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Forums - Nintendo Discussion - How Would You Feel If Switch 2 Went Back To Fold Out Design (DS/3DS)?

I'm gonna have to say no. I wouldn't mind DS/3DS player functionality (provided it allows for carts to be used), but I can't stand the recessed buttons of the 3DS. The whole layout of that console gives me hand cramps fast.

The last comfy handheld before the Switch from Ninty was the original GBA for me (terrible screen on that thing, though).



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trunkswd said:
As long as I can still plug it into my TV I don't care what form factor it takes. I never use my Switch as a handheld.

I use my switch in dock mode too . But because I'm using a capture card . I'm obcessed in uploading gameplay in my youtube channel I forgot all about handheld mode . For me recording is more addicting over playing on my bed laid down or playing handheld mode in the kitchen .



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If there's no dual screen, why bother going back? If it would be something like the PSP Go, it would be too big and unwieldy due to the tablet-size screen.



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I love clamshell designs for pretty much any device. I would love a Switch that can fold. Much, much easier to carry arround.



Soundwave said:
Slownenberg said:
That'd make me much less interested. Sounds like that design wouldn't allow for joy cons. And therefore also would make you have to buy a stand alone pair of joy cons or a pro controller just to play on the TV. Basically you'd have to buy extra stuff to actually make it hybrid. That's a non-starter for me. Also the hinge is something that can break. Nope, I vastly prefer the Switch's current design to a clamshell design. Never did like how the DS, 3DS looked and doing it on a hybrid would present some real difficulties as just described.

I want the Switch 2 to pretty much be the exact same form factor as the Switch, though if they can figure out how to make the joy con slightly larger without making the system too large that would be perfect. Everything else can stay the exact same. If they want to add a couple millimeters to the thickness to pack in some extra battery that's perfectly fine. Other than the joycons being very small when you flip it sideways to play with just one, I think the form factor on the Switch is already basically perfect.

They would still have to have Joycons with the system I think, because you need a controller to be able to play games once the system is docked at home. So it could include two Joycons that attach together into a controller base for a home controller as they do now and you could take them along on the road to share with friends. And they could in that sense make them slightly larger or shaped differently for better comfort. 

You would need them also for VR. 

Can you show an example of a successful or good VR that doesn't have a dedicated headset? Drop-the-screen-in VR are crap.

How are you going to achieve tracking? Towers and joycons enhanced with ping pong balls? Fingertip tracking?

Why put the console in the headset when you could have a HDMI wire going from the portable console to the headset just like we do when we listen to our devices with headphones?



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Remembered me of one of my brainstorm designs of a mini switch (before it released), but not exactly clamshell, the upper screen slides in front of the below screen.
The joycon was detachable and could be put on both screens, so you could still 'switch' (keeping the feature of the name of the console) between 3ds(open, with the joycon on second screen), switch (a priori, closed, with joycons on first screen, but could be played in any configuration as well) and to carry/touch only (closed, and joycon on second screen, behind the first screen), which i suppose it could also play nintendo mobile games.



dx11332sega said:
trunkswd said:
As long as I can still plug it into my TV I don't care what form factor it takes. I never use my Switch as a handheld.

I use my switch in dock mode too . But because I'm using a capture card . I'm obcessed in uploading gameplay in my youtube channel I forgot all about handheld mode . For me recording is more addicting over playing on my bed laid down or playing handheld mode in the kitchen .

I do the same thing. Well stream on Twitch, then upload them to YouTube. 



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I don't think this would be a good move personally. Just the fact you'd be ruining the control sticks is too much of a hit - circle pads are an inferior control scheme, yeah it did the job on 3DS but still was an issue on that console for me.

They should keep it on the same track it's on. The only real drawback is you have to buy a case but that at least adds customisation and extra ownership of the console so it's a worthy cost to have.



Pyro as Bill said:
Soundwave said:

They would still have to have Joycons with the system I think, because you need a controller to be able to play games once the system is docked at home. So it could include two Joycons that attach together into a controller base for a home controller as they do now and you could take them along on the road to share with friends. And they could in that sense make them slightly larger or shaped differently for better comfort. 

You would need them also for VR. 

Can you show an example of a successful or good VR that doesn't have a dedicated headset? Drop-the-screen-in VR are crap.

How are you going to achieve tracking? Towers and joycons enhanced with ping pong balls? Fingertip tracking?

Why put the console in the headset when you could have a HDMI wire going from the portable console to the headset just like we do when we listen to our devices with headphones?

The problem with that is the headset then needs its own separate LCD displays and that increases the cost of the unit a lot. Expensive add-on means its likely not going to take off much more than PSVR is, the key is to keep the price cheap. 

With just a plastic headset + some sensors integrated into the headset, you can have a much more affordable headset like say $89.99 with a game included. But if you're talking about a device that needs its own LCD display, you're probably talking $199.99 for the headset itself which is too expensive. 

Low price + low bulk helmet I think are the two keys for making VR a success, no ones really offering that with good software, Nintendo could be the first. 

You don't need fingertip tracking to have fun VR experiences, Labo VR pulls it off reasonably well enough and that's a very low end implementation. 

People will really love Mario Kart VR I think, Pilotwings VR would be crazy too and a Mario VR platformer would be a wonderful new leap for the franchise, probably the biggest since Mario 64. Astrobot was a pretty good game, but I think the Mario team can better that (much like Mario 64 blew away Jumping Flash and other 3D platformers of the mid-1990s). 

Last edited by Soundwave - on 14 May 2020