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Forums - Nintendo Discussion - Mario Rabbids: The one Nintendo game that does the price drop thing

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So I was thinking about this the other day while at a Black Friday sale. 

The whole 'Nintendo games should price drop more' argument is eternal in how much it does or does not cause problems, and with the Ubisoft managed Mario Rabbids we finally have a measure of the sales potential. Hmmm...

https://www.theouterhaven.net/2021/06/mario-rabbids-kingdom-battle-sold-7-5-million-copies/

7.5 million players as it was said earlier this year, which is different from sales. Which makes it a bit.....tricky to really read. I mean, might even be 4 million new and 3.5 million used copies. 

Probably not, but wonder what this proves or not. 

https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games

Mario Rabbids, if all those 7.5 were new, would match what MHR and Mario + Bowser have done in a year and is somewhat close to Luigi's Mansion in and around 9-10 millions and in the ballpark of Mario Maker 2. Of course....well I guess the question is 'how much would this game have sold at 60 USD constantly' is a bit hard to figure out.



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

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is a Ubisoft game, so the price will drop sometimes



Click HERE and be happy 

I got the game on sale and got the ultimate one with all everything in it for 12nzd



It's a 3rd party game, and especially an Ubisoft game, which are usually on sales pretty much every time



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It's an Ubisoft game sharing a Nintendo IP, that's the only reason its price went down. I struggle to remember when was the last time I saw a Nintendo game dropping its price, maybe Codename S.T.E.A.M.?



You know it deserves the GOTY.

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Controversial Opinion: Decide how much to charge your customers, and stick to that price. It's not particularly fair to your fans if they go back into the shops a month later and see the same game for half the price.

It's almost as annoying as those devs who say "it's ok to pirate our game, it's all advertising". Then give me my money back if it's ok for me to get the game for free!



OneTime said:

Controversial Opinion: Decide how much to charge your customers, and stick to that price. It's not particularly fair to your fans if they go back into the shops a month later and see the same game for half the price.

It's almost as annoying as those devs who say "it's ok to pirate our game, it's all advertising". Then give me my money back if it's ok for me to get the game for free!

Great thing nobody but Nintendo thinks like you, gaming wouldn't be anywhere as popular and accessible as today if everything kept launch price forever



The game is published by Ubisoft in America and Europe, and they clearly have the ability to set the price how they want it. The most probable consequence from this is that the sequel Sparks of Hope will have many people hold off from buying early because of how frequent Kingdom Battle has been on sale in the past four years, including a Gold Edition that comes with all the DLC.

Ultimately, Nintendo has a different business approach to game development than the video game industry. Nintendo views games like assets which continuously provide money to the company, so the games are built to last, meaning that they aren't hype-driven but instead meant to be just as good years down the line as they were on launch day. Of course Nintendo could sell more units with more aggressive pricing strategies, but in the long term - and Nintendo thinks long term more than any other software publisher - it would be less profitable.

Besides, the way Nintendo's goes about their pricing does not prevent them from having more high-selling games than any other publisher individually, so you can have the highest unit sales and highest profit margins at the same time. There is no better reason than these two things going hand in hand when it comes to the consideration if Nintendo should change their pricing strategies. At the same these two thing going hand in hand is much of the reason for the illwill towards Nintendo for their pricing strategies, because for quite a few gamers it's not how it's supposed to work; the way they see it is that keeping high prices is arrogant, so such a company should be punished accordingly by the market; but no such punishment is happening.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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OneTime said:

Controversial Opinion: Decide how much to charge your customers, and stick to that price. It's not particularly fair to your fans if they go back into the shops a month later and see the same game for half the price.

It's almost as annoying as those devs who say "it's ok to pirate our game, it's all advertising". Then give me my money back if it's ok for me to get the game for free!

I was so annoyed last year when I got Immortals week 1, only for it to go on sale for 29.99 literally 2 or 3 weeks later. Made me promise myself to never buy Ubisoft games at launch again.



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