sales2099 said:
On topic, companies releasing numbers for their games isn’t required on a quarterly statement. It’s better off being told to us via tweets. It’s for gamers who are invested, not for investors. Like the fiscal quarter that covered August MS said that 1st party was driving a lot of engagement and revenue. That’s covering the 4 games Tell Me Why, Flight Sim, Wasteland 3, and Battletoads. That’s all we really need to know. The stats that Flight Sim sold over 1 million on Steam and played by total 2 million players is a nice bonus. |
Saying it's driving "A lot of engagement and revenue" isn't a clear objective picture. A lot is a subjective term. We need it put in terms that are objective. Instead of saying we drove "a lot" of engagement and revenue, they should say something like "we made $4,000,000 in profit from Xbox this quarter". But I don't think they want to say that, because they are making less money than Sony/Nintendo is. They don't want that information to be readily available so they hide it as best they can behind marketing.
Well, I own a PC, a Switch, and about 14 other game consoles. It's not that I want ammo to use against MS in Sony's favor. It's simply that I want MS to be held to the same standard that game sales have been held to for the past 30 years. I really don't think Gamepass is profitable in the long run. They need to inject Microtransactions into their games to make up the difference. The problem is that the way Microtransactions are currently priced, they make up for far more than they cost to maintain. They also make games less fun in the long run. A game designed to be played forever, addicting, but not fun, isn't nearly as good as a game designed to be fun and played for a limited time. I think MS is going the way of Ubisoft, and EA. Their games are asking for more and more of your money, while also asking for more of your time via artificial game lengtheners.