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Forums - Sony Discussion - How does Jim Ryan plan on doing this?

Only way to achieve that is either A. Going fully multiplatform (doubtful), or B. Fully embracing a sub service/cloud gaming on many devices. Not what certain people want to hear, but most will welcome it.



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Not even Jim Ryan knows what Jim Ryan means.



By PS6 (yes I think that will happen) pretty sure every SIE game will launch on Windows day one or close to it. Sony seems to be moving towards what Microsoft is doing.

For the time being, there seems to be plenty of demand for consoles despite more and more first-party games also going to Windows.



Lifetime Sales Predictions 

Switch: 144 million (was 73, then 96, then 113 million, then 125 million)

PS5: 105 million Xbox Series S/X: 60 million

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

PC, duh.



LurkerJ said:

PC, duh.

Gaming PCs on the level of PS are on similar number, so it wouldn`t help each game being played by hundred millions of people.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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EricHiggin said:

By 'advertising' PS IP across other types of media. Just the movies alone will bring in more customers to the PS gaming division, assuming the movies aren't junk. How much growth is questionable and I don't see it being 100 mil customers in just a few years time, but over the course of a decade, now that's a different story. A 'PS Steam Deck' with proper support would also help a lot, since mobile is clearly a big market and continuing to expand. Maybe even a cheaper 'PS5 XBSS'. VR should continue to grow as the tech advances and get's cheaper, plus PS has a monopoly on that with consoles, for now. PS Now could always become somewhat more like Netflix/GP or something beyond that.

Tough to make next level AAA games the more you cater to a growing casual audience though. Plenty of ways, just depends which avenues they take. 

Yep movies and TV shows can help push them in that direction. PSnow as well. Releasing games on PC. Witcher 3 got a huge uptick in sales from how successful the TV show was.



Prior to that statement, Jim Ryan said "I believe the PS5 is going to be Sony's biggest and best console generation." Hundreds of people having access to their games sounds like a long term goal, most likely includes their plans for subscription services, don't forget Sony themselves are aiming for a billion+ people to be using their services.

Aside from multimedia expansion, a subscription service that embodies all of Sony's entertainment pillars will be the end game for them in the streaming wars, and if done right, could have hundreds of millions of people subbed and "experiencing" their games.



Sony is working on a cloud gaming strategy that is 'unique and only on PlayStation'.

Using Microsoft azure server.



yvanjean said:

Sony is working on a cloud gaming strategy that is 'unique and only on PlayStation'.

Using Microsoft azure server.

PSNow =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Jim Ryan says a lot of bullshit.



Bite my shiny metal cockpit!