leo-j said:
Why would they have patented the DualShock mobile controllers? Also the switch has the gaming handheld market all to itself atm, thus would be a response. |
Companies file patents all the time... And for a Myriad of reasons.
Having allot of patents can protect you from patent trolls, you can license those patents out for extra revenue...
Or leverage patents in cross-patent deals so you can leverage intellectual properties from other companies which may prove more valuable.
Either way, patent filings is never a sure-thing that a product or service will come to fruition, it's just evidence that a company has "taken a look" at a certain idea.
In regards to Switch dominating the handheld market... That is true. I think everyone assumed once mobile phones and tablets arrived under every pillow on the planet that there would be no demand for a strictly handheld device... The Switch has blown that hypothesis out of the water.
Microsoft is making approaches into handheld by leveraging services rather than hardware...
Hopefully Sony re-enters the handheld market, more competition is a massive benefit to us consumers.
Doctor_MG said:
Not really a Switch Pro, since I doubt emulation will make games look significantly better on the Steam Deck than on Switch. But it's definitely the closest thing we are getting to a modern PSP or Xbox Portable. Though I do hope Sony tries their hand at a PSP again. I loved the PSP, and the Vita was a nice piece of hardware (with a good launch window library...just died a bit early). |
Some of the two biggest annoyances of Nintendo games is generally the lack of anisotropic filtering and anti-aliasing, the Steam Deck can clear that up.
And although the display is only a paltry 1280x800 on the Steam Deck verses the Switch's also paltry 1280x720... The Steam deck does have the advantage of rendering at higher than native resolution and super sampling that down.
You can also inject 4k textures, maybe a little ray tracing (Haven't looked deeply into the specs until I see final hardware.) and a few more bits and pieces to enhance games.
Doctor_MG said:
zero129 said:
Imo the Vita was ahead of its time. And i honestly think Steamdeck is powerful enough to play Switch games at at least 1.5-2x res (Depending on the game) |
From what I've seen, games like BotW need at least a RTX 2060 for 1080p, and even then there are drops on the GPU side of things. Some games, like Mario Odyssey, still suffer drops on a GTX 1080 at 1080p. So I don't agree. Maybe when the emulator has better optimizations, but when the Steam Deck launches it won't be performing too well on the Switch emulator side of things. There is just too much headroom. While the Steam Deck has great specs for what it is, it's not at the level of mid-level PC's. |
A Ryzen 2600X and a Geforce 1060 can do 80-90fps at 1080P in breath of the wild.
There are mods and an endless list of settings to enhance performance.
But we also need to remember that the original game was a 30fps experience with framedrops on original hardware as well.
On my Ryzen 2700u notebook, I can do 720P 30fps just fine... Waiting on DDR5+RDNA2 Ryzen notebooks before I upgrade again.
Emulation tends to be very CPU heavy, the WiiU and Switch are not graphical powerhouses and those workloads are comparatively light for modern GPU's.