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Forums - Gaming - Failed Gaming Concepts/Ideas That You Wish Were Successful

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SvennoJ said:

It's one of those games I also wish to do well, yet can't bring myself to starting it up :/

Maybe it will be better on PS5. Loading the game then trying to find a fun level to play, waiting for it to download, start and it's either over too soon or not that fun. Sadly 90% of the time you're looking for something to play or watching a loading screen. Perhaps when levels can load directly from the dashboard and Sony would populate the activity cards with high rated levels in your interest, Dreams would become more popular. The activity cards seem very well suited to something like Dreams.

However the majority just want to continue with something familiar, not learn something new all the time. After a long day, sit down with known characters, known controls, known goals, known escape. Trying new games can be exhausting, so while the idea is great, it doesn't fit all that well with what people want from games. A simple escape to relax with something they have control over, that is already know how everything works.

It is odd that you seem to wait quite a while for dreams levels. For me it is almost always no more than 5 seconds. 10 seconds if things are extremely complex. The thing is, my internet is not particularily fast either.

But I'm exactly the same when I try to find something good to play. It is always a 100 times faster and more interesting, if I do autosurf. I would recommend this to any regular posters in the post when you are high thread.

And I think you hit the nail on the head with people wanting something they know and how dreams defys that. I think this is the reason Media Molecule should do way more with templates: Everything about the game would be finished, even the mechanics - creators do just the paint so to speak, the story, the design, etc. This would mean more familiarity across the dreamverse. Also, activity cards are really such a good idea for dreams. They should really integrate that as well as possible.



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Put me in the "agree" category that the majority of major devs/publishers are focusing way too hard on chasing 4K/raytracing/etc and not enough on interesting gameplay.

Don't get me wrong, I like pretty graphics as much as the next guy, but I'm much more impressed by creative and original game design.



d21lewis said:
Illusion said:

Another one worth mentioning was the original N64 inverted trident controller. I love that controller so much. I always held it in a really weird way using three fingers to grip the analog stick, but it gave me a big advantage over everybody else who held it the normal way. I actually even managed to beat a semi-competitive gamer at Smash who would cream me in everything else including Melee and Brawl and I think it is mainly because of how I held that awesome controller: I just had so much control over slight movements of the analog stick.

I don't remember the N64 controller being hated that much back in the 90's and Nintendo obviously never saw the need to redesign it during the N64's life but man that controller gets so much hate nowadays.

I kinda loved and hated it back then but mostly because the D-pad was unresponsive compared to the SNES pad. The analog stick was super loose but it was still okay. 

I'd say the bigger issue was that there was just no way to hold it comfortably and easily each every button. You always had to sacrifice something-- the left shoulder and d-pad or z-button and analog. And lots of people just held it wrong.  People would be playing Mario 64 with one hand on the left grip and their thumb on the control stick. It was disgusting to witness!

A gaming mate of mine going by the name Lord Poseidon was really enthusiastic about the Trident controller he did have one strange complaint though something about it not being waterproof, still  the reason for a Trident controller always seemed very fishy to me and I still to this day can't fathom out why Lord Poseidon would love it.



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