eddy7eddy said:
Kakadu18 said:
It's way higher than 200k. I already said that before, it's digital ratio because of vouchers has to be at over 60%. XCDE had a digital ratio of over 50% while being 2k yen cheaper. Astral Chain, which went for the same price had a digital ratio of over 60%, maybe even 65% depending on physical sellthrough. Even XC2 had 40% digital before vouchers. All based off of Nintendo's shipment numbers. On top of that the Special Edition is not counted here, which in XCDE's case had likely a quite large share of the sales if Comg is anything to go by there. |
I believe too that XC3 is over 200K, but XC2 sold 19,684 Digital copies on that month, that's a %13.18 not 40%. Yeah, Special Edition Took a large part of the sales too. |
Some graphs from Hiska-kun on Installbase based on Media Create numbers and Nintendo shipments. Clearly Xenoblade Chronicles 2 had a digital share of over 30% by the end of 2017, after 4 weeks. It's sell through according to Famitsu was at 80-100%.
That article you linked btw says "debut digital sales for Xenoblade Chronicles 2". So either thdy mean those digital sales are only from it's first week, or Famitsu was just dead wrong. Those numbers were just based on estimates anyways and Famitsu's digital estimates have never been good to begin with. Hence why they don't do them anymore.
So basically XC2's digital share might actually have been close to 40% at the end of the fiscal year. But I don't know for sure.