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JWeinCom said:
Hynad said:

I could do the same and copy paste plenty of sources that call it a remaster.

My definition is better on the simple fact that it is consistent and doesn't arbitrarily calls one game a remake and another a remaster, despite both sharing the same kind of work, be it equal in % or not. 

Call of Duty Modern Warfare Remastered had the same kind of work done on it that is done for Xenoblade Chronicles, yet it is also titles Remastered. Why? Because the work done on it was on top of the original game code. Not made from scratch. 

When I sculpt something and go back to it later to improve it, I'm not remaking it. When I take an other piece of wood and make it again, I'm remaking it.

Yeah... ok well if you can copy and paste plenty of sources that call it a remaster, then do that.  In fact, you should be able to produce more than I did, since you said the majority call it a remaster.  So if you think that actually helps your case, do it. 

Why is it arbitrary to differentiate on the basis of the amount of work put in?  It seems to me perfectly to legitimate to differentiate a game like FF7 Switch/PC where very little work was put in, and a game like Xenoblade where a lot of work is put in.  Especially as the end product in the case of Xenoblade is much more removed from the initial product than FF7, FF8, or Okami HD are.  There's probably a reason this release is being treated much different than any of those were.  

I've never heard of a sculpture being either remade or remastered, so that example is not apt.  

Ok, because you haven't heard of something, it can't be apt. Wow.