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Forums - Gaming Discussion - Deathloop - Personal Review

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I finally managed to finish Deathloop and wanted to give my personal review on the game.

Deathloop released on the 14 September 2021 on both PC and PS5. The game was published by Bethesda Studios and developed by Arkane Studios, the studio behind the Dishonored Series and Prey.

Deathloop sits on a healthy 88 Metacritic and is about a death loop cycle (Obviously) which its up to the main character to break. Basically a never ending ground hog day.

The game is about two main characters, Colt, the man trying to break the loop and Juliana, the woman trying to protect the loop. They don't get along.

The gameplay is based around an Arena styled FPS with heavy stealth elements with multiple choices. Think of 1960 Bond films mixed with GoldenEye 64 playgrounds.

The visuals might not seem like much at first glace, however this game is quite beautiful to look at in motion and the gameplay feels fluid and responsive. Plus the acting is A tier. Listening to Colt and Juliana was entertaining. The chemistry between the two is some of the best acting i have seen and investing.

What i really enjoyed about the game is the clue hunting. Finding clues laying around the environment like old letters on the floor or radio recordings of previous events etc. The more clues you find the more you progress though the game. 

The goal is to assassinate 8 visionaries within the 1 day which will allow you to break the loop. As you unlock more clues, you will find more ways on how to get these visionaries together so that you could kill multiple targets during different time periods. 

The story is very interesting and the game is quite addictive. The weapons are solid, the modding is great, and unlocking some of the special weapons is worthwhile.

Overall, Deathloop is one of the best games i have played this year. I would recommend it to those who love stealth shooters. Its fun, addictive, original and well made. Its quite hard to create a time loop game and Arkane nailed it. There was a reason Bethesda continued to show off this game at plenty of events.

I give it a 9/10

Last edited by Azzanation - on 22 October 2021

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I definitely agreed with your points which is why I loved the game so much, but there were 2 things for me that dropped my enjoyment of the game a bit. The biggest thing is when during the day you can kill the visionaries. Knowing the open freedom of Arkane games, I figured before launch that all 8 visionaries would be on the island at the same time and depending on the time of day, their locations and reactions would be different, or something along those lines. Instead, the most visionaries you can take out in a single time period is 2! Then you have to intentionally go to the next time period to take out another 2. That took away a lot of the immersion because I was thinking of all the possible ways I can take out all 8 as quickly as possible. Instead, I have to end a run to get to the next couple of visionaries. It was very un-Arkane like to limit the freedom to the biggest aspect of the game. That was my biggest gripe. The second was just the ending lol

Overall though, it was a thoroughly enjoyable experience that I would still recommend.



gtotheunit91 said:

I definitely agreed with your points which is why I loved the game so much, but there were 2 things for me that dropped my enjoyment of the game a bit. The biggest thing is when during the day you can kill the visionaries. Knowing the open freedom of Arkane games, I figured before launch that all 8 visionaries would be on the island at the same time and depending on the time of day, their locations and reactions would be different, or something along those lines. Instead, the most visionaries you can take out in a single time period is 2! Then you have to intentionally go to the next time period to take out another 2. That took away a lot of the immersion because I was thinking of all the possible ways I can take out all 8 as quickly as possible. Instead, I have to end a run to get to the next couple of visionaries. It was very un-Arkane like to limit the freedom to the biggest aspect of the game. That was my biggest gripe. The second was just the ending lol

Overall though, it was a thoroughly enjoyable experience that I would still recommend.

I walked into this game thinking the same thing, with the one open world with real time of day elements however i actually didn't mind how it broke it up as well. It made me focus more on finding clues in smaller areas and made me strategize more on killing 1 or 2 visionaries at a time. I did believe at one point that near the end, the game would offer one event where it gives you the whole island to explore and the 1 day to kill off all 8 visionaries. However even though that wasn't to be, i really enjoyed the heavy amount of attention to detail Arkane placed in all the maps and the amount of options they gave the player to be an assassin. If they were to make a Deathloop 2, ill be looking forward to it due to how much the first game got me involved.