ilovetogame on 20 April 2008
i agree with a lot of what you guys are saying.
a lot more interaction with npc's is need and more stuff to do in towns. also they should get a more interesting plot going, i'm a fan of the war-zelda game where you are actually playing in the midst of a war being waged by ganon on hyrule. might even include a couple small scale battles that you take place in and depending on how well you do and help out your fellow soldiers decides the outcome of the battle. and perhaps a branching story-line, like if you lose the battle that changes whats going on in that point of the game. like if you lose then you are captured and have to escape from a prison where as if you win you have to make an assault on the prison at some point so you are still getting the whole game but it plays very differently depending on what your decisions/how well you do in the game. i definitely feel like they should employ some rpg-writers to help with stuff like character development and storyline cuz lets face it, those just aren't things that nintendo does.
more enemies are needed, way too often in the 3d zeldas i feel like i'm just walking all over the overworld and have barely anything to fight, it is afterall an ACTION-adventure game. also need harder enemies and harder bosses (get away from the "hit with item, hit with sword, repeat" sequence that someone was talking about and create harder and more imaginitive ways to defeat bosses).
same goes for the puzzles, give us complex interesting puzzles which have multiple ways to get by them but you have to be clever to figure them out. or maybe there's an obvious way but that brings in something hard like flooding the room with enemies while you have to find a more clever way to do the puzzle if you want an easier way out. so either way you are rewarded by either finding a really cool way out that actually made you think about the puzzle and come up with something on your own or you are rewarded with an epic battle with tons of bad guys.
also finally the other thing that would make enemies more fun would be like someone said being able to slash your sword in different directions and manually control your shield. but then there needs to be more enemies that have weapons to have weapon-based fights and the AI needs to be kicked up so Link could actually have splended sword fights with bad guys where you have to dodge and attack like if you were really sword fighting in real life. the fights should actually be tough and not just about stunning the guy or something and then hitting him while he's stunned.
thats what i'm looking for in the next zelda.
end of '08 predictions: wii - 43 million, 360 - 25 million, ps3 - 20 million
Games I've beat recently: Super Mario Galaxy, Knights of the Old Republic, Shadow of the Collossus
Proud owner of wii, gamecube, xbox, ps2, dreamcast, n64, snes, genesis, 3DO, nes, atari, intellivision, unisonic tournament 2000, and gameboy