JWeinCom said:
The XBox ang GC were similar enough to PS2 that if you worked on games for them, you could probably get them working on the PS2 without much too much additional cost. There were very few games that were exclusive to GC or XBox unless made by Microsoft or paid for by them. And a lot of companies didn't even think it was worth the extra effort to make PS2 games for the XBox One or Gamecube. As for PSVR... it really depends on what you mean by plenty of games. There's a bunch of small games and VR support for existing PS4 games sometimes. It's a niche platform. Which is fine if that's what they're going for, but that's not what the idea behind the Kinect was. Microsoft wanted the Kinect to capture the Wii market, not be a niche add on. |
Sure I agree with you. But I was more on your claim that the fanbase of Kinect was to small to receive proper support with 22M units sold. But yes if you go for the having a market penetration similar to Wii then being an addon would hardly accomplish that.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







