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I feel like Sony has been making these kinds of purchases (studios already working with them almost/entirely exclusively) as more of a prevention of Microsoft buying them up. It's a weird opposite: When Microsoft purchases a studio, it feels like it is expanding with additional exclusive content, whereas when Sony purchases a studio nothing really changes as these studios already were focused on making Sony exclusives. I'm not criticizing anything, just pointing out that Sony is more on the defense from my perspective. Why else would Sony buy up a studio that was already making exclusives for them if not to prevent someone from buying them up that would prevent their games from being on PlayStation? Microsoft is really the only major threat there. I doubt Sony would care if a third party company had bought out Insomniac, Firesprite, or any other studio they've obtained in recent years because then they could still arrange for those studios to make exclusive games for them. The only one that is threatening the status quo is Microsoft, so Sony seems to be on the defense by locking down these pseudo-independent studios and making them first party studios. Obviously my view is based on more of a general view of their purchases and not all-encompassing.

For context about this studio, here are games they made:

The Playroom 2013 PlayStation 4 with PlayStation Camera
Run Sackboy! Run! 2014 PlayStation Vita, Android, iOS
The Playroom VR 2016 PlayStation 4 with PlayStation VR
Air Force Special Ops: Nightfall 2017 PlayStation 4 with PlayStation VR
The Persistence VR 2018 PlayStation 4 with PlayStation VR
The Persistence 2020 PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows

Game we know they are working on:

Theaters of War game mode for Star Citizen (a game that will no doubt release for the PS10, XboxOneTwoThree, and SViwtch.

Last edited by Dulfite - on 08 September 2021