That's the same with any battle system that has enemies with weaknesses. If you don't know their weakness, or don't have what it takes to exploit it, then it will take longer to dispose of it.
This rant of yours seems like a nitpick more than an actual negative from the game itself. Or maybe you don't like when you don't breeze through the game unchallenged...
I have no complaints about the challenge of the bosses, but the length of the bosses. They already take long even with the desired Matera, but without it's even longer. We have user in here that stated he was fighting Hell House for like 45 minutes; I bet you its because he did'nt have all the right Materia.
On to bold: The Materia system has always been about customization. Setting up characters you your liking. Not having an enemies weakness in the original or any RPG for that matter, does not triple the fight length. The Stagger system, while I like it, goes against that customizability and it feels punishing for having the right spells equipped. I tend not have my Cloud focus on magic (purple on yellow 90%) and with the limited slots and increase of new and effective Materia its not the best to always have slots filled by magic that might be needed.
Staggers limits the approaches to effectively beating an enemy when it should be the opposite.Last edited by Xxain - on 22 April 2020