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The "key gameplay essence" that I always consider to be Zelda was barely present in TP. And this is "using new items to explore further, and reach new areas of the overworld, which in turn leads to new items, missions, etc".

It was either in really obvious ways (enter dungeon, get this item before getting into this room - i.e. a glorified "key"), or used in the overworld for OPTIONAL items or hearts.

But - the game was generally very easy, so hearts are sort of pointless. The exploration used to find them, was much more fun than getting the hearts themselves.

And money was *effectively* pointless. There was very little to buy, or really do with your money - and once you get into that position, much of the game becomes lacking.

I thought Z:PH solved both of these issues pretty well.

Go back to Z:LTTP, and give us a 3rd version, with Wii capable gfx, and better Wii-specific controls - and I'll be pretty happy. It can even be a HARD game - its ok Ninty!!



Gesta Non Verba

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