Jumpin said:
IcaroRibeiro said:
I'm a software developer too and my work absolutely becomes worse after long periods (generally more than 3 weeks) of crunch. Can't even imagine how some devs can work over 10-12 hours a day every day (weekends included) for months straight I guess I understand why people think there is a correlation between good games and crunching devs, but if crunch is so widespread that almost any AAA game have crunch then we can only assume that games can be both bad or good regardless of the existence of crunch |
I once worked two and a half months of 100 hour+ weeks and only one day off the whole time… fucking falling asleep at my desk, coming home and drinking a half a liter of whisky every night just so I could get to sleep on time to get some sleep. My sanity never fully recovered. Pimping ain’t easy :( |
I meant to comment earlier after Mnemeth, but I just wanted to say that you don't have to be a software developer or programmer to know that crunch is NEVER a good thing. It does not matter what you do for a living. You could be waiting tables, picking up trash or working in a call center from home.
I'm a desktop support technician. I've always been at the high end of health, and the only time I've ever missed time at work due to sickness in the past 10 years was when we were being crunched to open up a brand new building about five years ago. After a week of 10-12 hour days, I suddenly got the worst fever I had in years and couldn't even hold my head up straight for days. My direct supervisor was blown away because like I said, I had never had a sick day up until that point. Her boss, the equivalent of a vice-CEO, took me for a lazy asshole who just wanted time off.
During those months of crunch, everyone in the IT and Maintenance departments started to absolutely hate each other, lol. Seeing your coworkers more than your family, wondering if you should even bother to go home when you know you'd have to come right back in a couple of hours, wanting to punch the shit out of wishy-washy project manners who suddenly decide they want to go in a different direction on something that undoes several hours/days of work....
This is why I'm all for game delays and developers being allowed to take as much time as they need. It's honestly a miracle that any major project, like a game, movie, television production, news cast, building or anything involving dozens/hundreds of people ever gets completed when you think about it. So many moving parts and pieces. So many thousands of things that could have gone wrong, and did go wrong. So many things that died on the cutting room floor or were swept under the rug. So many cut corners.