By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - No Nintendo Directs currently planned for the rest of the year

I think people are too addicted to wanting to know everything WAY in advance. That’s fine and good for crappy generations, but Switch has been great, and one of the most densely packed lineups I can ever remember any console having.



I describe myself as a little dose of toxic masculinity.

Around the Network

"Instead, Nintendo has apparently begun telling third-party publishers to announce their games, rather than waiting for some form of Nintendo event."

Fuck yes, if this means we find out about games sooner than we otherwise would have, I'm all for it. C'mon you fuckers, show us what ya got.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

I'm fine with Nintendo shadow dropping announcements for their upcoming games.



NightlyPoe said:
Nautilus said:

Making a direct is not as simple as editing a video.

First, you have to contact third party developers and arrange for them to make trailers for you. And during this time, they may be facing a number of problems relating to the quarantines, and may not deliver the trailers or information in time, if at all. Then Nintendo would have to decide what to show and what to not show.For that, they need to study if it is worthwhile to show a game that is 1 year away or not, among other variables.

Then Nintendo needs to contact its own development teams and have them make trailers.Then these development teams have to think about how to make an awesome trailers with what they have, take footage out of their builds, discuss on how to frame these trailers, and so on.And that's all assuming that they either have the equipment they need to record/prepare the footage at home, or be able to go to his workplace to do that.And finally give back to Nintendo marketing team what they have.

Finally they have to piece together what they have into what we consider nowadays a Direct.And that's all while they have to deal with working from home, having difficulties setting up meetings, communications being slower, not knowing how the economy will be affected, how long development of their games will take due to the inevitable delays, etc.

It's not as easy as people make it seem to be.

Easy or hard, it's still well within the realm of feasible.  I don't know who is feeding the lie, Nintendo or just unfounded rumors, but if Nintendo has no Directs planned, it's not for logistical reasons.  It's for strategic reasons.  They made a decision not to do it.

As for whether this is good or not.  Psychologically, it's not good.  Nintendo's marketing has been very good at focusing attention on the Directs.  We get a rising tension as we figure enough time has passed and we'll be getting another one soon.  Just as importantly, we get a fallow period afterwards where we can rest as fans in preparation for the next hype cycle.  Asking the world to live in a perpetual state of readiness for news will just psychologically wear people out.  People need breaks between hype waves or, eventually, no anticipation will just turn into apathy until something drops.  Maybe this week was cool where it felt like anything could drop, but four months from now?  It cannot be sustained.

I don't know how much fans need to rest and prepare for the hype cycle, or live in a perpetual state or readiness.  You seem to be thinking that people live and die based on Nintendo's announcements, and I'm sure there are some people like that... But even for myself as one of the bigger Nintendo fans out there, I'm not expending much psychological energy worrying about Nintendo announcements.  I don't anticipate getting worn out or becoming apathetic based on a lack of directs.  



I never liked shadow dropping announcements.

With a direct first I can look forward to the direct and then look forward to the games.
And, I really like that several games are showed at the same time. A short gameplay segment can get me interested in a new game that on announced on its own, I wouldn't check out at all.

But I'm also part of the small crowd that do not mind announcements of games still over a year away from release.



Around the Network

No Direct ?

NOA Twitter :

No problem,ha.

They'll continue to drop feed us with single announcements at any given date which I don't find particularly sad.



Switch Friend Code : 3905-6122-2909 

NightlyPoe said:
Nautilus said:

Making a direct is not as simple as editing a video.

First, you have to contact third party developers and arrange for them to make trailers for you. And during this time, they may be facing a number of problems relating to the quarantines, and may not deliver the trailers or information in time, if at all. Then Nintendo would have to decide what to show and what to not show.For that, they need to study if it is worthwhile to show a game that is 1 year away or not, among other variables.

Then Nintendo needs to contact its own development teams and have them make trailers.Then these development teams have to think about how to make an awesome trailers with what they have, take footage out of their builds, discuss on how to frame these trailers, and so on.And that's all assuming that they either have the equipment they need to record/prepare the footage at home, or be able to go to his workplace to do that.And finally give back to Nintendo marketing team what they have.

Finally they have to piece together what they have into what we consider nowadays a Direct.And that's all while they have to deal with working from home, having difficulties setting up meetings, communications being slower, not knowing how the economy will be affected, how long development of their games will take due to the inevitable delays, etc.

It's not as easy as people make it seem to be.

Easy or hard, it's still well within the realm of feasible.  I don't know who is feeding the lie, Nintendo or just unfounded rumors, but if Nintendo has no Directs planned, it's not for logistical reasons.  It's for strategic reasons.  They made a decision not to do it.

As for whether this is good or not.  Psychologically, it's not good.  Nintendo's marketing has been very good at focusing attention on the Directs.  We get a rising tension as we figure enough time has passed and we'll be getting another one soon.  Just as importantly, we get a fallow period afterwards where we can rest as fans in preparation for the next hype cycle.  Asking the world to live in a perpetual state of readiness for news will just psychologically wear people out.  People need breaks between hype waves or, eventually, no anticipation will just turn into apathy until something drops.  Maybe this week was cool where it felt like anything could drop, but four months from now?  It cannot be sustained.

It's not hard, but it takes time.

I do agree with you about it being feasible, but between having the hassle of forcing your developers to do whatever it takes to get a trailer ready, with the launch day of said title an unknown at the moment, and just waiting it out, Nintendo made the logical decision. Especially considering how well the Switch is selling right now.

I don't like it, because I love directs, but I understand it.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

They probably need a break from it to revamp them.

Last one wasn't great.



 

 

Jranation said:
Good. People wont get overhype then gets mad when the direct doesn't meet their expectations.

Well there are already people mad about Origami King, but it's safe to say that still would have happened if it was shown in a direct instead. Expectations can be a factor sure, but it's ultimately the content itself that matters.



I don't think its just that Directs could be hard to make. I think with them announcing several games at once, it could be hard to stick to every release date in a turbulent year. Much easier to announce them one at a time. Make sure each one can meet the release.