Uh, you do realize Death Stranding sold millions and was a success, right? Also check out Twitch sometime. Loads of popular games on there that aren’t AAA blockbusters. Consumers do play the smaller games.
Uh, you do realize Death Stranding sold millions and was a success, right? Also check out Twitch sometime. Loads of popular games on there that aren’t AAA blockbusters. Consumers do play the smaller games.
twintail said:
They aren't the type of games Sony makes anymore because no one at Sony wants to make them. It's really as simple as that. For more niche games like War of the Monsters, it doesn't make sense for Sony to push for a new title because the development of indie and AA games has grown so exponentially over the last decade that it serves little benefit, if any at all, for Sony. This is partly why we have seen Japan Studio reduced in size. They were pumping out games that were being overshadowed by indie releases. The studio itself hadn't properly grown since the PS3 era. It was just a stagnant development house, that was ultimately just completely outclassed by small dev teams. Just take "It Takes Two" from EA/ Hazelight. This game is of a quality, and of more popularity than anything Japan Studio has made like in years. This market is already being served 100 times over. But that doesn't mean a new WotM can't be made... it's just that no studio has come up with a proposal that will truly allow the IP sing. |
Man The Last Guardian for me is of very high quality. Would say better than any EA title.
| LudicrousSpeed said: You don’t know what developers at Sony want to make. Case in point, Bend wanted to make Days Gone 2, Sony big wigs said no. |
Yes we know, on several accounts they are free to chose, but of course not everything get greenlit. Still Sony doesn't point and say do this.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Yes they do, just not all the time. Same as any other publisher. This is all in the article and has been confirmed by people who worked on Days Gone that David Jaffe interviewed.
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Last edited by DeletedAccount3 - on 17 April 2021| LudicrousSpeed said: Yes they do, just not all the time. Same as any other publisher. This is all in the article and has been confirmed by people who worked on Days Gone that David Jaffe interviewed. |
The only confirmation we got was that they were working on a pitch for of DG2, one I didn't know you were so eager to play, the one interviewed by David Jaffe from what I saw just said it and that he couldn't say or confirm anything else due to NDA.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
| LudicrousSpeed said: Uh, you do realize Death Stranding sold millions and was a success, right? Also check out Twitch sometime. Loads of popular games on there that aren’t AAA blockbusters. Consumers do play the smaller games. |
Yes they do play smaller games, ofcourse there is a market for smaller games and will continue to be supported. But the guy was was talking about AAA games in the hundreds of millions.
Still a lot of false alarms caused