Coming straight from a MS dev. Its time to spin I believe.
It takes genuine talent to see greatness in yourself despite your absence of genuine talent.
What do you think | |||
Cross gen games will held... | 9 | 52.94% | |
Yes it suck to have cross... | 6 | 35.29% | |
I don't care because the ... | 1 | 5.88% | |
i don't agree with game d... | 1 | 5.88% | |
Total: | 17 |
Coming straight from a MS dev. Its time to spin I believe.
It takes genuine talent to see greatness in yourself despite your absence of genuine talent.
eva01beserk said: Coming straight from a MS dev. Its time to spin I believe. |
No need. You were in that thread a while back that I’m sure we all remember.
Through many examples throughout the gens past, it was firmly established that games in the first 1-2 years of a new generation barely scratch the surface of potential. The ones that aren’t cross gen tended to be glorified graphical tech demos and had less then timeless gameplay.
Having made peace with this reality that I don’t see changing this upcoming gen, I’m more concerned with quality then getting that little itty bitty extra potential squeezed out (that still pales in comparison to late gen exclusives).
If you build high it’s easier to scale down. Like Witcher 3 or Hellblade on Switch. Unless you can confirm Xbox Studios making cross gen games build low and scale up then maybe.
But then you have to factor in they make all games for PCs as well, which are likely spec’d higher then Xbox One specs. Which basically means my theory is more likely then yours (build high and scale down).
Chazore said:
The dev literally states one issue being the "console memory budget". I don't know how far he needs to go to tell you the issues he's had with making the game work on current gen. I think it's a tad delusional, that anyone here, stating that "Witcher 3 Switch", doesn't mean everything is extremely polished, extremely sublime and honky dory. I've seen plenty of games with plenty of object pop in, texture pop in, NPC's bugging out, short shadow LoD's, short object rendering distances etc, and a lot of those issues aren't "devs are crap", it's mostly down to console constraints and what they can handle, and that's what we get as a n end result, that's why Witcher 3 got it's downgrade, and how the devs tried to hide that a lot of the time (because let's be real, who sees any dev going out there, who works with console publishers, and openly claims "yo consoles are weak sauce", and still expect to have console porting contracts handed to them?, be honestly real with me, who would do that and why would they?).
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...It was just a pun on console memory budget = monetary budget. If I wanted to make the joke more obvious, should I have gone with the Obsidian = errors = bad programmers joke instead? Sorry, I didn't mean to offend anyone. I'm not at all denying the devs claims.
sales2099 said:
No need. You were in that thread a while back that I’m sure we all remember. Through many examples throughout the gens past, it was firmly established that games in the first 1-2 years of a new generation barely scratch the surface of potential. The ones that aren’t cross gen tended to be glorified graphical tech demos and had less then timeless gameplay. Having made peace with this reality that I don’t see changing this upcoming gen, I’m more concerned with quality then getting that little itty bitty extra potential squeezed out (that still pales in comparison to late gen exclusives). |
Im glad you agree that they will be held back. good thing that there is no need to go by all that happened on that other thread.
It takes genuine talent to see greatness in yourself despite your absence of genuine talent.
AngryLittleAlchemist said: ...It was just a pun on console memory budget = monetary budget. If I wanted to make the joke more obvious, should I have gone with the Obsidian = errors = bad programmers joke instead? Sorry, I didn't mean to offend anyone. I'm not at all denying the devs claims. |
c'mon Alchy, you know text sarcasm doesn't always translate well enough with them emojis and reaction pics =P
No offence taken btw. I just thought I'd point that out, before someone else tries to make up for short limitations, further down the line of this thread.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
Chazore said:
c'mon Alchy, you know text sarcasm doesn't always translate well enough with them emojis and reaction pics =P No offence taken btw. I just thought I'd point that out, before someone else tries to make up for short limitations, further down the line of this thread. |
Anyone being reasonable would know that limits on budget (money) and team size could impact the capacity of the team to further improve the code and add stuff without breaking the budget (performance) =]
But sure it is always better to clarify so thread doesn't spin out of control.
I also would like to rectify when I said "they aren't the best dev", that wasn't to mock them, it was just a verification of reality, because there are bigger and more experienced teams out there that squezed more of the HW than OuterWorld. But the game was well received so it show that they are good.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
sales2099 said: If you build high it’s easier to scale down. Like Witcher 3 or Hellblade on Switch. Unless you can confirm Xbox Studios making cross gen games build low and scale up then maybe. But then you have to factor in they make all games for PCs as well, which are likely spec’d higher then Xbox One specs. Which basically means my theory is more likely then yours (build high and scale down). |
Yes Naughty talked about how they were surprised by how quickly they got uncharted 3 their test game up running on PS4 they got a blank screen first try and they said that may not seem seem like much in the way of progress but they normally the engine would crash first up and it would take time and a lot of adjustments just to get a stable blank screen, the other factor that made getting UC3 up and running quicker on PS4 was their policy of making their assets at a higher res the UC3 assets were rendered at 4K and scaled down for the PS3 apparently this has other benefits besides future use.
Research shows Video games help make you smarter, so why am I an idiot
DonFerrari said:
I also would like to rectify when I said "they aren't the best dev", that wasn't to mock them, it was just a verification of reality, because there are bigger and more experienced teams out there that squezed more of the HW than OuterWorld. But the game was well received so it show that they are good. |
Obsidian aren't exactly the best devs out there when it comes to coding, but at the same time, I also remember when Bethesda cut them short on their time/budget for Fallout NV, and we saw how that turned out (especially the cut content, which I just viewed the other day, with 2hrs+ worth of it, and I dunno why the hell it was cut, besides Beth making a very bad call).
I do feel like some devs could do with not being so afraid of calling something of a short end of the stick. Sure it might upset some of the big fish, and they might not provide them with future contracts again (unless that team makes a one hit wonder, then one of the big 3 is missing out and that's their bad call), but at least if more devs start to point this out earlier on, instead of late near the end of each cycle, then it can help push and tell the big 3 to stop cutting back so much on certain aspects of each system, because really they shouldn't, they should always, always push the envelope, never stagnate and care about just RoI's (which breeds stock holder mentality, and you know I loathe those people, as they truly do not give a rats arse about gaming, or the tech at all, only the profits they can reap).
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
Chazore said:
Obsidian aren't exactly the best devs out there when it comes to coding, but at the same time, I also remember when Bethesda cut them short on their time/budget for Fallout NV, and we saw how that turned out (especially the cut content, which I just viewed the other day, with 2hrs+ worth of it, and I dunno why the hell it was cut, besides Beth making a very bad call). I do feel like some devs could do with not being so afraid of calling something of a short end of the stick. Sure it might upset some of the big fish, and they might not provide them with future contracts again (unless that team makes a one hit wonder, then one of the big 3 is missing out and that's their bad call), but at least if more devs start to point this out earlier on, instead of late near the end of each cycle, then it can help push and tell the big 3 to stop cutting back so much on certain aspects of each system, because really they shouldn't, they should always, always push the envelope, never stagnate and care about just RoI's (which breeds stock holder mentality, and you know I loathe those people, as they truly do not give a rats arse about gaming, or the tech at all, only the profits they can reap). |
Well Bethesda is the king on bad optmization anyway =p so making bad calls isn't far from them
Totally agree on devs showing their true opinion and not afraid of losing contracts even more because most will do multiplatform and is unlikely that either company would want to cut out the game from their platform because the dev said they weren't satisfied with one aspect of a system or gen.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."