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I definitely agreed with your points which is why I loved the game so much, but there were 2 things for me that dropped my enjoyment of the game a bit. The biggest thing is when during the day you can kill the visionaries. Knowing the open freedom of Arkane games, I figured before launch that all 8 visionaries would be on the island at the same time and depending on the time of day, their locations and reactions would be different, or something along those lines. Instead, the most visionaries you can take out in a single time period is 2! Then you have to intentionally go to the next time period to take out another 2. That took away a lot of the immersion because I was thinking of all the possible ways I can take out all 8 as quickly as possible. Instead, I have to end a run to get to the next couple of visionaries. It was very un-Arkane like to limit the freedom to the biggest aspect of the game. That was my biggest gripe. The second was just the ending lol

Overall though, it was a thoroughly enjoyable experience that I would still recommend.



You called down the thunder, now reap the whirlwind