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SvennoJ said:

It's one of those games I also wish to do well, yet can't bring myself to starting it up :/

Maybe it will be better on PS5. Loading the game then trying to find a fun level to play, waiting for it to download, start and it's either over too soon or not that fun. Sadly 90% of the time you're looking for something to play or watching a loading screen. Perhaps when levels can load directly from the dashboard and Sony would populate the activity cards with high rated levels in your interest, Dreams would become more popular. The activity cards seem very well suited to something like Dreams.

However the majority just want to continue with something familiar, not learn something new all the time. After a long day, sit down with known characters, known controls, known goals, known escape. Trying new games can be exhausting, so while the idea is great, it doesn't fit all that well with what people want from games. A simple escape to relax with something they have control over, that is already know how everything works.

It is odd that you seem to wait quite a while for dreams levels. For me it is almost always no more than 5 seconds. 10 seconds if things are extremely complex. The thing is, my internet is not particularily fast either.

But I'm exactly the same when I try to find something good to play. It is always a 100 times faster and more interesting, if I do autosurf. I would recommend this to any regular posters in the post when you are high thread.

And I think you hit the nail on the head with people wanting something they know and how dreams defys that. I think this is the reason Media Molecule should do way more with templates: Everything about the game would be finished, even the mechanics - creators do just the paint so to speak, the story, the design, etc. This would mean more familiarity across the dreamverse. Also, activity cards are really such a good idea for dreams. They should really integrate that as well as possible.