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BasilZero said:

Didnt realize Halo Wars 2 wasnt on Steam so I bought it on Xbox.

Also strange that Spartan Strike is on Steam but not on Xbox.


Anyways - whats the difference between the Rare Replay tagged titles and the individual titles - ex. Banjo Kazooie, Banjo Tooie, Kameo, Perfect Dark, etc.

Do I just install Rare Replay or should I play the individual games (are the achievements different?)?

Just install Rare Replay, most games like Banjo others may show up twice but are bound to one Achievement list so doesn't matter which you play buy. If you want to make MS more money buy Rare Replay/ and each version...






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Currently Playing: Yes I’ll Take Advantage of Private Servers28.00%
 
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New Poll: Would You Be Okay With 343 Releasing Campaign Separate to Multiplayer?

Seen this conversation crop up again lately so I thought I'd do a poll on it. So the mainline Campaign would continue (whether by 343 or not) but it would no longer be attached to Multiplayer/Firefight/Forge which will be a separate release (either keeping Infinite alive or releasing a new version), both things will simply release when they're ready, have their own budgets, separate teams, etc.



I think the demands put onto modern day Halo are a bit much for what it should have on launch and I've said it before, I'm not excusing Halo Infinite's lack of content but you have a lot of complaints no matter what they miss. I think it's especially true when you take into account how development requires more of everything nowadays; more money, more staff, more time, more resources, etc.

Then if we also compare Halo to other competitors on the market and what they offer on launch but also the resources that they have compared to Halo, take Bungie who have over 1,000 employees and yet still screw up, essentially abandoned their PVP as well or COD which has thousands upon thousands of employees, multiple studios and even they screw up often.

Brutal truth is probably that Halo's popularity doesn't justify the level of resources required to meet the demands of everyone at launch.

Expectations for Halo on launch nowadays are...

  • Amazing PVP with a large Arena suite and a large BTB suite with dozens of maps, game modes and weapons, often complaints that old maps or weapons aren't in the game whilst coming up with entirely brand new weapon ideas in a Sci-Fi setting.
  • A robust Forge mode which has to become more and more complex every single release to offer the very best map making tools to the community.
  • A lengthy and large investment into the Campaign, a detailed story, highly cinematic, at least 8 hours long with a variety of locations.
  • I've seen many people complain about the lack of Firefight at launch despite it only being in launch for 2 Halo's (both spinoffs, Lol).
  • It needs a Split screen/Co-op system whilst also running at 60fps in a now open-world setting.
  • A detailed Custom Games option but also lately Custom Games Browser is slowly creeping into the "expected day one" because it's essential to promote Forge.
  • Theatre mode and Observer for the eSports stuff (speaking of eSports, they have to delicately balance the Casual and Competitive focus and often if one side isn't moaning, the other is, Lol).
  • Very detailed Customisation with hundreds of pieces of equipment and variety of combinations.
  • I've seen complaints that Playable Elites aren't in launch.
  • The gameplay of course has to be perfect and it has to delicately balance between old and new fans, you'll always have someone moaning about it not being a clone of Halo 3, now you have people moaning that it isn't Halo 5.
  • Graphically has to look amazing.
  • 343 will have to add new things to keep Halo fresh and up to date with competitors, for example when Halo Infinite first launched, I saw a lot of people bitching about it not having a Battle Royale, which they're now doing apparently.

It might be best for them to be split, if Campaign is ready then release Campaign, if Multiplayer is ready then release Multiplayer, one shouldn't be held back by the other and hopefully it will allow them to better focus on each aspect of Halo and dedicate the resources more precisely. I also don't really see the need of a new Halo MP in this current gen instead of just continuing to support Infinite's MP.

The only thing they need to do is drop Xbox One support eventually.

I'm also selfish because I want Halo Campaign's more so I don't want to wait for Halo's MP to be ready, Lol.

Last edited by Ryuu96 - on 16 December 2023

I voted yes in the poll. It’s hard to find another franchise in gaming, other than say Fortnite, that has an insane number of mandatory features to be considered a complete experience. And that’s just at launch! Doesn’t take into consideration post launch support.

Not even a franchise as massive as CoD has tools like Forge, CGB, or Theater.



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Heck, I'd be fine if Certain Affinity's MP was cancelled and instead reworked into a single-player only ODST 2, Lol.

I think 343 should focus on MP, Infinite's MP that is, and keep improving it, for all the stuff they've put into it now and all the effort to turn it around it'd be a shame to just toss it away a few years from now or whenever. People are already making Battle Royale's in Infinites Forge, Lol. I still don't understand why they didn't just add a Battle Royale into Infinite based on Infinite's Campaign map with some reworking.

Is a standalone BR going to hurt Infinite's player base as well?

I'd be fine with 343 focusing on MP for now and other studios working on single-player only Halo stories in the meantime, whilst 343 rebuilds their mainline Campaign team. Heck, I think I'd be fine if 343 just focuses on the MP whilst outsourcing the mainline Campaign to another studio, so one team can focus solely on MP and one team can focus solely on Campaign and they don't have to release together.

I'm sad about Slipspace going now seeing how they've finally sorted their stuff out with it and some rumours suggest that Slipspace itself is a problem but another problem was a lack of documentation on it so people had to learn themselves how to use it, so who knows if that is fixed how it will be. I'd be okay with 343 working on Slipspace Halo whilst allowing outsourced studios to work on Unreal Engine Halo (easier for them).



Ahhh .. the only thing people ask for is 343 not fuck up like they’ve been doing for a decade now… and apparently even that one expectation is too much.



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