haxxiy said:
Mummelmann said:
Crysis was never a particularly good game, so I don't really care all that much. Is this something people have actually wanted? For me, it played like a glorified tech demo (that no one could run) with weird physics and terrible writing. The fact that Crytek marketed the whole "it can't really run well on any rig" thing as a selling point and an accomplishment on their end makes it even worse.
Edit; good lord, looked it up and remember now; it has a 91 on metacritic! That's insane, I can't possibly understand why it's so high. The whole suit functions gimmick was neither super-original nor very well implemented (stealth for three seconds, yaaaay!).
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For some reason, you seem kind of grumpy about this?
It was a fairly influential, memorable and well-liked game to the majority, so it makes sense it would see a remake someday.
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Grumpy? Not really, I just never understood the major appeal of this game. It was more of a specimen to flaunt hardware. The concept interested me, and I really enjoyed Far Cry, despite its somewhat cheesy nature and the protagonist's truly ugly shirt.
When I heard/read about the suit and its various functions, I hoped for something similar to the augs in Deus Ex games. But it was nothing like that, and most options were either useless or rarely viable save for gimmick kills (and the forced use of super strength to jump up on ledges you had to reach to progress). The "grab a dude and smash him" with super strength and "invisible for mere seconds or stand completely still and get a few shots off before it stops functioning" got old quickly. It had some good shooting mechanics behind it, but the gimmicks were a waste, the story was tosh and the seemingly open world was very linear when it came down to it. The highly praised physics was also something else, you could literally break a hut by throwing a pot or pan hard against the window sill, shoot palms down at their thickest with 9mm's and cars behaved like cardboard on water. I also fondly remember the thick, steel cable on wooden drums that floated effortlessly in the water. 
It is by no objective measure a bad game or even mediocre, but the 91 rating is insane in my world, given all its obvious weaknesses. It was a sight to behold and a tech marvel at the time, but the horrible optimization should never have been praised and used as a marketing gimmick (let alone actually work). I'm not really grumpy, I've just never had explained to me exactly where the genius lies in this title.