardians)
- Michael Schorr (Halo Infinite-Current)

Head of Engineering

- David Berger (2007-2022)

Can't find his replacement, I assume part of his removal was down to swapping to Unreal Engine.

Art Director

- Nicolas Bouvier (2014-2022
- Chris Matthews (2022-Current)

Cinematic Director

- Josh Daniels (2024-Current)

Unsure who the previous Cinematic Director was, Lol.

Chief of Staff

- Rob Semsey (2017-2022)
- Melissa Boone (2022-Current)

Rob Semsey is still at 343i but he is now Director of Communications.

======

This isn't an extensive list and there have also been changes outside of Pierre's control like the 100+ layoffs, the Campaign team was essentially gutted, the leadership team has completely changed, I'm not sure what more people could want, they wanted change and they got it, at this point it is essentially a new studio, with a new leadership team, a new direction and half the core team will have to be staffed back up after the layoffs. Unless people believe in curses and think the studio itself is cursed then I don't get people not giving them a chance to prove themselves.

I don't believe you can objectively say this is still the same old 343i. Give Pierre time to cook on something on his making, in the two years he has been saddled with Halo Infinite which was in a mess for post-launch and slapped round the face with layoffs, largely not his fault and the fault of previous management, in those two years he has seemingly came up with a plan, changed the studios approach to development, streamlined the studio, set them up on Unreal Engine and created a prototype while continuing to support Halo Infinite.



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Leynos said:

They changed the wrapper and the name but still, the same people in charge managed by the same overhead. Do you really think anything will change esp how bad MS has been about everything the last 10 years? You get a shinier mediocre product.

I believe almost the whole leadership changed? Also, the fact that they are moving on from their own engine and moving to Unreal, shows that they are willing to really do things differently IMO. 

I don't know. I think this is good. 



shikamaru317 said:

I don't blame them for renaming, the 343 name has been drug through so much mud over the years, better to start fresh with a new name since the studio has been under new leadership for a few years already. Halo on UE5 looks good, but I don't really like them just remaking Halo 1 instead of continuing the story, this had better just be part of a new remake series of the older games and not a full on reboot of the series, I won't mind if they just go back and forth between brand new games in the series and remakes of 1-3, ODST, and Reach, or something like that, but we need the original storyline continuing to push forward to a conclusion.

Remaking Halo CE would likely be a way to get everyone up to speed on Halo on Unreal Engine, it would be less risky than diving into a new title straight the way on a completely new engine, it would be easier to achieve as Halo CE has already been recently remastered (Halo 3 is now the most outdated) and remaking Halo 2 would be a strange choice.

All of Halo CE is already done so it's just a case of transitioning it over to Unreal Engine and seeing how it feels, developers can learn from it as well. It'd be similar to Coalition starting with remastering Gears of War instead of jumping straight into Gears 4, this could be a good test bed for the new team. Of course, they could change stuff too, Halo CE Remaster wasn't well received by some Halo diehards for certain changes to the art and atmosphere.

Or this Halo CE Remake rumour could simply be bullshit, I would not be surprised if insiders saw that Halo CE Chief model in the Unreal Engine footage and jumped to the conclusion of a Halo CE Remake is happening, it wouldn't be the first time insiders have jumped to conclusions, I'm leaning more towards that is what has happened here now because that is the CE Chief model, but then again, it could be the CE Chief model because they're doing a Halo CE Remake, Lol.

Wman1996 said:
Leynos said:

I got Visions of Mana and decided to get it on Xbox Series X. Playing a Mana game on Xbox is surreal. Loving the game so far.

As someone who finally started playing Persona in 2021 and wants to break into SMT, it's surreal that Persona 3 Reload is on Game Pass day and date. 

Xbox hardware may be struggling, but it seems more contemporary and past JRPGs are coming than ever. 

They definitely are, despite the slowness of Square Enix, Japanese Xbox support is very strong lately.

G2ThaUNiT said:

-Snip-

Loved everything I read here.

NightF0x73 said:

I don’t really know what to think about all these changes. On one hand, I feel a genuine desire to wipe the slate clean after the mixed reception of Halo 5 and the complicated release of Halo Infinite. I found the Slipspace Engine impressive and I think Halo Infinite is perfect in terms of artistic direction. I hope they don’t do another 180 on this point. I’m afraid the franchise will really start from scratch with a complete reboot and that it will no longer be the flagship of Xbox. For me, there’s no Xbox without Halo and vice versa.

I see people really excited about all this, wich is, infortunately, not my emotion right now. Maybe I'm too pessimist with all the bad news the brand face in 2024, and I truly hope I'm wrong.

I think Pierre said this isn't a completely blank slate. He said that Bungie is Chapter 1, 343 is Chapter 2 and Halo Studios is Chapter 3, Chapter 1-2 wasn't a reboot, it's a turning of the page and into a new chapter, that doesn't mean reboot.



G2ThaUNiT said:

I wonder if that rumored Halo CE remake will be first on the list. They were clearly Halo CE models there. 

Considering they've already been working on next UE-based Halo for quite some time as we see from the footage, delivering new Halo game in 2026 alongside next-gen Xbox launch seems doable. 25th anniversary of Xbox. 25th anniversary of Halo. Would be cool if they pull this off.

Spoiler!
(And not like they did with Series X launch)
Machiavellian said:

Yeah, I would say that is pretty much your opinion but since its purely your opinion I need not argue with you about it.  If that is how you feel, all good.  Personally I just believe BGS issue is the same as 343 issue which is trying to continue using a very old engine for modern day games.  I know why they continue to use it but it probably has reached its time and their toolsets as well.  As for Cyberpunk, well it bored me pretty much so I never completed the game.  While you feel its game design and presentation feels more dynamic, that is probably because they have a much more modern engine and toolset but it still was boring to me.  Its all opinion in the end but as I stated, I just believe BGS needs to move away from their current engine and toolsets because they are outdated.

343 wasn't using old engine. That's factually incorrect. Xbox poured millions in R&D for Slipspace engine and it was a totally new engine built from ground up. That's why I understand why switch to UE is seen as a bit of controversial move. Slipspace tanked millions and now it's gone.

Ryuu96 said:

Xbox fans complained about Genshin Impact not being on Xbox for years, I better see everyone become Gacha simps on launch day and blow their bank balances, become destitute. We even got it before Switch owners who have been promised it for years now, Lol.

We all know Genshin is not on Switch just because Switch can't run it.

Ryuu96 said:

Military contracts were probably keeping it alive, it was always geared towards industry/military.

Military contracts are still there and MS will continue to invest in HoloLens for military. It's just consumer version that is getting cut



 

derpysquirtle64 said:
Machiavellian said:

Yeah, I would say that is pretty much your opinion but since its purely your opinion I need not argue with you about it.  If that is how you feel, all good.  Personally I just believe BGS issue is the same as 343 issue which is trying to continue using a very old engine for modern day games.  I know why they continue to use it but it probably has reached its time and their toolsets as well.  As for Cyberpunk, well it bored me pretty much so I never completed the game.  While you feel its game design and presentation feels more dynamic, that is probably because they have a much more modern engine and toolset but it still was boring to me.  Its all opinion in the end but as I stated, I just believe BGS needs to move away from their current engine and toolsets because they are outdated.

343 wasn't using old engine. That's factually incorrect. Xbox poured millions in R&D for Slipspace engine and it was a totally new engine built from ground up. That's why I understand why switch to UE is seen as a bit of controversial move. Slipspace tanked millions and now it's gone.

Whenever a developer calls something a "new" engine, it's almost always just the old engine revamped, likewise with Creation Engine, Bungie's Tiger Engine was massively revamped for Destiny 2 cause it ran like shit for Destiny 1 but Tiger Engine was also just an overhauled version of BLAM! Engine. Heck even Unreal Engine 5 is largely just an overhauled version of Unreal Engine 4.

Next to no developer when they say "new engine" actually mean "we completely dumped ever last bit of the last engine and started entirely from scratch" Slipspace may have went further than others, it is hugely overhauled but at its core it is still BLAM! Engine. They further confirm this in the interview posted by G2 where they speak about Slipspace having 25+ year old components.

Last edited by Ryuu96 - 55 minutes ago

Also given Halo Infinite's rocky development, I would not be surprised if the goal they set out for Slipspace was hugely scaled back, they probably had plans to overhaul it even further than what it currently is but failed to achieve those goals, so I'd not be surprised if there's more outdated "BLAM!" than what we think. Bungie had the same issue, they tried to hugely overhaul BLAM for Destiny 1 and called it Tiger Engine but it caused huge development issues to which they once again had to massively overhaul the engine for Destiny 2.

343 seem to be skipping the "lets try a 2nd massive overhaul" and instead jumping to Unreal Engine.