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Forums - Gaming Discussion - So what happened to Balan Wonderworld?

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dx11332sega said:
Dulfite said:

I honestly don't think iv will ever been mor disappointed with a demo before. I can't express to you how excited I was for this game when it was announced. Then the demo happened and I realized this is not even close to what this game needs to be. The worst part is other studios will now not want to make 3d platformers thinking they will bomb, which makes me hate this game even more.

First big AAA 3rd  party Victim of 3d Platformers was Yooka Laylee, Excluding Sonic in 8th and current gen Though, What Developers should do is duplicate the formula of what Activition did for Crash Bandicoot? That seems like the only 3D platformer that exceed expectations? By doing remasters First?

Yooka Laylee, while it had it's flaws, was a far, far better attempt at this genre than Balan, and probably with less budget. I really do believe if Playtonic got AAA funding from a publisher they could do wonders with Yooka Laylee 2.



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Dulfite said:
dx11332sega said:

First big AAA 3rd  party Victim of 3d Platformers was Yooka Laylee, Excluding Sonic in 8th and current gen Though, What Developers should do is duplicate the formula of what Activition did for Crash Bandicoot? That seems like the only 3D platformer that exceed expectations? By doing remasters First?

Yooka Laylee, while it had it's flaws, was a far, far better attempt at this genre than Balan, and probably with less budget. I really do believe if Playtonic got AAA funding from a publisher they could do wonders with Yooka Laylee 2.

Yooka Laylee was just a mediocre game. It wasn't actively bad. But, it still shows why so many indy/smaller devs go the 2D route. Just much easier.



JWeinCom said:
Dulfite said:

Yooka Laylee, while it had it's flaws, was a far, far better attempt at this genre than Balan, and probably with less budget. I really do believe if Playtonic got AAA funding from a publisher they could do wonders with Yooka Laylee 2.

Yooka Laylee was just a mediocre game. It wasn't actively bad. But, it still shows why so many indy/smaller devs go the 2D route. Just much easier.

Easier to make, sure. But not easier to sell. 2-d platformers are a dime a dozen. The vast majority get buried and don't make good sales. Very rarely do we get something like Shovel Knight. While 3-d platformers are harder to make and require more money, they are also far more unique in the market (especially newer ones from third party companies) so, individually-speaking, have a lot more sales potential. Plus these games are expected to cost more to buy, which increases revenue potential.



Dulfite said:
JWeinCom said:

Yooka Laylee was just a mediocre game. It wasn't actively bad. But, it still shows why so many indy/smaller devs go the 2D route. Just much easier.

Easier to make, sure. But not easier to sell. 2-d platformers are a dime a dozen. The vast majority get buried and don't make good sales. Very rarely do we get something like Shovel Knight. While 3-d platformers are harder to make and require more money, they are also far more unique in the market (especially newer ones from third party companies) so, individually-speaking, have a lot more sales potential. Plus these games are expected to cost more to buy, which increases revenue potential.

There's also indie games that did great like A hat in time. Maybe we need Gears for breakfast to make another one ? Microsoft should fund them or Square enix?



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Dulfite said:
JWeinCom said:

Yooka Laylee was just a mediocre game. It wasn't actively bad. But, it still shows why so many indy/smaller devs go the 2D route. Just much easier.

Easier to make, sure. But not easier to sell. 2-d platformers are a dime a dozen. The vast majority get buried and don't make good sales. Very rarely do we get something like Shovel Knight. While 3-d platformers are harder to make and require more money, they are also far more unique in the market (especially newer ones from third party companies) so, individually-speaking, have a lot more sales potential. Plus these games are expected to cost more to buy, which increases revenue potential.

Maybe. The reason I was interested in Balan Wonderworld and Yooka Laylee in the first place was specifically because there are not a ton of good 3D platformers, while there are tons of good 2D ones out there.

So, I get that there's less competition. It's just a question of whether the amount of extra effort required for a 3D platformer outweighs the value of being in a less crowded marketplace. There's also the issue that because the initial funding required is so much higher an publisher may be able to fund 5 games that might be the next shovel night for the same amount of money that they could fund a proper 3D platformer.



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I never really got the appeal ever since I saw the first glimpse of it, and I was afraid that I was an outsider. Turns out the game was crap, to begin with. I swear, SE sometimes comes out with the weirdest, shittiest new IP's. I wonder who greenlights them. Does anyone remember The Quite Man? Hope not....



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