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Forums - Sony Discussion - Sony acquires FireSprite Studios

So probably sequel to Persistence then?



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I feel like Sony has been making these kinds of purchases (studios already working with them almost/entirely exclusively) as more of a prevention of Microsoft buying them up. It's a weird opposite: When Microsoft purchases a studio, it feels like it is expanding with additional exclusive content, whereas when Sony purchases a studio nothing really changes as these studios already were focused on making Sony exclusives. I'm not criticizing anything, just pointing out that Sony is more on the defense from my perspective. Why else would Sony buy up a studio that was already making exclusives for them if not to prevent someone from buying them up that would prevent their games from being on PlayStation? Microsoft is really the only major threat there. I doubt Sony would care if a third party company had bought out Insomniac, Firesprite, or any other studio they've obtained in recent years because then they could still arrange for those studios to make exclusive games for them. The only one that is threatening the status quo is Microsoft, so Sony seems to be on the defense by locking down these pseudo-independent studios and making them first party studios. Obviously my view is based on more of a general view of their purchases and not all-encompassing.

For context about this studio, here are games they made:

The Playroom 2013 PlayStation 4 with PlayStation Camera
Run Sackboy! Run! 2014 PlayStation Vita, Android, iOS
The Playroom VR 2016 PlayStation 4 with PlayStation VR
Air Force Special Ops: Nightfall 2017 PlayStation 4 with PlayStation VR
The Persistence VR 2018 PlayStation 4 with PlayStation VR
The Persistence 2020 PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows

Game we know they are working on:

Theaters of War game mode for Star Citizen (a game that will no doubt release for the PS10, XboxOneTwoThree, and SViwtch.

Last edited by Dulfite - on 08 September 2021

Welcome back Liverpool!

I'm surprised with how large (250+ developers) Firesprite is. They have multiple projects in the works based on job listings, such as a PSVR2 game (Wipeout?), a multiplayer shooter & a dark narrative blockbuster adventure.



Dulfite said:

I feel like Sony has been making these kinds of purchases (studios already working with them almost/entirely exclusively) as more of a prevention of Microsoft buying them up. It's a weird opposite: When Microsoft purchases a studio, it feels like it is expanding with additional exclusive content, whereas when Sony purchases a studio nothing really changes as these studios already were focused on making Sony exclusives. I'm not criticizing anything, just pointing out that Sony is more on the defense from my perspective. Why else would Sony buy up a studio that was already making exclusives for them if not to prevent someone from buying them up that would prevent their games from being on PlayStation? Microsoft is really the only major threat there. I doubt Sony would care if a third party company had bought out Insomniac, Firesprite, or any other studio they've obtained in recent years because then they could still arrange for those studios to make exclusive games for them. The only one that is threatening the status quo is Microsoft, so Sony seems to be on the defense by locking down these pseudo-independent studios and making them first party studios. Obviously my view is based on more of a general view of their purchases and not all-encompassing.

For context about this studio, here are games they made:

The Playroom 2013 PlayStation 4 with PlayStation Camera
Run Sackboy! Run! 2014 PlayStation Vita, Android, iOS
The Playroom VR 2016 PlayStation 4 with PlayStation VR
Air Force Special Ops: Nightfall 2017 PlayStation 4 with PlayStation VR
The Persistence VR 2018 PlayStation 4 with PlayStation VR
The Persistence 2020 PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows

Game we know they are working on:

Theaters of War game mode for Star Citizen (a game that will no doubt release for the PS10, XboxOneTwoThree, and SViwtch.

Nah, this isn't it. The now defunct Liverpool team (previously Psygnosis) was closed down and a lot of the members of that moved and created this FireSprite.

Sony acquires studios that they know well and worked with and with 250 people in this one this is a pretty big buy. Also adding to that they're pushing VR with PSVR 2 (soon) so they're going to need a big studio or two pumping out games for it. 



Remember the tidbit from a Sony financial report that stated SIE was adding over $183 Million on development personnel & other in house costs for this fiscal year? That's potentially over 1800+ developers assuming an average salary of 100K+.

Will be interesting to see what Sony has up their sleeve. They have allocated over 18+ Billion for spending in their mid range plan, which is focused on their entertainment divisions, and aside from Sony Pictures & Playstation, their other divisions don't need that kind of capital.



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the-pi-guy said:

They are also hiring aggressively with 40+ open positions right now.

They're already one of Sony's biggest studios by developer count.

They could end up as Sony's biggest studio at this rate lol. 



Kyuu said:
Dulfite said:

I feel like Sony has been making these kinds of purchases (studios already working with them almost/entirely exclusively) as more of a prevention of Microsoft buying them up. It's a weird opposite: When Microsoft purchases a studio, it feels like it is expanding with additional exclusive content, whereas when Sony purchases a studio nothing really changes as these studios already were focused on making Sony exclusives. I'm not criticizing anything, just pointing out that Sony is more on the defense from my perspective. Why else would Sony buy up a studio that was already making exclusives for them if not to prevent someone from buying them up that would prevent their games from being on PlayStation? Microsoft is really the only major threat there. I doubt Sony would care if a third party company had bought out Insomniac, Firesprite, or any other studio they've obtained in recent years because then they could still arrange for those studios to make exclusive games for them. The only one that is threatening the status quo is Microsoft, so Sony seems to be on the defense by locking down these pseudo-independent studios and making them first party studios. Obviously my view is based on more of a general view of their purchases and not all-encompassing.

For context about this studio, here are games they made:

The Playroom2013PlayStation 4 with PlayStation Camera
Run Sackboy! Run!2014PlayStation Vita, Android, iOS
The Playroom VR2016PlayStation 4 with PlayStation VR
Air Force Special Ops: Nightfall2017PlayStation 4 with PlayStation VR
The Persistence VR2018PlayStation 4 with PlayStation VR
The Persistence2020PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows

Game we know they are working on:

Theaters of War game mode for Star Citizen (a game that will no doubt release for the PS10, XboxOneTwoThree, and SViwtch.

Buying "2nd parties" is precisely why Sony's acquisitions aren't frowned upon. The harm done to non Playstation consumers is minimal. Sony get the benefit of expanding and future proofing some of their IP's without concerns over the availability of the developers associated with these IP's.

Insomniac's purchase in particular was a smart move to keep Spider-Man locked to their platforms for the time being, as Marvel wouldn't want to soon risk leaving the only developers to have ever made a hugely successful Spider-Man game.

Funding 2nd parties and helping them make a name for themselves does come at the risk of having a 3rd party purchase or "rent" them for their own projects later on. Acquiring studios gives them more control, and eliminates a number of potential problems (including but not limited to Microsoft buying them).

Makes sense for them to do it. Definetly a preventitive move. I just doubt Sony would be buying some of the studios they have bought had Microsoft not gone on a spending spree. Some of them they would have bought either way, I suspect, but others were dependent on this climate we find ourselves in I think.



hinch said:
Dulfite said:

I feel like Sony has been making these kinds of purchases (studios already working with them almost/entirely exclusively) as more of a prevention of Microsoft buying them up. It's a weird opposite: When Microsoft purchases a studio, it feels like it is expanding with additional exclusive content, whereas when Sony purchases a studio nothing really changes as these studios already were focused on making Sony exclusives. I'm not criticizing anything, just pointing out that Sony is more on the defense from my perspective. Why else would Sony buy up a studio that was already making exclusives for them if not to prevent someone from buying them up that would prevent their games from being on PlayStation? Microsoft is really the only major threat there. I doubt Sony would care if a third party company had bought out Insomniac, Firesprite, or any other studio they've obtained in recent years because then they could still arrange for those studios to make exclusive games for them. The only one that is threatening the status quo is Microsoft, so Sony seems to be on the defense by locking down these pseudo-independent studios and making them first party studios. Obviously my view is based on more of a general view of their purchases and not all-encompassing.

For context about this studio, here are games they made:

The Playroom 2013 PlayStation 4 with PlayStation Camera
Run Sackboy! Run! 2014 PlayStation Vita, Android, iOS
The Playroom VR 2016 PlayStation 4 with PlayStation VR
Air Force Special Ops: Nightfall 2017 PlayStation 4 with PlayStation VR
The Persistence VR 2018 PlayStation 4 with PlayStation VR
The Persistence 2020 PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows

Game we know they are working on:

Theaters of War game mode for Star Citizen (a game that will no doubt release for the PS10, XboxOneTwoThree, and SViwtch.

Nah, this isn't it. The now defunct Liverpool team (previously Psygnosis) was closed down and a lot of the members of that moved and created this FireSprite.

Sony acquires studios that they know well and worked with and with 250 people in this one this is a pretty big buy. Also adding to that they're pushing VR with PSVR 2 (soon) so they're going to need a big studio or two pumping out games for it. 

So you don't think Sony being concerned about MS buying this studio up, whom they have worked with over the years on PS exclusives, is a factor? If anything their importance to PSVR that you mentioned highlights more of a reason on Sony's part to prevent these types of studios from being bought out by MS. And sure, they've not made xbox games before, but if MS likes the quality of their games and they are willing to spend billions of $ on obtaining studios, why wouldn't they want to add a quality candidate that happens to have a history of working with, primarily, Sony? 



Not going to argue with what ifs (way too hot where I am). But just going to disagree to this, they've been wanting to expand moving into the new generation and make more content and they've been saying this since 2019 - https://www.mcvuk.com/business-news/sony-boss-jim-ryan-says-the-company-is-considering-studio-mergers-and-acquisitions/. And thus far, the studio's they've bought have a close working relationship with Sony. Whether its to shut off the competition is up in the air. A move like MS acquiring Bethesda is a totally different beast where they own a significant amount of successful IP's that are quite frankly massive and is an obvious power move. Whereas this is different type of acquisition altogether.


OT: hoping to see a new Wipeout and some new IP's from these guys.