By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Metriod Dread Announced for Switch, Launches October 8th

sc94597 said:

I don't think sales are the Metroid series' problem. As long as the games sell in the millions Nintendo seems content to make them. 

It seems to me that the lack of development of new Metroid games had more to do with internal workplace shifts which hindered the ability of Nintendo to produce good Metroid games. 

Retro Studios wanted something new after Prime 3, and a lot of the old staff had left anyway. Every new developer Nintendo worked with ended up shaping the series into something fans didn't like. The previous attempts at developing Metroid Dread reached technical or creative limitations. 

That Nintendo decided to develop Dread after Samus Returns' sales signifies to me that they are happy with the games in so much as they break even profit-wise. Whether the game is well recieved seems to be more important to them.

This makes sense too. Nintendo understands that their core base needs to be excited for other people to be excited about their systems and games in the long-term. Metroid might not be a huge seller in itself, but it has a strong fanbase that almost 1:1 overlaps with Nintendo's and this helps ancillary sales of other games in that it brings word of mouth/media coverage to the system in general. 

I still think Dread will probably sell over 2 million, but if it sold only something like 1 million I don't see Nintendo having a huge problem with that. 

The game's development costs probably are mid-tier/"AA" level. 

The funny thing is I 100% agree with this when it comes to Metroid, I'm not trying to sound crazy when I talk about sales mattering. There's something about the series that I think it's reasonable to say makes it more important than say F-Zero or Golden Sun to Nintendo, and I think it's that it probably has a higher unit-pushing ratio then say F-Zero (that is to say, probably more people would skip out on Switches if no Metroid than is the case with F-Zero, even if both series are relatively niche) and also that Metroid is just one of their most acclaimed series ever. It's sort of like how for a long time Sony felt it necessary to platform Team Ico games. 

However, and maybe this is a poor assumption on my part, I do sort of think that might change with theses games. If these games didn't sell as well as some of the peaks of prior Metroid games (for example, Prime 4 not selling as well as Prime/Metroid 1, or Dread not selling as well as Fusion/Metroid II (I don't think it selling worse than 1 would be their breaking point), that would indicate a surprisingly low amount of interest for a series that for the first time in forever is having all the stars align. 

Honestly, the likelihood of that even happening (sales being that low) is pretty small to begin with. And honestly, I wouldn't be surprised if they just continued treating Metroid much like how Sony used to treat Team ICO, and in that sense I'm not putting all my eggs in  this one basket. I just wouldn't be surprised if it changes for these games and, given super mediocre performance, it goes on hiatus again. Not out of some dismissal of the franchise, just out of it not being a big priority. 

TLDR: I agree with you and have always thought about Metroid that way, I just think it's possible that might change for these games. And moreso, my point is that if they got super mediocre sales, I wouldn't blame Nintendo for putting the series on another long hold. Not that I personally think that will happen. 



Around the Network
AngryLittleAlchemist said:
sc94597 said:

I don't think sales are the Metroid series' problem. As long as the games sell in the millions Nintendo seems content to make them. 

It seems to me that the lack of development of new Metroid games had more to do with internal workplace shifts which hindered the ability of Nintendo to produce good Metroid games. 

Retro Studios wanted something new after Prime 3, and a lot of the old staff had left anyway. Every new developer Nintendo worked with ended up shaping the series into something fans didn't like. The previous attempts at developing Metroid Dread reached technical or creative limitations. 

That Nintendo decided to develop Dread after Samus Returns' sales signifies to me that they are happy with the games in so much as they break even profit-wise. Whether the game is well recieved seems to be more important to them.

This makes sense too. Nintendo understands that their core base needs to be excited for other people to be excited about their systems and games in the long-term. Metroid might not be a huge seller in itself, but it has a strong fanbase that almost 1:1 overlaps with Nintendo's and this helps ancillary sales of other games in that it brings word of mouth/media coverage to the system in general. 

I still think Dread will probably sell over 2 million, but if it sold only something like 1 million I don't see Nintendo having a huge problem with that. 

The game's development costs probably are mid-tier/"AA" level. 

The funny thing is I 100% agree with this when it comes to Metroid, I'm not trying to sound crazy when I talk about sales mattering. There's something about the series that I think it's reasonable to say makes it more important than say F-Zero or Golden Sun to Nintendo, and I think it's that it probably has a higher unit-pushing ratio then say F-Zero (that is to say, probably more people would skip out on Switches if no Metroid than is the case with F-Zero, even if both series are relatively niche) and also that Metroid is just one of their most acclaimed series ever. It's sort of like how for a long time Sony felt it necessary to platform Team Ico games. 

However, and maybe this is a poor assumption on my part, I do sort of think that might change with theses games. If these games didn't sell as well as some of the peaks of prior Metroid games (for example, Prime 4 not selling as well as Prime/Metroid 1, or Dread not selling as well as Fusion/Metroid II (I don't think it selling worse than 1 would be their breaking point), that would indicate a surprisingly low amount of interest for a series that for the first time in forever is having all the stars align. 

Honestly, the likelihood of that even happening (sales being that low) is pretty small to begin with. And honestly, I wouldn't be surprised if they just continued treating Metroid much like how Sony used to treat Team ICO, and in that sense I'm not putting all my eggs in  this one basket. I just wouldn't be surprised if it changes for these games and, given super mediocre performance, it goes on hiatus again. Not out of some dismissal of the franchise, just out of it not being a big priority. 

TLDR: I agree with you and have always thought about Metroid that way, I just think it's possible that might change for these games. And moreso, my point is that if they got super mediocre sales, I wouldn't blame Nintendo for putting the series on another long hold. Not that I personally think that will happen. 

With a bit of thinking, i honestly don't think it'll do bad sales. Overall, it's getting a good reception and the pre-orders are doing fine (both the special edition and the normal one are out of stock on Amazon). Initial sales with the push that might bring the holidays window, are going to be OK. After that, It will depend on critics and mouth to ear to make it prevail through the time and give it legs. But THIS seems to be unlikely to happen unfortunately.

I hope for 3Millions and i'll call it a Win.



It's nice to see that they haven't artistically homogenized Metroid as they kind of tried to do with Federation Force's horrendous cartoony chibi look; with nearly all of Nintendo's first party catalogue sporting cartoon art styles, it's refreshing to have something semi-realistic in their lineup.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:

It's nice to see that they haven't artistically homogenized Metroid as they kind of tried to do with Federation Force's horrendous cartoony chibi look; with nearly all of Nintendo's first party catalogue sporting cartoon art styles, it's refreshing to have something semi-realistic in their lineup.

Don't think a game called Metroid Dread could have looked like a typical Nintendo game, anyway, Also, I still wonder why they decided to make Federation Force look like it did.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Infections! Vaccines! Face coverings! Social distancing! Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuunnnn!!

Seriously though, this game really does look like it'll be a lot of fun. The announcement took me by surprise too! The graphics don't. It's mainly the bland color scheme (too much white) and the one-sidedly mechanical vibe of it all that I dislike. Not against a limited color palette, but many of the combinations I'm seeing as yet look pretty generic and boring and the whole thing feels more cartoony than I can take all that seriously, or at least as seriously as I'm supposed to. But what I do like is a lot of the water effects, the lightning-fast pacing, the E.M.M.I. horror element, the seamless transitioning between 2D and 3D scenes, and what sure seems like the sheer breadth of the world available to explore and discover here. And also the promise of a definitive conclusion to the Metroid saga! And also also, Samus's new suit. I know I just complained about the art style overall here, but I'm giving the suit a pass on that 'cause it just looks cool!

What I'm expecting here is for Super Metroid and the Prime games to remain my favorites in the franchise, but Dread looks like it has the potential to become my second-favorite 2D Metroid title. That it's being made by the people who gave us Samus Returns is alrighty by me. I found Samus Returns imperfect (a bit more action-focused than I'd really prefer for this franchise), but the best Metroid title in a decade when it was released back in 2017. This looks way smoother and more refined than Samus Returns, I might add. The $60 asking price took me aback when I first saw it because I'm still not used to seeing that high a price requested for a 2D game, but then I looked at the storage space it requires and felt like there sure seems to be a lot of content here, so...maybe there's half a reason after all. At any rate, I'll gladly pay it! I mean I doubt this will be among the best-selling games on the Switch, but I also don't care. Metroid has never been Nintendo's most popular franchise and I'm okay with that. I DON'T want another Federation Force type experiment aimed at expanding the franchise's appeal at the cost of its soul. And honestly, I'm so starved for more space bounties to hunt that I'll pay about any price for the chance, especially if it promises all that this game does.

Bottom Line: I'm hyped too!

Last edited by Jaicee - on 19 June 2021

Around the Network

I'm not too worried about the game's sales for several reasons. One is I fully expect there to be a 'Switch boost' like other franchises have got. So even if it doesn't match Prime 1, it should easily surpass any other game in the franchise, and Prime 1 isn't even that high of a bar to clear.

The other reason is that Nintendo's thinking on software has changed largely thanks to the troubles of the Wii U era. Part of the reason games like Bayonetta 2, Captain Toad, Hyrule Warriors, and Devils Third got made is because Nintendo learned the value of building up their library of games to make the system more appealing overall even if the games themselves were not expected to sell well. I don't think the Switch's success means they've forgotten the value these sorts of games give their systems over the long run.



This definitely looks like it has the potential to become the best non-Prime Metroid in my book, provided the difficulty never gets frustrating. Can't see anything about it so far that I dislike or find worrying. 



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

For those concerned about the pricing (French people). It's available in some stores in France for 45€ (Which is not far from the 40€ that everybody are claiming).
Link: https://www.auchan.fr/metroid-dread-nintendo-switch/p-c1434937



Hey guys, I found an interesting video about Other M's localisation and how it deviates from the japanese script.

Be warned, though. It is quite long and you may be required to stop every now and then to read the displayed text while following the narrator's voice, so it is a little difficult to sit through. But it is very insightful, however! As it turns out, it appears that the english translation downgraded the game by quite some margin.

Did you know that there were hints about a military coup within the Galactic Federation and that this coup had an impact on the events in Other M? Right, me neither, because this was cut in the translation. Also, it appears that in the japanese script Samus isn't Adam's loyal pet like she is in the english translation. There is one infamous event in Other M when Samus doesn't equip her Varia Suit in the lava district until Adam said so, while the heat threatens to kill her. Critics hated this because it showed how Samus blindly follows Adams orders even when she might die. Turns out that she didn't do it to make him happy, but instead out of spite because she had enough of his shit and wanted to show him how she can handle it on her own. At least that's how I understood it from that video. Also, it covers mistranslations in other games as well and so explains how Phantoon and Mother Brain are connected and why Phantoon is the final boss in the game. There are so many more things that got watered down which, in total, could have made Other M a better game to experience.

Why post this video here, you ask? Because it might explain some connections between the games that were lost in translation but could potentially lead to the events in Metroid Dread. Or at least have some kind of influence. My body is ready now.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

Honestly, even if it weren't for the abysmal story and characterization of Samus (at least in English, can't speak for any supposed regional differences) I'd still consider Other M a bad game for its many gameplay deficiencies, from poorly conceived controls to dull level design to uneven pacing to terrible design decisions like the spot the pixel segments.
Thankfully, it looks like Dread has purged just about all these shortcomings, at least from what they've shown thus far.

Last edited by curl-6 - on 22 June 2021

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.