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Forums - Gaming - Crysis Remastered announced for Switch, PC, PS4 and Xbox One EDIT: It will be using new updated engine [UPDATE] Add Digital Foundry Video Analysis

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Mummelmann said:

Crysis was never a particularly good game, so I don't really care all that much. Is this something people have actually wanted? For me, it played like a glorified tech demo (that no one could run) with weird physics and terrible writing. The fact that Crytek marketed the whole "it can't really run well on any rig" thing as a selling point and an accomplishment on their end makes it even worse.

Edit; good lord, looked it up and remember now; it has a 91 on metacritic! That's insane, I can't possibly understand why it's so high. The whole suit functions gimmick was neither super-original nor very well implemented (stealth for three seconds, yaaaay!).

For some reason, you seem kind of grumpy about this?

It was a fairly influential, memorable and well-liked game to the majority, so it makes sense it would see a remake someday.



 

 

 

 

 

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Leynos said:

I called the second half of Crysis generic aliens invading game. Because it is. This is not an uncommon take on the second half of Crysis 1. That's far from calling an entire genre out.

Regardless, you called it generic, and yet not everyone else thinks that way, which was my point. Some will think it is (like yourself and your close buddy), some won't (like Pem and myself).



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
Leynos said:

I called the second half of Crysis generic aliens invading game. Because it is. This is not an uncommon take on the second half of Crysis 1. That's far from calling an entire genre out.

Regardless, you called it generic, and yet not everyone else thinks that way, which was my point. Some will think it is (like yourself and your close buddy), some won't (like Pem and myself).

. Consider yourself on ignore. You are just trying to start a flame war. You are very antagonistic at every turn in every thread. Done with your BS. Find someone else to bother.

Last edited by Leynos - on 19 April 2020

Bite my shiny metal cockpit!

Leynos said:

. Consider yourself on ignore.

"every thread"

Well, considering how you went at me first in that other thread, and then proceeded with a dogpile, yes, I was wanting to wait and see hypocrisy show itself.

Practice what you preach and stick to it.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Well, let's hope they don't get lazy and port the PS3/360 version to Switch.

That would be a real missed opportunity, especially after ports like Metro Redux and Alien Isolation.



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curl-6 said:
HollyGamer said:

Warface on Switch is using the latest Cryengine , we might see similar result with Crysis Remake on Switch. I add some link to Switch gameplay on Warface 

I also add Game demo presentation of Tegra X on Shield running Crysis 3 with old engine, i bet with new engine it will run very efficient and better on Switch 

Warface was a locked 720p docked and 540p portable IIRC, that would be acceptable for Crysis Remastered on Switch IMO, so long as the settings aren't too cut back and the framerate is solid.

Anything below that though would be a bit disappointing given the hardware's capabilities and Saber & Crytek's pedigree.

I believe the studio that porting Crysis remaster to Switch are well known studio that good at porting, we will expect better result then Warface. Also if Crysis 3 can run on Tegra with old engine,  i can see the new engine with better optimization can run old Crysis games  on Switch better than Warface. 



Chazore said:
Leynos said:

. Consider yourself on ignore.

"every thread"

Well, considering how you went at me first in that other thread, and then proceeded with a dogpile, yes, I was wanting to wait and see hypocrisy show itself.

Practice what you preach and stick to it.

I have learnt in VGC that usually the ones that claim "you are attacking in every thread" and variations of that are people that do exactly that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

haxxiy said:
Mummelmann said:

Crysis was never a particularly good game, so I don't really care all that much. Is this something people have actually wanted? For me, it played like a glorified tech demo (that no one could run) with weird physics and terrible writing. The fact that Crytek marketed the whole "it can't really run well on any rig" thing as a selling point and an accomplishment on their end makes it even worse.

Edit; good lord, looked it up and remember now; it has a 91 on metacritic! That's insane, I can't possibly understand why it's so high. The whole suit functions gimmick was neither super-original nor very well implemented (stealth for three seconds, yaaaay!).

For some reason, you seem kind of grumpy about this?

It was a fairly influential, memorable and well-liked game to the majority, so it makes sense it would see a remake someday.

Grumpy? Not really, I just never understood the major appeal of this game. It was more of a specimen to flaunt hardware. The concept interested me, and I really enjoyed Far Cry, despite its somewhat cheesy nature and the protagonist's truly ugly shirt.

When I heard/read about the suit and its various functions, I hoped for something similar to the augs in Deus Ex games. But it was nothing like that, and most options were either useless or rarely viable save for gimmick kills (and the forced use of super strength to jump up on ledges you had to reach to progress). The "grab a dude and smash him" with super strength and "invisible for mere seconds or stand completely still and get a few shots off before it stops functioning" got old quickly. It had some good shooting mechanics behind it, but the gimmicks were a waste, the story was tosh and the seemingly open world was very linear when it came down to it. The highly praised physics was also something else, you could literally break a hut by throwing a pot or pan hard against the window sill, shoot palms down at their thickest with 9mm's and cars behaved like cardboard on water. I also fondly remember the thick, steel cable on wooden drums that floated effortlessly in the water.

It is by no objective measure a bad game or even mediocre, but the 91 rating is insane in my world, given all its obvious weaknesses. It was a sight to behold and a tech marvel at the time, but the horrible optimization should never have been praised and used as a marketing gimmick (let alone actually work). I'm not really grumpy, I've just never had explained to me exactly where the genius lies in this title.



Some things have not aged well. Moving through bushes and they just clip. They don't interact with you like say BOTW grass. Looks nicer of course.



Bite my shiny metal cockpit!

SpokenTruth said:
curl-6 said:

Well, let's hope they don't get lazy and port the PS3/360 version to Switch.

That would be a real missed opportunity, especially after ports like Metro Redux and Alien Isolation.

It's a remaster on a new game engine.  Porting the PS3/X360 game would be harder.

Yeah that does seem logical, why use the Cryengine 3 version when you're up to Cryengine 5.6 after all.

It's just that more than one dev has slapped the "remastered" tag on a Switch game that's basically just the PS3/360 version with a res boost.