| theprof00 said: rocket i think your problem is that you aren't playing the games. You are critiquing them. Ask anybody that has ever become a critic of anything and you'll realize they hate what they do. food critics find food boring and uninspired movie critics find movies trite and unoriginal when you start to look at something from a critics point of view, you take yourself out of the experience in order to look at it from a certain perspective. You do not immerse yourself in the "art" that was designed to be played, and not critiqued for whatever similar game elements it shares with other games. Play the game next time. I thought heavenly sword was a phenomenal game. It does some things different from GoW. I'm not saying buy into every clone game. But give stuff a chance before you liken to it other games and claim rip-off. The real hard part is making a game with the same feel. There are tons of copycat games. Some get the feel right, and things just come together. So try listening to the feel of the game. I'll tell you right now halo3 don't have it and niether does GeOW. Dead Rising could have been perfect had they designed for feel rather than marketing. There is such thing as a feel. It's what makes certain books best sellers, certain tv shows popular,and movies, oscar's. Like family guy----> american dad. Same exact humor and formula. No feel. sucky show. try playing like a gamer, and not some snooty elitist. |
I can agree with that somewhat. I am awfully hard on games. But there are several that I enjoyed, despite niggling problems they may have had. Mass Effect was a very good game, possibly even great. It was borderline and I was able to look past most of the technical problems and really get into the game itself, though I fully acknowledge that those problems were there and that they were annoying as hell at points.
Portal, on the other hand, was as close to perfection as possible for a three hour game. Pretty much anything from Valve nears perfection IMO. They're true masters of the genre.
But I won't overlook repetitive gameplay (Heavenly Sword) and I won't let a game slide for being completely unoriginal (Uncharted). They're both good games but I won't lower my bar just to make fanboys feel a little bit better about their console at the end of the day. The same goes for Halo. I think Bungie is a fantastic developer and some of the stuff they put in the game (Forge, Theatre) really move the online console FPS genre forward. The campaign, on the other hand, was decent. That's it. The co-op was brilliant but overall, the campaign had some pretty weak moments (level 9, for example) and some others that really stood out in my mind (the Scarab(s) battle, the flying level). Overall, pretty good but not great, at least in my eyes. I think Gears was a better game overall.
I just don't understand why people will defend Uncharted as being so great. It basically straight ripped the cover mechanic from Gears and GRAW, except ND didn't bother to implement it as well as either. The story is a straight rip from an Indiana Jones movie and while it's fun, it's extremely predictable until the end, which was just flat-out stupid. The gameplay was horribly repetitive (enter area, clear area, move on) and the enemies, which were a simple group of bad guys going for money, later switched over to fucking zombie nazis. WEAK. The end boss battle was pathetic (Mass Effect, now that had an epic boss battle) and the jet ski segments were inane. Gee, let's randomly throw in water segments where you have to dodge exploding barrels in the water. Lame. It's not a bad game but with so many obvious faults, it can't be considered great in any way, shape, or form.
As for Heavenly Sword, it was too short. Waaaaay too short. The voice acting was amazing (gotta love Andy Serkis) and the storyline didn't make me want to rip my hair out. The characters were intriguing and the AfterTouch system was fucking awesome. That's where the praise ends for me. The combat was extremely repetitive, throwing hats at gongs to progress through the game was stupid, and other than the massive end battle, most of the actual gameplay (excluding Aftertouch segments) felt really uninspired. Just an hour or so into the game, I didn't want to play as Nariko (sp?) anymore. Kai was way more fun and every time I got back to Nariko, I groaned a little.

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