Chazore said:
Obsidian aren't exactly the best devs out there when it comes to coding, but at the same time, I also remember when Bethesda cut them short on their time/budget for Fallout NV, and we saw how that turned out (especially the cut content, which I just viewed the other day, with 2hrs+ worth of it, and I dunno why the hell it was cut, besides Beth making a very bad call). I do feel like some devs could do with not being so afraid of calling something of a short end of the stick. Sure it might upset some of the big fish, and they might not provide them with future contracts again (unless that team makes a one hit wonder, then one of the big 3 is missing out and that's their bad call), but at least if more devs start to point this out earlier on, instead of late near the end of each cycle, then it can help push and tell the big 3 to stop cutting back so much on certain aspects of each system, because really they shouldn't, they should always, always push the envelope, never stagnate and care about just RoI's (which breeds stock holder mentality, and you know I loathe those people, as they truly do not give a rats arse about gaming, or the tech at all, only the profits they can reap). |
Well Bethesda is the king on bad optmization anyway =p so making bad calls isn't far from them
Totally agree on devs showing their true opinion and not afraid of losing contracts even more because most will do multiplatform and is unlikely that either company would want to cut out the game from their platform because the dev said they weren't satisfied with one aspect of a system or gen.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







