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Forums - Sony Discussion - Sony acquires FireSprite Studios

A decently large studio, seemingly working on 2 or perhaps 3 games.



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So probably sequel to Persistence then?



Wipeout and Colony Wars on PSVR2, let's go~



I feel like Sony has been making these kinds of purchases (studios already working with them almost/entirely exclusively) as more of a prevention of Microsoft buying them up. It's a weird opposite: When Microsoft purchases a studio, it feels like it is expanding with additional exclusive content, whereas when Sony purchases a studio nothing really changes as these studios already were focused on making Sony exclusives. I'm not criticizing anything, just pointing out that Sony is more on the defense from my perspective. Why else would Sony buy up a studio that was already making exclusives for them if not to prevent someone from buying them up that would prevent their games from being on PlayStation? Microsoft is really the only major threat there. I doubt Sony would care if a third party company had bought out Insomniac, Firesprite, or any other studio they've obtained in recent years because then they could still arrange for those studios to make exclusive games for them. The only one that is threatening the status quo is Microsoft, so Sony seems to be on the defense by locking down these pseudo-independent studios and making them first party studios. Obviously my view is based on more of a general view of their purchases and not all-encompassing.

For context about this studio, here are games they made:

The Playroom 2013 PlayStation 4 with PlayStation Camera
Run Sackboy! Run! 2014 PlayStation Vita, Android, iOS
The Playroom VR 2016 PlayStation 4 with PlayStation VR
Air Force Special Ops: Nightfall 2017 PlayStation 4 with PlayStation VR
The Persistence VR 2018 PlayStation 4 with PlayStation VR
The Persistence 2020 PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows

Game we know they are working on:

Theaters of War game mode for Star Citizen (a game that will no doubt release for the PS10, XboxOneTwoThree, and SViwtch.

Last edited by Dulfite - on 08 September 2021

Welcome back Liverpool!

I'm surprised with how large (250+ developers) Firesprite is. They have multiple projects in the works based on job listings, such as a PSVR2 game (Wipeout?), a multiplayer shooter & a dark narrative blockbuster adventure.



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PotentHerbs said:

Welcome back Liverpool!

I'm surprised with how large (250+ developers) Firesprite is. They have multiple projects in the works based on job listings, such as a PSVR2 game (Wipeout?), a multiplayer shooter & a dark narrative blockbuster adventure.

They are also hiring aggressively with 40+ open positions right now.

They're already one of Sony's biggest studios by developer count.



Dulfite said:

I feel like Sony has been making these kinds of purchases (studios already working with them almost/entirely exclusively) as more of a prevention of Microsoft buying them up. It's a weird opposite: When Microsoft purchases a studio, it feels like it is expanding with additional exclusive content, whereas when Sony purchases a studio nothing really changes as these studios already were focused on making Sony exclusives. I'm not criticizing anything, just pointing out that Sony is more on the defense from my perspective. Why else would Sony buy up a studio that was already making exclusives for them if not to prevent someone from buying them up that would prevent their games from being on PlayStation? Microsoft is really the only major threat there. I doubt Sony would care if a third party company had bought out Insomniac, Firesprite, or any other studio they've obtained in recent years because then they could still arrange for those studios to make exclusive games for them. The only one that is threatening the status quo is Microsoft, so Sony seems to be on the defense by locking down these pseudo-independent studios and making them first party studios. Obviously my view is based on more of a general view of their purchases and not all-encompassing.

For context about this studio, here are games they made:

The Playroom 2013 PlayStation 4 with PlayStation Camera
Run Sackboy! Run! 2014 PlayStation Vita, Android, iOS
The Playroom VR 2016 PlayStation 4 with PlayStation VR
Air Force Special Ops: Nightfall 2017 PlayStation 4 with PlayStation VR
The Persistence VR 2018 PlayStation 4 with PlayStation VR
The Persistence 2020 PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows

Game we know they are working on:

Theaters of War game mode for Star Citizen (a game that will no doubt release for the PS10, XboxOneTwoThree, and SViwtch.

Nah, this isn't it. The now defunct Liverpool team (previously Psygnosis) was closed down and a lot of the members of that moved and created this FireSprite.

Sony acquires studios that they know well and worked with and with 250 people in this one this is a pretty big buy. Also adding to that they're pushing VR with PSVR 2 (soon) so they're going to need a big studio or two pumping out games for it. 



Remember the tidbit from a Sony financial report that stated SIE was adding over $183 Million on development personnel & other in house costs for this fiscal year? That's potentially over 1800+ developers assuming an average salary of 100K+.

Will be interesting to see what Sony has up their sleeve. They have allocated over 18+ Billion for spending in their mid range plan, which is focused on their entertainment divisions, and aside from Sony Pictures & Playstation, their other divisions don't need that kind of capital.