RolStoppable said:
Sounds like too much effort to prove something that you aren't fully contesting yourself, hence why you say "almost all deals" and "mostly towards Xbox, not Switch." |
Sorry for not making myself clear, what i meant was 99% of those deals being aimed only towards Xbox (with the 1% being a margin of error, if it exists at all).
ill make it easier for you, just give me a single example and were off.
Wii sales of ~12.5m didn't have anything to do with a decline in interest in console gaming, that was because of sparse third party support which in turn hurt momentum. Wii U sales of ~3.5m do not demonstrate a general decline in interest in console gaming either, because the Wii U failed everywhere in the world. |
while it lacked the 3rd Party Support, the Wii U being a failure worldwide isn't Necessarily an indication of its Performance when it comes to the Domestic Japanese Market, its still outsold by the Vita (a failure of its own) or by the Sega Saturn (a massive failure Worldwide, but sold 6M domestically)
,the Wii on the other hand had Much Bigger Japanese 3rd Party Support compared to PS3 at its early years, it Had a Mainline DQ,MH unlike the PS3 which either had a musou spinoff port at the end of its life-cycle (2014) or an HD Port of a PSP game, basically it wasn't until 2011 when Japanese 3rd Party took the PS3 Seriously and by then the Wii U was Announced, outside of Minecraft western games (the bulk of PS3-360 3rd Party Support at the time) has little to no Presence in Japan marketwise.
Gen 8: ~24m (3DS) + ~9.5m (PS4) + ~6m (PSV) + ~3.5m (Wii U) + ~100k (XB1) = ~43m Gen 9 (projected): 30m+ (Switch) + ~8m (PS5) + ~200k (XSX|S) = 38.2m+ |
Nintendo basically unified its Splitting Userbase (and its game Library) with the Switch (24.64M + 3.5M isnt far off from the Projected Switch Sales).
Nintendo's sales going up while Sony's get split roughly in half point to the conclusion that Nintendo is taking away gamers from Sony. Which would hardly be a surprise with a greater number of small Japanese third parties shifting to multiplatform development instead of making their games only for PlayStation. |
Unless were talking about Money-Hatted Titles (MHR-D6) or 2nd-party titles funded by Nintendo or even titles Mainly or only made for Domestic Market (Momotaro Dentetsu - Tabe-Oja) or titles specifically made for the Switch (Cooking Mama with its Joy-con functionality), then the same could be said for Previous 3rd Party Nintendo Exclusives going Multi-plat with Neo TWEWY (Despite TWEWY1 and Final Mix never been on a PS platform ever) and DQXIS (even coming to Xbox) as well as YW4 being Multi-platform as well (despite the franchise being associated with Nintendo for the longest time)
while some Japanese Developers are still using the old-school working system of developing for 1 SKU (Namely Atlus) the others have moved on where the Majority of Japanese 3rd Party games are Multi-platform (timed-exclusivity involved)
people tend to forget that porting a game outside of DS-3DS were much much more Difficult, Costly and time consuming than porting it out of the switch (due to not requiring additional development time for UI Adjustments to be on a single screen with no touchscreen input, oh and with 3D functionality off!!)
Last edited by B6a6es - on 28 November 2020