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Forums - Sales Discussion - The Switch version of Breath of the Wild shipped 17.41m by March 31st. Lifetime sales expectations?

 

The Switch version of Breath of the Wild shipped 17.41m by March 31st. Lifetime sales expectations?

Less than 20 million 97 11.10%
 
20.0 - 22.4 million 283 32.38%
 
22.5 - 24.9 million 203 23.23%
 
25.0 - 27.4 million 142 16.25%
 
27.5 - 29.9 million 42 4.81%
 
30.0 - 32.4 million 46 5.26%
 
32.5 - 34. 9 million 8 0.92%
 
35.0 - 37.4 million 6 0.69%
 
37.5 - 40.0 million 5 0.57%
 
More than 40 million 42 4.81%
 
Total:874
UnderwaterFunktown said:
VAMatt said:
Game sales prediction threads should be limited to a single generation. Otherwise, you run into the GTAV problem (that will likely become more common, now that Rockstar has done such a good job with it) where the same game releases on multiple generations. How the hell can we predict sales when we don't know if a game will sell for 5 years or 20?

Well... it is. The poll question is how much it will sell on Switch. It doesn't include Wii U numbers, so ofc it wouldn't include future systems either.

You're right.  I was making a more general statement.  This thread is done the "right" way.

To be honest, I didn't realize this one was Switch only.  



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VAMatt said:
UnderwaterFunktown said:

Well... it is. The poll question is how much it will sell on Switch. It doesn't include Wii U numbers, so ofc it wouldn't include future systems either.

You're right.  I was making a more general statement.  This thread is done the "right" way.

To be honest, I didn't realize this one was Switch only.  

Yea that makes sense. Figured you'd probably just missed it.



Shaunodon said:

Just below 30m. Sequel will cut into it's legs, but not that much.

Bonus: Breath of the Wild is the most successful games in the series by a mile. Arguably the greatest game ever. Even Nintendo aren't crazy enough to mess with that formula too much. From the trailer I'm guessing there might be more focus on narrative, so maybe the world and progression will be less free and open. But overall I'm still expecting more of the same with improvements.

Freedom is the key factor. Aonuma still doesn't know what Zelda's core is. Zelda focused on narrative is an anti-root Zelda by default. These are not Lolo's adventures, although Aonuma wants it so badly. There is no use waiting for someone who was unable to finish the original game, who likes the original game. BotW only came out that way, it seems, because they placed the puzzles in a controlled way in the shires and in the dungeons, they contained Aonuma's impetus, leaving the universe alone with the player to build his own narrative.



Agente42 said:
Shaunodon said:

Just below 30m. Sequel will cut into it's legs, but not that much.

Bonus: Breath of the Wild is the most successful games in the series by a mile. Arguably the greatest game ever. Even Nintendo aren't crazy enough to mess with that formula too much. From the trailer I'm guessing there might be more focus on narrative, so maybe the world and progression will be less free and open. But overall I'm still expecting more of the same with improvements.

Freedom is the key factor. Aonuma still doesn't know what Zelda's core is. Zelda focused on narrative is an anti-root Zelda by default. These are not Lolo's adventures, although Aonuma wants it so badly. There is no use waiting for someone who was unable to finish the original game, who likes the original game. BotW only came out that way, it seems, because they placed the puzzles in a controlled way in the shires and in the dungeons, they contained Aonuma's impetus, leaving the universe alone with the player to build his own narrative.

Trying to put a serious, cohesive story into Zelda would be about as stupid as taking the story out of The Last of Us.  That ain't how the series works.  



VAMatt said:
Agente42 said:

Freedom is the key factor. Aonuma still doesn't know what Zelda's core is. Zelda focused on narrative is an anti-root Zelda by default. These are not Lolo's adventures, although Aonuma wants it so badly. There is no use waiting for someone who was unable to finish the original game, who likes the original game. BotW only came out that way, it seems, because they placed the puzzles in a controlled way in the shires and in the dungeons, they contained Aonuma's impetus, leaving the universe alone with the player to build his own narrative.

Trying to put a serious, cohesive story into Zelda would be about as stupid as taking the story out of The Last of Us.  That ain't how the series works.  

Agreed.