By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Zelda Wii should use a simpler control scheme and a different design

The "key gameplay essence" that I always consider to be Zelda was barely present in TP. And this is "using new items to explore further, and reach new areas of the overworld, which in turn leads to new items, missions, etc".

It was either in really obvious ways (enter dungeon, get this item before getting into this room - i.e. a glorified "key"), or used in the overworld for OPTIONAL items or hearts.

But - the game was generally very easy, so hearts are sort of pointless. The exploration used to find them, was much more fun than getting the hearts themselves.

And money was *effectively* pointless. There was very little to buy, or really do with your money - and once you get into that position, much of the game becomes lacking.

I thought Z:PH solved both of these issues pretty well.

Go back to Z:LTTP, and give us a 3rd version, with Wii capable gfx, and better Wii-specific controls - and I'll be pretty happy. It can even be a HARD game - its ok Ninty!!



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

Around the Network
shams said:

And money was *effectively* pointless. There was very little to buy, or really do with your money - and once you get into that position, much of the game becomes lacking.

 I agree with your whole post, but this reminded me of something i absolutely hated in TP.. the fact that you couldn't claim any money from a chest if it would cause you to fill up your wallet.. i wish they'd let you just take everything possible, and drop the rest on the floor, or at least give you a choice to do so.. for example when you had 56 rupees, and you follow a hard path in order to get to a chest you missed (after you get a compass) only to find its 50 rupees which you can't pick up (not even the 43 rupee room you still have in your wallet) and are obliged to put back into the chest.. heck i'd even have preferred they just threw away the whole 50 rupees rather than putting it back in the chest, i hate the feeling of incompleteness when i leave a chest unopened



Aidman said:
@NintendoTogepi
Don't be afraid the next zelda will be huge it will be celshaded and of course very very immersive and about the Items I've to say this the next zelda gameplay on the wii will fallow the same way it is on the DS.


I hope it isn't cell shaded. Even though I like it I really want to see a zelda game push the wii into a more mature form. A more adult zelda that is challenging is what I would rather see.



 

 

What should change in Zelda wii?

-IMO the whole story should be outside Hyrule next time, like MM & WW. That would be nice.

-Harder puzzles & mysteries.

-Maybe something like in MM, where you helped a bunch of people with their problems.

-More towns.

-The controls were very good in TP Wii, they shouldn't change that.

-It should also be a 60+ hour game.

 Thats about it..



i agree with a lot of what you guys are saying.

a lot more interaction with npc's is need and more stuff to do in towns. also they should get a more interesting plot going, i'm a fan of the war-zelda game where you are actually playing in the midst of a war being waged by ganon on hyrule. might even include a couple small scale battles that you take place in and depending on how well you do and help out your fellow soldiers decides the outcome of the battle. and perhaps a branching story-line, like if you lose the battle that changes whats going on in that point of the game. like if you lose then you are captured and have to escape from a prison where as if you win you have to make an assault on the prison at some point so you are still getting the whole game but it plays very differently depending on what your decisions/how well you do in the game. i definitely feel like they should employ some rpg-writers to help with stuff like character development and storyline cuz lets face it, those just aren't things that nintendo does.

more enemies are needed, way too often in the 3d zeldas i feel like i'm just walking all over the overworld and have barely anything to fight, it is afterall an ACTION-adventure game. also need harder enemies and harder bosses (get away from the "hit with item, hit with sword, repeat" sequence that someone was talking about and create harder and more imaginitive ways to defeat bosses).

same goes for the puzzles, give us complex interesting puzzles which have multiple ways to get by them but you have to be clever to figure them out. or maybe there's an obvious way but that brings in something hard like flooding the room with enemies while you have to find a more clever way to do the puzzle if you want an easier way out. so either way you are rewarded by either finding a really cool way out that actually made you think about the puzzle and come up with something on your own or you are rewarded with an epic battle with tons of bad guys.

also finally the other thing that would make enemies more fun would be like someone said being able to slash your sword in different directions and manually control your shield. but then there needs to be more enemies that have weapons to have weapon-based fights and the AI needs to be kicked up so Link could actually have splended sword fights with bad guys where you have to dodge and attack like if you were really sword fighting in real life. the fights should actually be tough and not just about stunning the guy or something and then hitting him while he's stunned.

thats what i'm looking for in the next zelda.



end of '08 predictions: wii - 43 million,  360 - 25 million, ps3 - 20 million

 

Games I've beat recently: Super Mario Galaxy, Knights of the Old Republic, Shadow of the Collossus

 

Proud owner of wii, gamecube, xbox, ps2, dreamcast, n64, snes, genesis, 3DO, nes, atari, intellivision, unisonic tournament 2000, and gameboy

Around the Network

There is some merit in the argument though, Just look at the sales of Zelda on Wii.
Zelda has been shifting very few units on the Wii since the launch period. Zelda has been more hardcore with every generation.
Nintendo needs to rethink their Zelda strategy.



Heeeeyyyy!!!! <Snap>

@Fonzerelli

The Legend Of Zelda: Twilight Princess is actually having great legs. That should mean it has become more casual.

Look at it against opposing well-selling titles.
http://vgchartz.com/swlaunch.php?reg1=All&game1=Gears+of+War+-+X360&reg2=All&game2=The+Legend+of+Zelda%3A+Twilight+Princess+-+Wii&reg3=All&game3=Assassins+Creed+-+X360&weeks=100

http://vgchartz.com/swlaunch.php?reg1=All&game1=Mario+Party+8+-+Wii&reg2=All&game2=The+Legend+of+Zelda%3A+Twilight+Princess+-+Wii&reg3=All&game3=Super+Paper+Mario+-+Wii&weeks=100

It is outlegging Gears of War and Assassin's Creed easily. It also has much better legs than SPM, and the fact that it is actually close to legging as good as Mario Party 8 tells a lot.

Last week, it tracked 58th place on the WW overall sales. After 73 weeks out. The best selling other console game that has been out for 50 weeks + and isn't bundled, is BBA Wii Degree, and that is as casual as a game gets. It has been out 51 weeks, and barely outsells TP. A superly casual well selling game has been out 2/3 of the time, yet only barely beats it.

The next 50 weeks + console game, is SPM which sold 12K, less than half of TP. And that one has only been out 53 weeks. Gears of War is the next, and that one only sold 11K, far away from Twilight Princess.

Twilight Princess is a huge legger, espescially since many of the later on GC upgraders already had bought it on GC.



http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS

All I want is to use some items more. Period.



SSBB: 1977-0005-2980 (JOEY) MKWii: 4382-2877-5902 (Joeykanga)
Wii:4027-0084-9432-1532             PM me if you add me.
Tag courtesy of fkusumot: Joeykanga - "Just post something once, don't ruin the thread"

Maybe you play zelda?

I dunno that would be interesting.



I think Zelda needs more Items, and all of them to be used many times. I like the gameplay Twilight princess has, maybe swing the wiimote as a sword would be awesome, also maybe the elements could play a bigger role as well, you could fire for every weapon.