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Forums - Gaming Discussion - Best remake of 2020 so far...

 

Best remake of 2020 so far...

Trials of Mana 10 20.00%
 
Final Fantasy VII 27 54.00%
 
Resident Evil 3 9 18.00%
 
Pokemon Mystery Dungeon 4 8.00%
 
Total:50
Hynad said:
Shiken said:

So when someone breaks things down for you with facts, you just call it a spin?

Kind of a boring way of admitting defeat.

Your definition of facts is bogus at best. The majority of outlets out there call Xenoblade Chronicles DE a remaster. Not a remake.

It's a remaster. And your definitions of remake and remaster are shite.

Hmmmmm... which outlets are you referring to?  And why is his definition shit?



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Shiken said:
ClassicGamingWizzz said:

But ff7 remake is not a" remake" , its a remaster, "remakes" are things like ff7 switch version and games where they put definitive edition in the box

Fk it, I'll bite.

A remake is a game that is remade mostly/entirely with new assets.  It is a very broad term, and can be achieved in several ways.  The thing to keep in mind however, is that it is the same game at its core, despite being mostly remade rather than being a direct port with a few tweeks.  Examples of this would be Trials of Mana, Pokemon Mystery Dungeon, Medievil, Link's Awakening, and yes...Xenoblade Definitive Edition as it uses mostly new assets and reworks the visuals entirely.

A remaster is a nearly direct port of an existing game with a few improvements such as HD textures and quality of life improvements.  Where most of the used assets are existing from the original game, it is a remaster of those same assets and therefore the game itself is a remaster.  Games that fall into this category are FF9, God of War 3 (PS4), Okami HD, and FF8 as most of the game is the exact same assets with a smoothing filter put over it.

A reimagined game or reboot is a retelling of an old game, but changed up entirely in terms of gameplay and plot.  They often take things in an entirely new direction, and can often be looked at as new games.  This includes REmake 3, REmake 2, Ratchet and Clank, and yes...FFVIIR despite being mislabled.

However for the purposes of this thread, due to the reasons JWeinCom mentioned and the fact that true remakes and reimaginings are basically cousins, they are both included in the poll.  Plus it can be argued that all reimaginings are remakes, but not all remakes are reimaginings.

Only post not full of BS the last couple of pages. Thank you.



Bite my shiny metal cockpit!

JWeinCom said:
Hynad said:

Your definition of facts is bogus at best. The majority of outlets out there call Xenoblade Chronicles DE a remaster. Not a remake.

It's a remaster. And your definitions of remake and remaster are shite.

Hmmmmm... which outlets are you referring to?  And why is his definition shit?

A remaster takes the game code and improves the stuff on top of it, visuals, UI, QoL, music, etc.

A remake is a game that is built from scratch, using the original game as general blue print.

Xenoblade Chronicles DE, Final Fantasy XII The Zodiac Age, Yakuza Kiwami 1-2, Okami HD, Call of Duty Modern Warfare Remastered (which was handled pretty much the same way as Xenoblade Chronicles DE, with all of its assets being redone), are all remasters.

Trials of Mana, Ratchet & Clank, Final Fantasy VII Remake, The Legend of Zelda: Link's Awakening, Resident Evil 2 and 3 are remakes.



Hynad said:
JWeinCom said:

Hmmmmm... which outlets are you referring to?  And why is his definition shit?

A remaster takes the game code and improves the stuff on top of it, visuals, UI, music, etc.

A remake is a game that is built from scratch, using the original game as general blue print.

Final Fantasy XII The Zodiac Age, Yakuza Kiwami 1-2, Okami HD, Call of Duty Modern Warfare Remastered (which was handled pretty much the same way as Xenoblade Chronicles DE, with all of its assets being redone), are all remasters.

Trials of Mana, Ratchet & Clank, Final Fantasy VII Remake, The Legend of Zelda: Link's Awakening, Resident Evil 2 and 3 are remakes.

You completely ignored the first question... But here are some sources that use the term remake.

https://www.polygon.com/2019/9/4/20850169/xenoblade-chronicles-definitive-edition-remake-nintendo-switch-direct

https://www.gamespot.com/articles/switchs-xenoblade-chronicles-remake-adds-new-story/1100-6475264/

https://www.imore.com/xenoblade-chronicles-definitive-edition-everything-you-need-know

https://hardcoregamer.com/2020/05/03/xenoblade-chronicles-definitive-edition-is-a-crucial-remake/377491/

https://www.express.co.uk/entertainment/gaming/1260725/Nintendo-Direct-Mini-March-2020-out-today-Xenoblade-Bravely-Default-2-Pokemon

https://www.engadget.com/2019-09-04-xenoblade-chronicles-will-be-remastered-for-switch.html

https://www.inverse.com/gaming/xenoblade-chronicles-definitive-edition-release-date-future-connected-switch

Some, Gamespot and Engadget, has actually used both.  As far as I can tell, your claim that the majority of outlets call it a remaster is false.

As for the second, you're not explaining what's wrong with his definition, you're just giving an alternate definition.  Why is yours better?



JWeinCom said:
Hynad said:

A remaster takes the game code and improves the stuff on top of it, visuals, UI, music, etc.

A remake is a game that is built from scratch, using the original game as general blue print.

Final Fantasy XII The Zodiac Age, Yakuza Kiwami 1-2, Okami HD, Call of Duty Modern Warfare Remastered (which was handled pretty much the same way as Xenoblade Chronicles DE, with all of its assets being redone), are all remasters.

Trials of Mana, Ratchet & Clank, Final Fantasy VII Remake, The Legend of Zelda: Link's Awakening, Resident Evil 2 and 3 are remakes.

You completely ignored the first question... But here are some sources that use the term remake.

https://www.polygon.com/2019/9/4/20850169/xenoblade-chronicles-definitive-edition-remake-nintendo-switch-direct

https://www.gamespot.com/articles/switchs-xenoblade-chronicles-remake-adds-new-story/1100-6475264/

https://www.imore.com/xenoblade-chronicles-definitive-edition-everything-you-need-know

https://hardcoregamer.com/2020/05/03/xenoblade-chronicles-definitive-edition-is-a-crucial-remake/377491/

https://www.express.co.uk/entertainment/gaming/1260725/Nintendo-Direct-Mini-March-2020-out-today-Xenoblade-Bravely-Default-2-Pokemon

https://www.engadget.com/2019-09-04-xenoblade-chronicles-will-be-remastered-for-switch.html

https://www.inverse.com/gaming/xenoblade-chronicles-definitive-edition-release-date-future-connected-switch

Some, Gamespot and Engadget, has actually used both.  As far as I can tell, your claim that the majority of outlets call it a remaster is false.

As for the second, you're not explaining what's wrong with his definition, you're just giving an alternate definition.  Why is yours better?

I could do the same and copy/paste plenty of sources that call it a remaster.

My definition is better on the simple fact that it is consistent and doesn't arbitrarily calls one game a remake and another a remaster, despite both sharing the same kind of work, be it equal in % or not. 

Call of Duty Modern Warfare Remastered had the same kind of work done on it that is done for Xenoblade Chronicles, yet it is also titled Remastered. Why? Because the work done on it was on top of the original game code. Not made from scratch. 

When I sculpt something and go back to it later on to improve it because it hasn't aged so well, I'm not remaking it. I'm building upon it, improving it, remastering it. When I take another piece of wood and recreate the same idea again, I'm remaking it.

Last edited by Hynad - on 06 May 2020

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Hynad said:
JWeinCom said:

You completely ignored the first question... But here are some sources that use the term remake.

https://www.polygon.com/2019/9/4/20850169/xenoblade-chronicles-definitive-edition-remake-nintendo-switch-direct

https://www.gamespot.com/articles/switchs-xenoblade-chronicles-remake-adds-new-story/1100-6475264/

https://www.imore.com/xenoblade-chronicles-definitive-edition-everything-you-need-know

https://hardcoregamer.com/2020/05/03/xenoblade-chronicles-definitive-edition-is-a-crucial-remake/377491/

https://www.express.co.uk/entertainment/gaming/1260725/Nintendo-Direct-Mini-March-2020-out-today-Xenoblade-Bravely-Default-2-Pokemon

https://www.engadget.com/2019-09-04-xenoblade-chronicles-will-be-remastered-for-switch.html

https://www.inverse.com/gaming/xenoblade-chronicles-definitive-edition-release-date-future-connected-switch

Some, Gamespot and Engadget, has actually used both.  As far as I can tell, your claim that the majority of outlets call it a remaster is false.

As for the second, you're not explaining what's wrong with his definition, you're just giving an alternate definition.  Why is yours better?

I could do the same and copy paste plenty of sources that call it a remaster.

My definition is better on the simple fact that it is consistent and doesn't arbitrarily calls one game a remake and another a remaster, despite both sharing the same kind of work, be it equal in % or not. 

Call of Duty Modern Warfare Remastered had the same kind of work done on it that is done for Xenoblade Chronicles, yet it is also titles Remastered. Why? Because the work done on it was on top of the original game code. Not made from scratch. 

When I sculpt something and go back to it later to improve it, I'm not remaking it. When I take an other piece of wood and make it again, I'm remaking it.

Yeah... ok well if you can copy and paste plenty of sources that call it a remaster, then do that.  In fact, you should be able to produce more than I did, since you said the majority call it a remaster.  So if you think that actually helps your case, do it. 

Why is it arbitrary to differentiate on the basis of the amount of work put in?  It seems to me perfectly to legitimate to differentiate a game like FF7 Switch/PC where very little work was put in, and a game like Xenoblade where a lot of work is put in.  Especially as the end product in the case of Xenoblade is much more removed from the initial product than FF7, FF8, or Okami HD are.  There's probably a reason this release is being treated much different than any of those were.  

I've never heard of a sculpture being either remade or remastered, so that example is not apt.  



JWeinCom said:
Hynad said:

I could do the same and copy paste plenty of sources that call it a remaster.

My definition is better on the simple fact that it is consistent and doesn't arbitrarily calls one game a remake and another a remaster, despite both sharing the same kind of work, be it equal in % or not. 

Call of Duty Modern Warfare Remastered had the same kind of work done on it that is done for Xenoblade Chronicles, yet it is also titles Remastered. Why? Because the work done on it was on top of the original game code. Not made from scratch. 

When I sculpt something and go back to it later to improve it, I'm not remaking it. When I take an other piece of wood and make it again, I'm remaking it.

Yeah... ok well if you can copy and paste plenty of sources that call it a remaster, then do that.  In fact, you should be able to produce more than I did, since you said the majority call it a remaster.  So if you think that actually helps your case, do it. 

Why is it arbitrary to differentiate on the basis of the amount of work put in?  It seems to me perfectly to legitimate to differentiate a game like FF7 Switch/PC where very little work was put in, and a game like Xenoblade where a lot of work is put in.  Especially as the end product in the case of Xenoblade is much more removed from the initial product than FF7, FF8, or Okami HD are.  There's probably a reason this release is being treated much different than any of those were.  

I've never heard of a sculpture being either remade or remastered, so that example is not apt.  

Ok, because you haven't heard of something, it can't be apt. Wow.



Hynad said:
JWeinCom said:

Yeah... ok well if you can copy and paste plenty of sources that call it a remaster, then do that.  In fact, you should be able to produce more than I did, since you said the majority call it a remaster.  So if you think that actually helps your case, do it. 

Why is it arbitrary to differentiate on the basis of the amount of work put in?  It seems to me perfectly to legitimate to differentiate a game like FF7 Switch/PC where very little work was put in, and a game like Xenoblade where a lot of work is put in.  Especially as the end product in the case of Xenoblade is much more removed from the initial product than FF7, FF8, or Okami HD are.  There's probably a reason this release is being treated much different than any of those were.  

I've never heard of a sculpture being either remade or remastered, so that example is not apt.  

Ok, because you haven't heard of something, it can't be apt. Wow.

It's not apt because we're talking about how we use the terms remake and remaster, and as far as I'm aware they have never been used in that context.  Feel free to also reply to the actual substantial points that you're avoiding like the plague.



JWeinCom said:
Hynad said:

Ok, because you haven't heard of something, it can't be apt. Wow.

It's not apt because we're talking about how we use the terms remake and remaster, and as far as I'm aware they have never been used in that context.  Feel free to also reply to the actual substantial points that you're avoiding like the plague.

Says the guy who went over many of my points, disregarded the examples provided, and called my analogy inapt, despite the idea behind it being easy to grasp. Because it doesn't put that game in the light you want it to be. So spare me the "avoiding it like the plague" crap.




Yakuza Kiwami uses a different engine and assets. Kiwami 2 uses the Dragon engine used for Yakuza 6 and Judgment. Both are remakes. Xenoblade is a remake. From visuals to new engine. New assets. new art. New animations. New features. Added story. It's silly to call something a remaster when it doesn't use a single line of code from those games.



Bite my shiny metal cockpit!