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Forums - Gaming - What game series/developers have fallen off this past generation? (PS4/XONE)

Fallout for me. The original Fallout is my favorite game of all time and the series overall is my favorite RPG franchise yet the dark stain that 76 has left upon this once glorious series will take a long, long time to come out. To say that the assholes at Bethesda have sullied Fallout would be an understatement. (And the painfully mediocre F4 isn't much help either)



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ishiki said:

Bioware, And it's not Even Close for me.

Mainstream WRPG's have gone down the toilet. 

I'd argue that the Divinity series and, to an extend, the two Pillars Of Eternity titles are pretty mainstream by now and they are all excellent.

Edit: The Outer Worlds was solid too. Overhyped, but still good fun imo.

Last edited by Summerset - on 23 December 2020

JWeinCom said:
DonFerrari said:

I would say that is a sign of industry maturity and your experience as gamer. The more you see the less new stuff there is going to be seem.

JWeinCom said:

I get why the Kinect was bundled. It's really had to make a peripheral successful if it's not bundled with the system. Kinect on 360 sold about 22 million units which is great for a peripheral, but 22 million isn't a very attractive userbase for a developer, so few companies besides Microsoft really bothered making anything that required much of a budget.

But, the Kinect simply wasn't good enough to get a Wii Sports kind of gamer to drop 500 bucks, and to the Halo/GTA gamer, it was just an extra hundred bucks for something they'd never use. 

So, I get the logic. Someone at Microsoft invested a lot of money and their reputation in the Kinect and to make it work it had to be bundled. But it was just a lost cause. They should have just admitted defeat and moved on from it. 

Nintendo actually solved that issue very nicely with the Switch. It has basically the same motion control functionality as the Wii, but in a way that doesn't add much to the price. Wish they'd make more games that took advantage of that though. Big area of potential growth.  

22M was a ballpark of Xbox og, GC, WiiU and some other systems. PSVR is like under 5M and still have plenty of games being released for it. Well even if you pick the total number of gaming grade VR machines it doesn't cut pass 20M.

The XBox ang GC were similar enough to PS2 that if you worked on games for them, you could probably get them working on the PS2 without much too much additional cost. There were very few games that were exclusive to GC or XBox unless made by Microsoft or paid for by them. And a lot of companies didn't even think it was worth the extra effort to make PS2 games for the XBox One or Gamecube.

As for PSVR... it really depends on what you mean by plenty of games. There's a bunch of small games and VR support for existing PS4 games sometimes. It's a niche platform. Which is fine if that's what they're going for, but that's not what the idea behind the Kinect was. Microsoft wanted the Kinect to capture the Wii market, not be a niche add on.

Sure I agree with you. But I was more on your claim that the fanbase of Kinect was to small to receive proper support with 22M units sold. But yes if you go for the having a market penetration similar to Wii then being an addon would hardly accomplish that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Epic Games. Talk about diving from a mountain into a chasm.

Went from making great games like Gears of War 1-3 last gen to one of the most cancerous games of all time this gen.