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derpysquirtle64 said:
Machiavellian said:

Yeah, I would say that is pretty much your opinion but since its purely your opinion I need not argue with you about it.  If that is how you feel, all good.  Personally I just believe BGS issue is the same as 343 issue which is trying to continue using a very old engine for modern day games.  I know why they continue to use it but it probably has reached its time and their toolsets as well.  As for Cyberpunk, well it bored me pretty much so I never completed the game.  While you feel its game design and presentation feels more dynamic, that is probably because they have a much more modern engine and toolset but it still was boring to me.  Its all opinion in the end but as I stated, I just believe BGS needs to move away from their current engine and toolsets because they are outdated.

343 wasn't using old engine. That's factually incorrect. Xbox poured millions in R&D for Slipspace engine and it was a totally new engine built from ground up. That's why I understand why switch to UE is seen as a bit of controversial move. Slipspace tanked millions and now it's gone.

Whenever a developer calls something a "new" engine, it's almost always just the old engine revamped, likewise with Creation Engine, Bungie's Tiger Engine was massively revamped for Destiny 2 cause it ran like shit for Destiny 1 but Tiger Engine was also just an overhauled version of BLAM! Engine. Heck even Unreal Engine 5 is largely just an overhauled version of Unreal Engine 4.

Next to no developer when they say "new engine" actually mean "we completely dumped ever last bit of the last engine and started entirely from scratch" Slipspace may have went further than others, it is hugely overhauled but at its core it is still BLAM! Engine. They further confirm this in the interview posted by G2 where they speak about Slipspace having 25+ year old components.

Last edited by Ryuu96 - 2 hours ago