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Forums - General - What Happened to Zelda? I feel ripped off.

Look up Ocarina of Time as it was originally developed. Its far more mind blowing than anything cut in TP. If you knew how much content was scrapped from your favorite games, you'd shit your pants.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

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Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

Zucas said:
dpmnymkrprez said:
Zucas said:
Games change from their early stages. I believe the first Zelda: TP trailer came in 2004 right. I think so. Development carried on for 2 more years. Things just change ya know. But I still can't wait for the next zelda cause TP was apsolutely amazing. I'm wondering where the storyline will go though. Will it be after TP or Wind Waker or switch to the other split side of the storyline. Oh whatever will be great.

How about introducing a new playable charecter in Zelda, maybe even hack n slash co-op?


 OH that's blasphemy haha. 


Oh come on, a cross between gauntlet and a plethora of missions, that new fable 2 looks cool, it might be fun?

And we heard mario galaxy might be co-op? how cool would that be mario and your buddy playing luigi to try and beat bowser..................Think of it this way you ar mario...you kick king koopa in the "Bean bag," and when he is hunched over Luigi can grab his tail and throw him off....Team work!



Well co-op in Galaxy means one person controls the pointer, in order to help Mario, while the other player controls Mario with the joystick and such...at least that's what it's supposedly going to be...



LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )

Hmm, I wonder what fun that would be?



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Yeah, the magic meter on the box is like Mario Kart 64's box screens, they showed an item that you could not get, always frustrated me, either way, I love TP all the way, I'm up to the 3rd dungeon and I'm absolutely loving it. It's everything Zelda is meant to be, minus the abnormal amount of chests containing rupee's.....? PS: dpmnymkrprez, I haven't gotten round to making that recipe just yet, but will respond shortly once I do!



ArtofAngels said:
Yeah, the magic meter on the box is like Mario Kart 64's box screens, they showed an item that you could not get, always frustrated me, either way, I love TP all the way, I'm up to the 3rd dungeon and I'm absolutely loving it. It's everything Zelda is meant to be, minus the abnormal amount of chests containing rupee's.....? PS: dpmnymkrprez, I haven't gotten round to making that recipe just yet, but will respond shortly once I do!

Funny you mention that i made it tonight, PS make sure to bake it on 425 for 14 minutes!



Hmmm there are many thing I expected that weren't there like the forest images where Link walks in between trees... The magic bar... This is my opinion, not facts, but I don't think there should be cooking in Zelda, iono about you but I can't really picture Link making a stew. XD



Why not? He goes fishing, may aswell cook it up :P



I was dissapointed in Twilight Princess because of the lack of new gameplay elements. Yes, there were some nice additions, but horse fights were not used very often and things like flying etc. really felt tacked - on. What I felt most ripped of about though was the lack of sidequests. All heart pieces (nearly all) were SCREAMING to be found and besides the usual "more arrows, more bombs" sidequests (which were actually dump like nothing I´ve ever seen before) there wasn´t a lot to do. Yes, fishing. But that´s all. In previous Zelda games, every heart piece was a small adventure. You had to help people to get them or use puzzles. In Majoras Mask there were more than 20 masks to find. Were has this gone in Twilight Princess? Were is my second Sword? The third shield? Why are there less items than in previous Zelda games? If you ask me, Twilight Princess didn´t live up to it´s hype as all Zelda games in the past gave you a "full" atmosphere - if you thought of Ocarina of Time you didn´t just think of the main quest but also about the sidequests and the many things you could do when you didn´t want to enter the next dungeon. But Twilight Princess was just the main quest for me when I look back. You didn´t need the heartpieces because the game was so easy, the bottles were useless as soon as you got the second one (because you didn´t need more), there was no use of the big pockets (because you didn´t need that much rupees) and the same goes for arrows and bombs. It really felt kinda tacked on. Today my score for Twilight Princess would be 89% but nothing more. It tried too much to be like a 10 year old game but it failed to match that games quality, which is sad. On the other hand I can still see why everyone loved the Ocarina of Time, as I´d still give it a higher rating, even if you compare those two games head to head. I even like it´s graphics better.