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Forums - Gaming Discussion - How and When KBM Beats a Controller

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Some of you will just think "duhhh", but there are those that continue to doubt the differences thanks to controller aim assist. I decided to sort out the more technical differences to easier distinguish who's simply mad they died.

There's really no written version for this since most of it requires visual aid, and I used Halo Infinite to do it



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One issue I have with the game is the stupidly high aim assist with controller. Its almost nigh close to using an aim bot when a players crosshair reticule is in a close proximity of an enemy player. Iirc one of the top 10 pro players say that controller pro players play on controllers since the AA is too strong.

Last edited by hinch - on 07 January 2022

Nice stats. Yeah, its a part of the reason why I went off the game since I really dislike playing competitive FPS's with controllers. And it always felt like I was in a disadvantage when playing with KB+M. Loads of other games have aim assist but Infinite takes it to another level. its great if you're a controller player though.

But yeah playing with KB+M in this game is super punishing if your aim is off; even for a bit. Like missing a shot of two vs a skilled player with controller usually ends up in death.

Last edited by hinch - on 07 January 2022

hinch said:



But yeah playing with KB+M in this game is super punishing if your aim is off; even for a bit. Like missing a shot of two vs a skilled player with controller usually ends up in death.

Yup, that's how halo has always been.

Punishment for a small mistake. The game is also based around the controller primarily due to it being an Xbox game since forever.

I'd expect tactical slayer and big team battle to have a few benefits for mouse and keyboard players, otherwise controller just dominates. 

I'm diamond 5 in ranked and quickly closing in on onyx going up against controller as well as mouse and keyboard players. Something I considered impossible before launch. 



Haven't played Ranked in a while. Just feels like ranked in most games. Hitting my head against the wall. I do that in Overwatch already.

Tactical slayer is the one i feel where PC players do well. Even i get 50% plus accuracy with moderately potato aim.



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hinch said:

Nice stats. Yeah, its a part of the reason why I went off the game since I really dislike playing competitive FPS's with controllers. And it always felt like I was in a disadvantage when playing with KB+M. Loads of other games have aim assist but Infinite takes it to another level. its great if you're a controller player though.

But yeah playing with KB+M in this game is super punishing if your aim is off; even for a bit. Like missing a shot of two vs a skilled player with controller usually ends up in death.

Same thing with Titanfall 1 and 2. I know for a fact that console players went and beat the top kb+m players at a Titanfall 1 PC tournament with their controllers because it was an article with names and everything back when that game was in its prime. I was one of the top TF1 players on PC (Diamond V rank and 6 k/d vs pilots) using a controller and beat top kb+m players regularly. I do think it was always an advantage for Titanfall and now Halo since it’s been on PC. Not sure about COD because I always played it on xbox until I quit, but I could see it having the same advantage. 

Granted for me learning kb+m would be hard because I have literally never done it my entire life and even my PC is an iMac Pro with a trackpad (not magic mouse). It’s been years since I used a mouse and I have wondered if I should try to learn it, but at the same time a lot of games incentivize me not to bother. I really think it would be like square one so I am just thankful that controller is still supported so well in modern shooters. That being said I would welcome decreased aim assist.

Halo 3 on PC actually had improved the aim assist by lowering it, and people literally complained that it wasn’t ‘fixed exactly like 360’. One of the few things 343i did right (and it was still definitely there to some extent), but 343 caved and made it noob friendly again. Keep in mind with increased FOV and frames it was arguably easier anyway to hit shots even before the “fix”. To be specific on console you could have shots register with a red redicule on the back side of the head. I liked the change to miss because it meant if a player was aiming at back of head it would miss as it should if they are moving away from it…and would hit if their head was moving towards that spot. Logical. but baby controller players wanted it to be like the 360 and always register a hit so now it’s stupid easy to land shot. MCC has a lot of problems like that where they shouldn’t because 343 mess up, but the one time they make a good change controller babies complain.

note to self: edit later, typing this on mobile, can’t see whole post at once to properly word

Last edited by FormerlyTeamSilent13 - on 07 January 2022

FormerlyTeamSilent13 said:
hinch said:

Nice stats. Yeah, its a part of the reason why I went off the game since I really dislike playing competitive FPS's with controllers. And it always felt like I was in a disadvantage when playing with KB+M. Loads of other games have aim assist but Infinite takes it to another level. its great if you're a controller player though.

But yeah playing with KB+M in this game is super punishing if your aim is off; even for a bit. Like missing a shot of two vs a skilled player with controller usually ends up in death.

Same thing with Titanfall 1 and 2. I know for a fact that console players went and beat the top kb+m players at a Titanfall 1 PC tournament with their controllers because it was an article with names and everything back when that game was in its prime. I was one of the top TF1 players on PC (Diamond V rank and 6 k/d vs pilots) using a controller and beat top kb+m players regularly. I do think it was always an advantage for Titanfall and now Halo since it’s been on PC. Not sure about COD because I always played it on xbox until I quit, but I could see it having the same advantage. 

Granted for me learning kb+m would be hard because I have literally never done it my entire life and even my PC is an iMac Pro with a trackpad (not magic mouse). It’s been years since I used a mouse and I have wondered if I should try to learn it, but at the same time a lot of games incentivize me not to bother. I really think it would be like square one so I am just thankful that controller is still supported so well in modern shooters. That being said I would welcome decreased aim assist.

Halo 3 on PC actually had improved the aim assist by lowering it, and people literally complained that it wasn’t ‘fixed exactly like 360’. One of the few things 343i did right (and it was still definitely there to some extent), but 343 caved and made it noob friendly again. Keep in mind with increased FOV and frames it was arguably easier anyway to hit shots even before the “fix”. To be specific on console you could have shots register with a red redicule on the back side of the head. I liked the change to miss because it meant if a player was aiming at back of head it would miss as it should if they are moving away from it…and would hit if their head was moving towards that spot. Logical. but baby controller players wanted it to be like the 360 and always register a hit so now it’s stupid easy to land shot. MCC has a lot of problems like that where they shouldn’t because 343 mess up, but the one time they make a good change controller babies complain.

I don't know what you're referring to for Titanfall, but I think you're talking about this? https://dotesports.com/general/news/titanfall-exertus-free-refills-pc-console

Controllers are bad for shooters that's why they always implement aim assist. And aim assist in Titanfall was broken.

The console team was the best Titanfall team and they went against these smaller "newbie" teams in a small tournament. Those PC teams were not the best PC teams or even close. And guess what happened? The console team still lost. Despite playing the game longer, having all the in-game knowledge, better teamwork, and broken aim assist they still lost.

I guarantee you if those console players turned off aim assist they would have easily lost in the first round. 



The best of both worlds is to get a controller to keyboard+mouse adapter to fool the game into thinking you are still using a controller, but you are using a keyboard and mouse, that way you still get the free aim-bot



--::{PC Gaming Master Race}::--

FormerlyTeamSilent13 said:
hinch said:

Nice stats. Yeah, its a part of the reason why I went off the game since I really dislike playing competitive FPS's with controllers. And it always felt like I was in a disadvantage when playing with KB+M. Loads of other games have aim assist but Infinite takes it to another level. its great if you're a controller player though.

But yeah playing with KB+M in this game is super punishing if your aim is off; even for a bit. Like missing a shot of two vs a skilled player with controller usually ends up in death.

Same thing with Titanfall 1 and 2. I know for a fact that console players went and beat the top kb+m players at a Titanfall 1 PC tournament with their controllers because it was an article with names and everything back when that game was in its prime. I was one of the top TF1 players on PC (Diamond V rank and 6 k/d vs pilots) using a controller and beat top kb+m players regularly. I do think it was always an advantage for Titanfall and now Halo since it’s been on PC. Not sure about COD because I always played it on xbox until I quit, but I could see it having the same advantage. 

Granted for me learning kb+m would be hard because I have literally never done it my entire life and even my PC is an iMac Pro with a trackpad (not magic mouse). It’s been years since I used a mouse and I have wondered if I should try to learn it, but at the same time a lot of games incentivize me not to bother. I really think it would be like square one so I am just thankful that controller is still supported so well in modern shooters. That being said I would welcome decreased aim assist.

Halo 3 on PC actually had improved the aim assist by lowering it, and people literally complained that it wasn’t ‘fixed exactly like 360’. One of the few things 343i did right (and it was still definitely there to some extent), but 343 caved and made it noob friendly again. Keep in mind with increased FOV and frames it was arguably easier anyway to hit shots even before the “fix”. To be specific on console you could have shots register with a red redicule on the back side of the head. I liked the change to miss because it meant if a player was aiming at back of head it would miss as it should if they are moving away from it…and would hit if their head was moving towards that spot. Logical. but baby controller players wanted it to be like the 360 and always register a hit so now it’s stupid easy to land shot. MCC has a lot of problems like that where they shouldn’t because 343 mess up, but the one time they make a good change controller babies complain.

note to self: edit later, typing this on mobile, can’t see whole post at once to properly word

Apparently that ended in a tie and even then, that debate was never truly settled, as both sides had their advantages and disadvantages but the common theme was aim-assist being part of a crux to help gamepad users (as well as the difficulty of trying to turn 180 degrees and still land successful shots)

https://dotesports.com/general/news/titanfall-exertus-free-refills-pc-console-530

Personally I'm of the belief that aim-assist is a more of a handicap, due to the nature of stick shooting, but at the same time, a game that's designed for gamepad is naturally going to favour those over M+KB.

I was once great with gamepad shooters in the old days, but for years I've been just rolling with the mouse and I cannot really go back to stick shooters, because it feels so clunky to me, compared to mouse aiming (also being able to turn 180 degrees with a simple flick on the mouse feels a lot smoother and quicker than holding down on the right stick for a few seconds). 



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Chazore said:
FormerlyTeamSilent13 said:

Same thing with Titanfall 1 and 2. I know for a fact that console players went and beat the top kb+m players at a Titanfall 1 PC tournament with their controllers because it was an article with names and everything back when that game was in its prime. I was one of the top TF1 players on PC (Diamond V rank and 6 k/d vs pilots) using a controller and beat top kb+m players regularly. I do think it was always an advantage for Titanfall and now Halo since it’s been on PC. Not sure about COD because I always played it on xbox until I quit, but I could see it having the same advantage. 

Granted for me learning kb+m would be hard because I have literally never done it my entire life and even my PC is an iMac Pro with a trackpad (not magic mouse). It’s been years since I used a mouse and I have wondered if I should try to learn it, but at the same time a lot of games incentivize me not to bother. I really think it would be like square one so I am just thankful that controller is still supported so well in modern shooters. That being said I would welcome decreased aim assist.

Halo 3 on PC actually had improved the aim assist by lowering it, and people literally complained that it wasn’t ‘fixed exactly like 360’. One of the few things 343i did right (and it was still definitely there to some extent), but 343 caved and made it noob friendly again. Keep in mind with increased FOV and frames it was arguably easier anyway to hit shots even before the “fix”. To be specific on console you could have shots register with a red redicule on the back side of the head. I liked the change to miss because it meant if a player was aiming at back of head it would miss as it should if they are moving away from it…and would hit if their head was moving towards that spot. Logical. but baby controller players wanted it to be like the 360 and always register a hit so now it’s stupid easy to land shot. MCC has a lot of problems like that where they shouldn’t because 343 mess up, but the one time they make a good change controller babies complain.

note to self: edit later, typing this on mobile, can’t see whole post at once to properly word

Apparently that ended in a tie and even then, that debate was never truly settled, as both sides had their advantages and disadvantages but the common theme was aim-assist being part of a crux to help gamepad users (as well as the difficulty of trying to turn 180 degrees and still land successful shots)

https://dotesports.com/general/news/titanfall-exertus-free-refills-pc-console-530

Personally I'm of the belief that aim-assist is a more of a handicap, due to the nature of stick shooting, but at the same time, a game that's designed for gamepad is naturally going to favour those over M+KB.

I was once great with gamepad shooters in the old days, but for years I've been just rolling with the mouse and I cannot really go back to stick shooters, because it feels so clunky to me, compared to mouse aiming (also being able to turn 180 degrees with a simple flick on the mouse feels a lot smoother and quicker than holding down on the right stick for a few seconds). 

Even then those PC teams were just newbie teams. The console team was the best team in the world. They had better game knowledge, teamwork, and broken aim assist. They entered this small tournament thinking it would be easy. And they lost in the semifinals. I bet if they turned off aim assist they would have lost in the first round. A controller is terrible for aiming which is why they need aim assist. Aim assist on console is handicap just as you said. If people that use controllers truly feel they can beat keyboard and mouse players then they should have no problem turning off aim assist.